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  #211  
Old 12-20-2011, 07:41 PM
Foreverman Foreverman is offline
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This is my solution: Substantially increase the exp rate from 1-25'ish, but keep the total amount of exp required to go from 1 to 50 as is by dumping the excess experience across 26-50. In short: make the early game faster, and make the late game slightly slower to compensate. Give several weeks advance notice of when this adjusted exp curve will take effect.

^^ have you even thought what this would do to new people trying to lvl from 42 to 50 when everyone else is farming the crap out of them in pvp at 50. basicaly people who hit 50 get a it easy and the res of the people who are now fighting for tons of exp at 42 to 50 are just being farmed for months.
  #212  
Old 12-20-2011, 07:54 PM
MethodSZ MethodSZ is offline
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Originally Posted by Foreverman [You must be logged in to view images. Log in or Register.]
^^ have you even thought what this would do to new people trying to lvl from 42 to 50 when everyone else is farming the crap out of them in pvp at 50. basicaly people who hit 50 get a it easy and the res of the people who are now fighting for tons of exp at 42 to 50 are just being farmed for months.
people who are 50 already had it easy due to exploits and leveling bugs that have been patched with no consideration given to the rest of the server
  #213  
Old 12-20-2011, 08:11 PM
Foreverman Foreverman is offline
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Not everyone that is 50 exploited stop crying cuz you dont want to lvl legit.
  #214  
Old 12-20-2011, 08:20 PM
Slave Slave is offline
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Originally Posted by Foreverman [You must be logged in to view images. Log in or Register.]
everyone that is 50 exploited start crying if you want to lvl legit.
fixed
  #215  
Old 12-20-2011, 08:47 PM
SearyxTZ SearyxTZ is offline
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Originally Posted by Foreverman [You must be logged in to view images. Log in or Register.]
^^ have you even thought what this would do to new people trying to lvl from 42 to 50 when everyone else is farming the crap out of them in pvp at 50. basicaly people who hit 50 get a it easy and the res of the people who are now fighting for tons of exp at 42 to 50 are just being farmed for months.
This happens anyway. Slowing it down another 20% isn't going to make a fucking difference.


Listen -- I don't care how it's done, I just care that it gets looked at. Here's the challenge for everyone: you log in to play on this server, and the first 50 hours or so are about as fun as punching yourself in the dick repeatedly. It's a fantastic game later on, when you're fighting over shit with your guild over whatever in all the cool dungeons, but the experience of "grinding" the first dozen levels is so crappy and slow that we're missing out on people playing here because of it.

You come up with a solution and solve that problem.
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  #216  
Old 12-20-2011, 08:52 PM
Potus Potus is offline
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Just bump exp gain by 50%. Problem solved.
  #217  
Old 12-20-2011, 08:53 PM
Lazortag Lazortag is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Just bump exp gain by 50%. Problem solved.
Let's not. Glad everyone's happy.
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Project 1999 (PvE):
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  #218  
Old 12-20-2011, 09:13 PM
Amuk Amuk is offline
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Holocaust doin it legit, were 42 vs all the 50's and already put our dick down and proved that guk is ours. 50 baddy pve exploiters - stay the fuck out of the south.
  #219  
Old 12-20-2011, 10:05 PM
Potus Potus is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Let's not. Glad everyone's happy.
Bluebie guild down with being bluebies. Film at 11.
  #220  
Old 12-20-2011, 10:23 PM
Rikimeru Rikimeru is offline
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Quote:
Originally Posted by Avon Barksdale [You must be logged in to view images. Log in or Register.]
While we're somewhat on the topic, allow me to shamelessly plug an idea in my own self-interest:

Get rid of class xp penalties. It's not classic, but there seems to be a reasonable amount of people who would agree both that the server, while resembling classic as much as anything, is not exactly classic, and that all things classic are not necessarily good and/or fun. I mean, we could at least get rid of the penalty affecting group xp, so I don't get turned down by groups of faggy min-maxers.

I got super jelly the other day when this necro told me he gets 5-7% per kill on a yellow (prob exaggerated a bit but still), knowing that I get 1 or 2%, and it takes like 6 minutes and a shitload of arrows. It's not as though the majority of people aren't still gonna roll insert_ezmodeclass_here anyway.
The past few days I've been in some fun and productive groups, but despite my incredibly nerdy amount of playtime, I'm getting outleveled and I'm gonna be back to lame-ass soloing soon I fear.

I won't make any argument about this change helping the server blossom into a big red flower, nor will I repeat here obvious arguments that have probably already been made in these forums, the same ones that led to the change on live. But if we're seriously considering boosting xp rates in any way shape or form, this should also be included in the conversation.

*Author's Note* I know I'm a fucking masochist for playing a ranger, and an idiot, but 40% penalty or not I wanna do the shit.
haha once my copy of titanium arrives in teh mail ill be rolling a ranger!!!!
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