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#211
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Seriously, it's not hard. If I didn't want mobs all of the time then I wouldn't do it.. so the whole "mobs per minute thing" is a moot point. | |||
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#212
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If it isn't so draining, why doesn't every other raid capable guild do it? Just because you have no life outside of the game doesn't mean it's easy for every other guild to be able to take shifts tracking mobs. At this point you probably wouldn't get enough people willing to waste that much time in any single guild aside from TR/TMO. It's also entirely irrelevant that you spread the 48 hours (this is an average, by the way - sometimes it's more, and this is only for one raid mob) amongst your guildies - that's still 48 hours of time completely wasted, and I think you can understand why other guilds shouldn't be expected to make that same sacrifice just for the possibility of pixels. It's important that I emphasize that this is done so that you can get a chance at a raid mob - it's not even guaranteed, so all that time (which for a lot of people really is a huge time commitment) might just be for nothing. That's not fun at all, that's not classic, and like Skope said it hasn't made the server any healthier.
edit: also, Aadill, it's kind of ludicrous to argue that casual guilds would have LESS of a chance of their members completing their epics if there were some kind of rotation, since these guilds would be getting more mobs than before. Don't act like the current ruleset somehow empowers the less hardcore players.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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Last edited by Lazortag; 09-09-2011 at 03:00 PM..
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#213
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As far as the rotation system you suggested: it seems complex to me. If I'm reading it correctly the only way to be added to a rotation is to beat all guilds that currently have ownership of the mob, otherwise it's an understood agreement between them to alternate on the kills (except in the case of sole ownership). This "in" would only occur on server resets, which may or may not occur on a regular basis. At that point you're racing for rights once instead of the mob every time. Sole ownership of a mob also limits other guild's abilities to work on their epics. If it's understood and enforced that a guild with sole ownership has full rights to it until a server reset then absolutely no epic pieces would be given out to another guild, and that guild wouldn't even have to race to go destroy the loot (if they so chose). | |||
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#214
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Classic variance, then slowly work out the rest. The 15 FTE rule is garbage and only promotes dirty socks, and considering the difficulty of kunark mobs it's also incredibly unrealistic and outdated.
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#215
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Sounds like there is gonna be some P in VP.
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#216
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#217
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Another posablility is to be given a chance at said mob w/ the loot still going to the guild that had that time slot in the rotation if said guild did happen to kill it.
An even more feasable posablility would to have a Test Mob spawned w/ no loot for the guild who wanted to be in rotation. | ||
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#218
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#219
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A rotation negatively impacts people in the guilds already getting mobs because now they get to kill them, or at least have the chance to kill them a whole lot less. That's why your idea doesn't work, it doesn't benefit everybody. It only benefits those who don't want to spend time tracking mobs currently. End of story. In regards to it not being classic, I agree, variance isn't classic but neither is the P99 playerbase. Really any debating about it further is just sending us in circles. I understand that you A) want to kill dragons, and B) don't want to spend anytime tracking them. You don't seem to understand that your idea doesn't A) benefit everyone, and B) isn't "more classic" then what we currently have, so I don't see how it's a relevant solution. Edit: To answer your first question btw: simply put because they don't want to and it's not what they enjoy? The reward isn't worth the effort they would need to put in. That's not how they enjoy the game. Same reason I'm not leveling an alt all day. | |||
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Last edited by Mcbard; 09-09-2011 at 03:15 PM..
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#220
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The reason I suggested server repops as a means to getting added to the rotation is actually because I thought it would be fairer to the top two guilds. Otherwise you'd just have guilds poopsocking Trak to be added to the rotation, which hardly seems fair. I guess that's what happened on most classic servers (if I'm to believe what people say), but I don't think socking a raid mob is proof that you're worthy of rights to it. What you mentioned in the first paragraph is probably true, which is why I said "significantly reduce the variance", not "eliminate it entirely", though I guess Skope is in favor of just eliminating it so maybe you were responding to him. I think non-US guilds should get a slice of the pie too since project 1999 is only one server and so we're going to have people from all sorts of different time zones. Either way, I've gone into more detail about my little suggestion than I wanted to, I don't think my idea is the best in the world and just reducing the variance would alone be a huge step for the health of the raid scene, so I'm glad we at least sort of agree on that. Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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Last edited by Lazortag; 09-09-2011 at 03:22 PM..
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