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#211
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#212
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JBoots prices stay the same because of two reasons: 1. JBoots are no drop, so they can't be resold. This keeps supply down. Demand is also always high, as most classes need JBoots. 2. You can buy a similar item https://wiki.project1999.com/Traveler%27s_Boots for 5k from a vendor, so the price is at least partially set by that. Most items don't have a similar equivalent you can buy at a vendor.
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Last edited by DeathsSilkyMist; 05-15-2025 at 02:53 PM..
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#213
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Flowing Thought 1 gives you 600 mana per hour. Both give you a few hundred mana per hour, and people like that. People pay 60k for that 600 mana per hour. You are assuming you need Goblin Ring to save nuke mana. I disagree, and you haven't supplied any evidence showing you need Goblin Ring to save that nuke mana. This is referring to using instant invis to break charm later, which allows you to use a lower cost nuke.
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Last edited by DeathsSilkyMist; 05-15-2025 at 03:16 PM..
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#214
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#215
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#216
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#217
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#218
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Ideally, you would finish every charm fight by 1HB-ing both mobs to death, mana-free. Norath is not ideal though: you need to kill runners fast to avoid adds. How much mana does that take? It depends on the mob's HP when charm breaks. If they have 70/105 HP, you'd need two nukes and a root, for 175 mana total. But if both are at 40 HP, two roots (and a few club hits) does it for only 70 mana, or less (with a 15 mana snare instead of a root). That's a 125 mana difference between the two scenarios. The thing is, if you try to chase those low HP "late breaks", you inevitably wind up with "too late" breaks, where a mob dies pre-break. This is the truth of charm fighting: either break late and sometimes lose mobs pre-break, or break early (with higher HP mobs left). No one wants to go through a charm fight only to lose 50%/100% of the mob's XP. Without a ring, the only way to safely avoid that is an early break. With the ring, you can instead break late. It's not about the "invisible mana" ... it's about the "finish him" mana! [You must be logged in to view images. Log in or Register.]
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#219
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1. Breaking late increases the risk of losing the mob (This is correct). 2. Goblin Ring incentivises you to break late (increasing the risk of losing the mob). 3. ??? 4. Goblin Ring decreases late charm break risk (no evidence for this claim). It doesn't make sense to say Goblin Ring somehow makes breaking late safer. You simply break later, increasing the risk of the mob dying. The only way to decrease the risk of losing the mob is to break sooner. That's it. You need to weigh the increased risk of losing the mob via Goblin Ring late charm breaking against the possible mana saving by using a lower mana nuke. You also need to prove that you can't (or it's inefficient to) save the same mana with predicting when to break or mana free damage clickies. Quote:
Same concept applies to Ring. If you do 20 charm breaks in an hour, you save 600 mana, which is Flowing Thought I. Flowing Thought items are good, because they give you mana, so you can med less. It's the same reason why people like Clarity and PoTG.
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Last edited by DeathsSilkyMist; 05-15-2025 at 05:37 PM..
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#220
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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