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View Poll Results: What will be your primary class on Green, considering the Classic changes?
Bard 41 7.18%
Cleric 53 9.28%
Druid 67 11.73%
Enchanter 64 11.21%
Magician 39 6.83%
Monk 26 4.55%
Necromancer 52 9.11%
Paladin 29 5.08%
Ranger 36 6.30%
Rogue 31 5.43%
Shadow Knight 34 5.95%
Shaman 46 8.06%
Warrior 27 4.73%
Wizard 26 4.55%
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  #1  
Old 10-24-2019, 07:27 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
Surprised about the apparent lack of wizards. I realize it's not the best class for grouping or solo, but it's desired in raids, it's not gear-dependent, and having ports in classic is a huge luxury. Why would this class be among the least played?
It's among the least popular on blue too. There's a stigma attached to wizards because of their low sustained dps on blue compared to other classes. I think they'll be in a lot better place on green throughout the timeline, but especially during classic (when nobody has any gear, mobs have low hit points, and there aren't druid alts around to help with ports yet) and early kunark (when wizards get some nice new spells but there still isn't a lot of great weapons floating around). And they'll still be fine during Velious, even if they don't have an easy time getting into regular groups.

I kinda was considering a gnome wizard as my main on green, but they're a too slow-paced for me and I want to be a class that groups KNOW is useful rather than one that you can convince them isn't awful.
Last edited by Tecmos Deception; 10-24-2019 at 07:30 AM..
  #2  
Old 10-24-2019, 08:55 AM
Izmael Izmael is offline
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Wizzies are going to kick some more butt on Green during classic, given how the melees will swing their 13/40 weapons at the mobs trying to make them die from laughter.
  #3  
Old 10-24-2019, 09:02 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Wizzies are going to kick some more butt on Green during classic, given how the melees will swing their 13/40 weapons at the mobs trying to make them die from laughter.
They will be in a lot better place than they are on blue. But a 50 wizard will still only sustain like 12-15 dps even with clarity and/or bardsong. Melee won't have any trouble doing more than that even with classic weapons, pets (even a chanter animation, I think) will do more than that by themselves, and charms will still be able to do 50+ dps.

They'll be a fine addition to groups if they're judiciously using stuns, roots, and snares, but they're not exactly going to blow anyone away with their damage.
Last edited by Tecmos Deception; 10-24-2019 at 09:09 AM..
  #4  
Old 10-24-2019, 08:58 AM
magusfire24 magusfire24 is offline
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Classic!
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Old 10-24-2019, 12:50 PM
Raclen Raclen is offline
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There are actually more tanks than I expected with this poll. 27% tanks if you count rangers. Each group of 6 only needs 1 tank and tanks will need to be in groups 100% of the time. It looks like groups may be starved more of dps since you want multiple dps and the dps classes can also solo well.
  #6  
Old 10-24-2019, 01:34 PM
Cen Cen is offline
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Originally Posted by Raclen [You must be logged in to view images. Log in or Register.]
There are actually more tanks than I expected with this poll. 27% tanks if you count rangers. Each group of 6 only needs 1 tank and tanks will need to be in groups 100% of the time. It looks like groups may be starved more of dps since you want multiple dps and the dps classes can also solo well.
Hey everyone just FYI rangers are tanks AND dps in classic. So invite us and we will yeet arrows and blades into your enemies and make them mad at us, for a small price of a 3-4.5% exp penalty to each of you.
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Old 10-24-2019, 01:47 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Hey everyone just FYI rangers are tanks AND dps in classic. So invite us and we will yeet arrows and blades into your enemies and make them mad at us, for a small price of a 3-4.5% exp penalty to each of you.
40% / 6 doesn't equal 3-4.5% ya dirty lying woodsman. Even if you were in a group with 5 troll shadowknights, a ranger's penalty still is a 4.2% ding on their exp, to say nothing of adding a ranger to a group of int and wis casters!
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Old 10-24-2019, 02:09 PM
Cen Cen is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
40% / 6 doesn't equal 3-4.5% ya dirty lying woodsman. Even if you were in a group with 5 troll shadowknights, a ranger's penalty still is a 4.2% ding on their exp, to say nothing of adding a ranger to a group of int and wis casters!
Is group bonus not classic?
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Old 10-24-2019, 01:47 PM
Fammaden Fammaden is offline
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Originally Posted by Raclen [You must be logged in to view images. Log in or Register.]
There are actually more tanks than I expected with this poll. 27% tanks if you count rangers. Each group of 6 only needs 1 tank and tanks will need to be in groups 100% of the time. It looks like groups may be starved more of dps since you want multiple dps and the dps classes can also solo well.
Yeah, this is always the case, and the reason you see blue threads from time to time about tanks complaining they can't find groups. Each xp group only wants one of them at a time ideally. Ditto clerics, yes the invite is instant when a group needs you, but the wait can be hours and hours if they all have heals covered, they don't want a second one over dps, unless maybe undead or the healer is logging soon. If this many people are really rolling clerics, they might be in for a rude awakening for PuG'ing if they aren't already part of a group of friends or guild.

Rogues though, and dps in general, stack. Tank/healer/CC, then you get three dps no worries about redundancy. Of course we have no real idea how the server grouping dynamic will actually play out just yet.
  #10  
Old 10-24-2019, 01:55 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Yeah, this is always the case, and the reason you see blue threads from time to time about tanks complaining they can't find groups. Each xp group only wants one of them at a time ideally. Ditto clerics, yes the invite is instant when a group needs you, but the wait can be hours and hours if they all have heals covered, they don't want a second one over dps, unless maybe undead or the healer is logging soon. If this many people are really rolling clerics, they might be in for a rude awakening for PuG'ing if they aren't already part of a group of friends or guild.

Rogues though, and dps in general, stack. Tank/healer/CC, then you get three dps no worries about redundancy. Of course we have no real idea how the server grouping dynamic will actually play out just yet.
9% clerics isn't going to make it hard for clerics to find groups. If anything, it'll bone over the 4-5% of people playing wizards, since 1-30 clerics are like 90% of a wizard but while also bringing heals and buffs and a slightly smaller exp penalty! And if there are undead? Shit. A cleric IS a wizard with heals and buffs at that point.

And even if people don't look at wizards as lame versions of every other caster like I do, 9% clerics is still a LOT less than 1 per group.
Last edited by Tecmos Deception; 10-24-2019 at 01:57 PM..
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