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  #211  
Old 10-18-2019, 08:08 AM
magusfire24 magusfire24 is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
Gamma slider does not really help human vision at all. Maybe a tiny bit, but cranking it all the way up makes the game look very bad and humans are still blind.

It does help infra/ultravison a lot more. But being able to adjust gamma is classic.
Ah so I see . With the new files that Blankdiploma posted the real thing that helps classes with night vision is the shaders for infra and ultravision and the gamma doesnt really do much. Great!
  #212  
Old 10-18-2019, 08:11 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by magusfire24 [You must be logged in to view images. Log in or Register.]
Ah so I see . With the new files that Blankdiploma posted the real thing that helps classes with night vision is the shaders for infra and ultravision and the gamma doesnt really do much. Great!
I think Ultravision is great right now. I started a Dark Elf last night and loved it!

Infravision is a bit hit and miss. It works in most places, but in a few locations that I have already mentioned (like West Freeport Sewers) it is a tad wonky, but it is what it is.

Humans, Barbarians and Erudites are just screwed! Don't even try going into the West Freeport sewers without an infravision buff. And even then, it's difficult! A candle or fire beetle eye will not help you either.

It is pretty cool that we are talking about the in game day/night cycle though. How many other games have this sort of thing? The devs have done a great job!!
  #213  
Old 10-18-2019, 08:26 AM
Tecmos Deception Tecmos Deception is offline
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Not sure if this is the right thread for it, but is the severe, sudden clip plane during rainstorms intended and classic? Walking around qeynos newbie yard, rain effectively sets your far clip to minimum. I went into a damn sewer so that I could see better.
  #214  
Old 10-18-2019, 08:45 AM
Deathrydar Deathrydar is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Not sure if this is the right thread for it, but is the severe, sudden clip plane during rainstorms intended and classic? Walking around qeynos newbie yard, rain effectively sets your far clip to minimum. I went into a damn sewer so that I could see better.
It's because of the sky. There is a file on these forums to fix it, but I don't know where it is. I am sure they are going to roll it out to everyone before launch!
  #215  
Old 10-18-2019, 08:46 AM
magusfire24 magusfire24 is offline
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sky fix
  #216  
Old 10-18-2019, 10:55 AM
Jimjam Jimjam is offline
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My lantern loses its glow each time i get it wet. Is this bug or feature?
  #217  
Old 10-18-2019, 11:01 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
After reviewing more nighttime scenes from classic, I've added a blue hue to the night terrain for Humans/Barbarians/Erudites. So you'll be able to make some things out, but barely.
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Attached files go into your EQ directory.
Dude that is perfect

I'll hafta hop in and hopefully candles don't make a huge light ring. They should only barely light up your character. Work in progress and all that, I know [You must be logged in to view images. Log in or Register.].
  #218  
Old 10-18-2019, 11:02 AM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Dude that is perfect

I'll hafta hop in and hopefully candles don't make a huge light ring. They should only barely light up your character. Work in progress and all that, I know [You must be logged in to view images. Log in or Register.].
Candles barely do anything...
  #219  
Old 10-18-2019, 11:25 AM
Nirgon Nirgon is offline
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Ok well, candle is like my garage flood light tho

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It should barely light up character. If we can't control light source radius in time, I'd remove the light source from candle and firebeetle eye. Lightstone and GLS (and magic items I guess, but some have completely faint light source light candle where others were brighter) can give a bigger ring like the above, sure.

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Nektulos should be pitch black like the EC/Nek zoneline area - humans should be completely in the dark.


Here's the entrance to Nek from EC for comparison which is literally perfect:

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Corpses shouldnt be giving light sources at all if possible.
  #220  
Old 10-18-2019, 11:29 AM
Deathrydar Deathrydar is offline
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I agree with you on the corpses and they are aware of it and trying to fix it. Disagree with your candle comment. They look as though they should in my opinion.
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