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#1
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Yes! Doooo it!
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#2
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Woah woah now, not *that* classic!
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#3
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If your going to go as far as doing this, i better have 1 of my 3 randomly chosen combat midis playing when i engage in combat not just the same one over and over again..
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#4
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I'm spit-balling here, but when one meditates they close their eyes no?
I'm neither for nor against the idea of full screen spellbook I will play no matter what. | ||
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#5
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Quote:
No, they attempt to become one with their master, the source of their mana and spells | |||
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#6
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Cant wait for the whiner threads about this har har
__________________
Quote:
Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#7
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Quote:
- Paineel and corresponding quests (I assume) - Deity specific quests were all in at blue launch, and I think most of them were not original classic. - Many crafting recipes were incorrectly included (I don't think we had a single crafter from live on the dev team): Fine Plate, Wu's Armor, Jewelery Crafting Stuff, etc. I assume these won't be in at launch. - Some planes were accidentally left open somehow, I believe so people snuck in a bit early - I believe there was one shaman DoT that had the live values, instead of classic values. - Guards weren't properly stealing exp. So basically you could deal 51% damage to a mob, and drag it to a guard to finish it for you. This was in for a very short period of time, and we remedied it as quick as possible. - Blue Diamonds may have been dropping initially as well, and I think those were removed form drop tables until later. - Tumpy Tonics WERE NOT in initially. Aeolwind eventually implemented that quest part way into Blue launch, accidentally forgot to revert Kiola Nuts to classic non-stackable and thus there was tumpy-gate. (I couldn't find a link to it, but a ton of people got suspended and stuff for exploiting the bug, and not reporting it.) - Whirl Till You Hurl definitely was not working properly at launch. Enchanters were using it to permanently stun creatures while the party took no damage. - Translocators instead of Boats I am sure there are a bunch more, these are the ones that came to mind immediately. | |||
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#8
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Quote:
Keep lists like this coming, and of course we still intend to get beta up as soon as possible so we can nail down any remaining items. I'm expecting the new hardware to show up early next week, which means we could see beta by next weekend.
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Last edited by Rogean; 09-24-2019 at 05:35 PM..
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#9
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Quote:
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#10
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Last edited by Jibartik; 09-24-2019 at 01:41 PM..
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