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  #211  
Old 02-03-2017, 05:07 PM
bigjerry bigjerry is offline
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Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
That's what were debating.... I know this is difficult for some people to understand, but "the way things work" is entirely optional to the server staff.

For example, why is it okay to single pull dragons to the zone in? That's the key thing to me that makes p99 nothing like classic EQ. Add in the ridicules raid "racing" rules and you're left with almost no one who thinks things are run well...except for the leadership of A/A. Not the masses that make killing those dragons possible mind you...just (some of) the leaders.

At least there was some fun when A/A was racing via batphone to kill the dragon first...now there isn't even that part.

And again, virtually no one has a lot of fun racing. It's not even 1%. Just because a few weridos do, doesn't make it a good solution.

I've been playing Counter-stike. And its fun even if you don't win a lot of the times. That's because it is a competitive game -- built for competition. If I were to suggest to my friends we all que together to kill bots -- no one would be interested. It's not that kind of game.

You don't even have to get into this hardcore vs casual thing. It's about whats fun. The vast majority of people agree the current ruleset is not fun. It would be nice if the staff would fix that. But it's their decision.

All I can do is not play until they do...which will probably be forever.
nice post I didn't read it

can someone tell me what A/A stands for?
  #212  
Old 02-03-2017, 05:16 PM
Daldaen Daldaen is offline
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Originally Posted by bigjerry [You must be logged in to view images. Log in or Register.]
nice post I didn't read it

can someone tell me what A/A stands for?
Alcoholics Anonymous.
  #213  
Old 02-03-2017, 05:20 PM
FatMice FatMice is offline
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  #214  
Old 02-03-2017, 05:28 PM
radda radda is offline
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Originally Posted by prc018100 [You must be logged in to view images. Log in or Register.]

2. Too many people that spend an unhealthy amount of time on this game.

Unfortunately, there really isn't a good solution to this. Even if you locked accounts out after 20 hours in a week or something, people would just make multiple accounts etc. and find a way around it. This could be something cool done to an additional server though.
This is the most moronic thing I've read here in awhile.
  #215  
Old 02-03-2017, 05:41 PM
maskedmelonpai maskedmelonpai is offline
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Originally Posted by radda [You must be logged in to view images. Log in or Register.]
This is the most moronic thing I've read here in awhile.
It's a start. I think we should rotate server access. Liek there are, um 168 hours in a week and that is roughly 1/10 of the server population, so, we could break the week up into 1680 slots of 6 minutes each that people could register for. There'd be no shenanigans like slot sharing permitted. It'd be a use it or lose it sorts thing. That way we could ensure everyone had equal access to pixels and nobody was wasting more of their lives on this thing than we could ourselves. We also wouldn't have to deal with other people. No wait lists, no over level farmers, no power levelers, no trains or ksers ^^
  #216  
Old 02-03-2017, 06:48 PM
Nexii Nexii is offline
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Endgame variances/spawn timers were never designed with 500 raiders in mind. Most classic servers had about 100 raiders at most...probably half of that hardcores. Sony recognized this reality later when it came to epics, they had to reduce timers on many as more players approached endgame.

So blue has around 5-10x the raiders that a typical classic server would have had. Due to this abundance, every top end raid target is engaged/killed instantly. I just don't agree with Sirken's blaming the players for socking or racing raid bosses. What alternative is there when GM-enforced FTE rules are a thing? Sony administered more subjectively in classic (usually first in force, or forced sharing, not on FTE or DPS until much later). Which worked quite well when bosses weren't as contested.

I feel like P99 staff should have some sort of player liaison position. Maybe that's asking for a lot to care. I do enjoy raiding here, just the same, but it could be a lot better.
  #217  
Old 02-03-2017, 06:58 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Endgame variances/spawn timers were never designed with 500 raiders in mind. Most classic servers had about 100 raiders at most...probably half of that hardcores. Sony recognized this reality later when it came to epics, they had to reduce timers on many as more players approached endgame.

So blue has around 5-10x the raiders that a typical classic server would have had. Due to this abundance, every top end raid target is engaged/killed instantly. I just don't agree with Sirken's blaming the players for socking or racing raid bosses. What alternative is there when GM-enforced FTE rules are a thing? Sony administered more subjectively in classic (usually first in force, or forced sharing, not on FTE or DPS until much later). Which worked quite well when bosses weren't as contested.

I feel like P99 staff should have some sort of player liaison position. Maybe that's asking for a lot to care. I do enjoy raiding here, just the same, but it could be a lot better.
Good post. Will be ignored by Sirken.
  #218  
Old 02-03-2017, 07:43 PM
Mistle Mistle is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
I feel like P99 staff should have some sort of player liaison position.
I think the P99 staff should have to play under the rules they unilaterally set up.

Watch how fast this shit changes the first day Sirken sits at a door for a few hours.
  #219  
Old 02-03-2017, 07:55 PM
Detoxx Detoxx is offline
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Quote:
Originally Posted by JurisDictum [You must be logged in to view images. Log in or Register.]
That's what were debating.... I know this is difficult for some people to understand, but "the way things work" is entirely optional to the server staff.

For example, why is it okay to single pull dragons to the zone in? That's the key thing to me that makes p99 nothing like classic EQ. Add in the ridicules raid "racing" rules and you're left with almost no one who thinks things are run well...except for the leadership of A/A. Not the masses that make killing those dragons possible mind you...just (some of) the leaders.

At least there was some fun when A/A was racing via batphone to kill the dragon first...now there isn't even that part.

And again, virtually no one has a lot of fun racing. It's not even 1%. Just because a few weridos do, doesn't make it a good solution.

I've been playing Counter-stike. And its fun even if you don't win a lot of the times. That's because it is a competitive game -- built for competition. If I were to suggest to my friends we all que together to kill bots -- no one would be interested. It's not that kind of game.

You don't even have to get into this hardcore vs casual thing. It's about whats fun. The vast majority of people agree the current ruleset is not fun. It would be nice if the staff would fix that. But it's their decision.

All I can do is not play until they do...which will probably be forever.
Hit me up on CS, Blooddrunk
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  #220  
Old 02-03-2017, 08:22 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Mistle [You must be logged in to view images. Log in or Register.]
I think the P99 staff should have to play under the rules they unilaterally set up.

Watch how fast this shit changes the first day Sirken sits at a door for a few hours.
The rules were unliteral? I was under the impression that players had some input. Though they pre-date my time here, it'd be interesting to know the history.
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