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  #1  
Old 01-09-2017, 11:00 PM
RedXIII RedXIII is offline
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I have watched atleast 5 streamers on different guilds these past two days... and i can tell you that you guys stare at ToV entrance walls and LTK exit more then any of the called "hardcore guilds".

3 hours, not a single dragon pulled/killed and having a zerg force staring at walls. A+ right there.

Atleast a FTE team is like 3-6 people at most.

Different playstyles for sure. Hope you guys had fun.
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  #2  
Old 01-09-2017, 11:05 PM
Maschenny Maschenny is offline
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
I have watched atleast 5 streamers on different guilds these past two days... and i can tell you that you guys stare at ToV entrance walls and LTK exit more then any of the called "hardcore guilds".

3 hours, not a single dragon pulled/killed and having a zerg force staring at walls. A+ right there.

Atleast a FTE team is like 3-6 people at most.

Different playstyles for sure. Hope you guys had fun.
Hmm, ever afk in game before? Or stay in game to communicate? I'm betting the only person staring at a wall for three hours was you, through someone else's character no less.
  #3  
Old 01-10-2017, 12:17 AM
Vallanor Vallanor is offline
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
I have watched atleast 5 streamers on different guilds these past two days... and i can tell you that you guys stare at ToV entrance walls and LTK exit more then any of the called "hardcore guilds".

3 hours, not a single dragon pulled/killed and having a zerg force staring at walls. A+ right there.

Atleast a FTE team is like 3-6 people at most.

Different playstyles for sure. Hope you guys had fun.
Waiting for your noob wizards and monks to learn to put a complicated pull together is pretty damn time consuming. The only reason anyone was really willing to put up with it was because it was new and exciting. If sitting in a corner waiting on a dragon was the new normal, no one would show up. It's not exactly a "playstyle" but you know that.

At least people could go make a sandwich, watch Netflix, let the dogs out, and just check back every few minutes to see if their dumbass wizard (not me, honest!) had figured out what they were doing yet. Racers have no such luxury. AFK and you lose.
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  #4  
Old 01-10-2017, 12:32 AM
fiveeauxfour fiveeauxfour is offline
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Quote:
Originally Posted by Vallanor [You must be logged in to view images. Log in or Register.]
Waiting for your noob wizards and monks to learn to put a complicated pull together is pretty damn time consuming.
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  #5  
Old 01-10-2017, 01:05 AM
EdTuBrutus EdTuBrutus is offline
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Quote:
Originally Posted by RedXIII [You must be logged in to view images. Log in or Register.]
I have watched atleast 5 streamers on different guilds these past two days... and i can tell you that you guys stare at ToV entrance walls and LTK exit more then any of the called "hardcore guilds".

3 hours, not a single dragon pulled/killed and having a zerg force staring at walls. A+ right there.

Atleast a FTE team is like 3-6 people at most.

Different playstyles for sure. Hope you guys had fun.
Not one guild or alliance spent 3 hours without a kill this weekend.

Are you trying to persuade others or justify your own neckbearding?
Last edited by EdTuBrutus; 01-10-2017 at 01:10 AM..
  #6  
Old 01-10-2017, 02:49 AM
getsome getsome is offline
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All alone in Temple of Veeshan.


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Well not really.


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  #7  
Old 01-09-2017, 11:05 PM
Swish Swish is offline
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At least they're getting a chance at some content they don't usually get a chance at. Fun or not.
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  #8  
Old 01-10-2017, 12:26 AM
Cecily Cecily is offline
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Here's my solution. A/A stop raiding for one week every month and let the rest of the server kill some things. It's simple and reasonable. LMK.
  #9  
Old 01-10-2017, 03:39 AM
Dreenk317 Dreenk317 is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Here's my solution. A/A stop raiding for one week every month and let the rest of the server kill some things. It's simple and reasonable. LMK.
Honestly, this right here would do so much for so many peoples enjoyment of the game. Server pop would rise and be more steady around the clock id bet.
I can think of 10-12 friends that would come back right away if they were told they could actually get some targets at least once a month, without poopsocking for hours on end.
  #10  
Old 01-10-2017, 04:07 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Here's my solution. A/A stop raiding for one week every month and let the rest of the server kill some things. It's simple and reasonable. LMK.
I'm actualy super excited to hear the lame excuses incoming to respond to this one.


Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
But that just emphasises the point even more.

It's not that P99's entertainment value is being destroyed for 2500 people by 250. It's that perhaps 25 people destroy the entertainment for 2700. I have a very strong feeling that most people even in A/A would prefer to be able to raid based on scheduled raids during a guild's peak time without needing to drop everything to raid at a moment's notice.

Scarcity in Everquest was always its biggest failing. It doesn't take "skill" it doesn't take "ability". It requires ridiculous investments of time by a tiny number of people who destroy the enjoyment of thousands of others AND GET THEIR ROCKS OFF that those thousands of others have their fun taken away.

EQ created scarcity because they thought it was a viable long term business model that would keep people playing. We know today, from HUNDREDS of games that scarcity does NOT keep people playing, scarcity drives people away, the majority of people, while playing into the anti-social, mentally deficient needs of a tiny, tiny minority.

EQ was relatively popular in its day because it was the only viable PvE MMORPG. It had literally no competition. To a lot of people, they want to recapture that look and feel. I doubt they want to recapture the frustration and idiocy of bad design decisions. The instant a better PvE game appeared, it had 20 times the subscribers of EQ at its peak, within 12 months.
Well said. Scarcity brings out the worst in people. And it's no coincidence EQ created the need for instancing and nothing that came since on a mass scale adopted the scarcity model.
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