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#1
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Further, if you hardcore classicophiles want to hear something even more upsetting, Cucu's package is also going to contain all of the redone weapon and held item textures, some of which deviate quite noticeably from the originals. We have tossed around the idea of making a third "purely upscaled, nothing touched by humans" package, which would probably be pretty simple to put together. | |||
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#2
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Another note about texture highlighting and shadowing:
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] The original super low-resolution textures were designed for a client which didn't support a lot of fancy stuff we take for granted in the Titanium client - advanced lighting being the most important w/r/t highlighting & shadowing. The highlighting you see down the center of the human leather pieces, for example, is an artificial way of creating the illusion of depth and texture, which is something they had to compensate for in the original client because its 3D graphical features were sorely lacking. In today's client, with all of its beefy late-aughts improvements like shadows, vertex & pixel shaders and advanced lighting, the unnecessary highlighting on textures such as this doesn't really add anything and actually just makes the texture look cheesy and dated. This is probably why by the time the Titanium client was released they had ceased all support for the classic character models while they aggressively pushed the new (and horribly shitty) Luclin models in order to showcase the abilities of the updated client. So the few updated character textures that will be in my package do indeed forego a completely to-the-pixel replication of the original classic textures, but in game and up close they look much better. The originals, even after being upscaled, look decent at a distance and begin to look shittier the closer you get - the remade textures look awesome at a distance and look even better when you get up close. My only regret about including them is that those in the OP are literally the only ones that were remade, other than Xevin's human female textures which have apparently been lost to the void. I value quality over classicness, though I realize some people are married to the lo-fi '99 look of the originals and wouldn't have it any other way. Those people will probably appreciate Cucumbers' package more than mine, or perhaps an upscaled-only package with nothing retouched by us. Otherwise, this is not a project to cater to people's obsessive standards for all things classic - if you don't like what we're doing, don't download our shit. And to drive home my point, here are some more before and afters: [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] | ||
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Last edited by paulgiamatti; 01-17-2017 at 01:16 PM..
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#3
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Thanks for replying!
My eyes have always interpreted this pattern as poorly resolved script. Anyone I see wearing this is going to loose about a million awesome point now I will perceive them as wearing a woven wicker loincloth instead. I suppose at least they won't be wearing the EQ EULA on the belly anymore! I'm also sad to see the 'sea gulls' I perceived on the leather belt buckles are now just crosses! You guys have done a great job achieving clean edge highlights and shadows. That is undisputed, they create unambiguous shapes and add clarity to the armour. Further criticism, hopefully more constructive. I didn't want to go too deep last time as to not cause offence: I love a lot of the extra work that has been added which the original resolution couldn't support. On the leather wrists, between the studs is a lovely line of highlight that creates the impression of the leather creasing outwards between the studs. Lovely! Lots more details like this, but if I was to offer praise on these points it wouldn't be constructive, just a massive wall of text. I'm really happy there are different packs for different tastes too, this is a really good move. Quote:
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Obviously, thank you very much for taking the time and effort to do this, they really are great and I'll likely be using them, even if there are a select few details that don't always suit my preferences. | ||||
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Last edited by Jimjam; 01-17-2017 at 12:48 PM..
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#8
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__________________
hello i'm cucumbers
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#9
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Last edited by paulgiamatti; 03-03-2017 at 07:37 AM..
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#10
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Very nice work guys.
I don't know how I feel about the eyes on a lot of them. Have you considered just using Steve Buscemi's eyes for all of them instead? | ||
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