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View Poll Results: Do you think Luclin models should be an option for Project 1999?
I do not want Luclin models 554 66.75%
I want Luclin models. 276 33.25%
Voters: 830. You may not vote on this poll

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  #1  
Old 08-30-2010, 04:05 PM
Rasterburn Rasterburn is offline
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Quote:
Originally Posted by BrentClagg [You must be logged in to view images. Log in or Register.]
@Rasterburn - So you actually wrote the code yourself for the DirectX Injection or did you find a 3rd party program that allowed you to do it?
Nah, I'm mainly a texture artist who likes to mess around with the guts of my favorite games. Models and textures are what I know best. I know a -little- about that end of things (coding), but I'm far from being an expert on it. I've had a mod-related web site for the past four years and a couple of friends over there wrote the bulk of the code for it. They wrote the injector that we were experimenting with for Age Of Conan, too. The EQ version still isn't finished and parts of it are a bit wonky... so I wouldn't feel comfortable about distributing it to other people. But it works well enough for my own purposes. Like I said, it's really just a sort of novelty toy.

Sorry I couldn't be of more help in this topic. I tried. [You must be logged in to view images. Log in or Register.]
  #2  
Old 08-30-2010, 04:18 PM
BrentClagg BrentClagg is offline
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Quote:
Originally Posted by Rasterburn [You must be logged in to view images. Log in or Register.]
Nah, I'm mainly a texture artist who likes to mess around with the guts of my favorite games. Models and textures are what I know best. I know a -little- about that end of things (coding), but I'm far from being an expert on it. I've had a mod-related web site for the past four years and a couple of friends over there wrote the bulk of the code for it. They wrote the injector that we were experimenting with for Age Of Conan, too. The EQ version still isn't finished and parts of it are a bit wonky... so I wouldn't feel comfortable about distributing it to other people. But it works well enough for my own purposes. Like I said, it's really just a sort of novelty toy.

Sorry I couldn't be of more help in this topic. I tried. [You must be logged in to view images. Log in or Register.]
It's fine. I was just curious how deep I would have to go to get Luclin models. I've not worked a whole lot with DirectX, but do have experience in coding. I may take a look and just get familiar with it. I wouldn't think it would be too hard to learn enough to be dangerous.
  #3  
Old 08-31-2010, 01:04 PM
toddfx toddfx is offline
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Quote:
Originally Posted by Rasterburn [You must be logged in to view images. Log in or Register.]
Nah, I'm mainly a texture artist who likes to mess around with the guts of my favorite games. Models and textures are what I know best. I know a -little- about that end of things (coding), but I'm far from being an expert on it. I've had a mod-related web site for the past four years and a couple of friends over there wrote the bulk of the code for it. They wrote the injector that we were experimenting with for Age Of Conan, too. The EQ version still isn't finished and parts of it are a bit wonky... so I wouldn't feel comfortable about distributing it to other people. But it works well enough for my own purposes. Like I said, it's really just a sort of novelty toy.

Sorry I couldn't be of more help in this topic. I tried. [You must be logged in to view images. Log in or Register.]
I've played with EXTRACTING models and textures from DirectX and OpenGL games. I tried it with EQ Live years ago but back then the models weren't UV'd. More recently though I pulled fully textured mapped models from N64 ROMs using Nemu64 and "LemD's" plugin. I've also grabbed whole textured cities from Google Earth.

I've been wanting to pull some city or landscape from EQ and do a photo-realistic CG fly-through. No serious ideas right now, but definitely something i'd love to play with when I get some free time. Pretty fun stuff.
Last edited by toddfx; 08-31-2010 at 01:07 PM..
  #4  
Old 08-30-2010, 04:35 PM
Zadrian Zadrian is offline
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I think the Luclin models were way over done - the characters always looked as if they were holding their breath in.
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  #5  
Old 08-30-2010, 04:45 PM
Seritaph Seritaph is offline
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They're just game models, no real harm in my opinion in offering them. I like the classic, but not everyone does. That said, I downloaded the files that improved the look of the textures in many of the zones. Options are nice.
  #6  
Old 08-30-2010, 05:01 PM
Sarkov Sarkov is offline
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Nilbog - thanks for your post. Very reassuring.

I apologize for being riled up on this issue - my fault for not reading page 1 and seeing this thread was a necro. I thought it was a poll being proposed now for consideration of potential action in the short term future, and reacted accordingly.

Glad to know the majority feel the way I do, and that our pov is shared by the devs.
  #7  
Old 08-30-2010, 05:28 PM
Sparkin Sparkin is offline
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I can't believe 1/3 of the people that have voted on this actually prefer Luclin models. They are abhorrent.
  #8  
Old 08-30-2010, 05:44 PM
ShadowWulf ShadowWulf is offline
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Quote:
Originally Posted by Sparkin [You must be logged in to view images. Log in or Register.]
I can't believe 1/3 of the people that have voted on this actually prefer Luclin models. They are abhorrent.
Your a a socialist liberal.

Its true, your telling me what i should do to fit your socialist playstyle.

Glen beck told me so, it must be true.
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  #9  
Old 08-30-2010, 05:45 PM
Enderenter Enderenter is offline
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Quote:
Originally Posted by Sparkin [You must be logged in to view images. Log in or Register.]
I can't believe 1/3 of the people that have voted on this actually prefer Luclin models. They are abhorrent.
Couldn't agree more. I recall one or two of the race models being alright, and the rest looking awful.
  #10  
Old 08-30-2010, 04:42 PM
Rasterburn Rasterburn is offline
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Quote:
Originally Posted by Zadrian [You must be logged in to view images. Log in or Register.]
I think the Luclin models were way over done - the characters always looked as if they were holding their breath in.
The Luclin models actually have visible breathing animations... where as the old world models do not. You can see the Luclin models breathing in and out, in other words... which adds considerable realism to the character. It's the old world models who look as if they're holding their breath all the time.
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