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View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
Voters: 474. You may not vote on this poll

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  #211  
Old 08-04-2013, 02:19 PM
radditsu radditsu is offline
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These poll numbers look like some obama numbers. Keep it up!
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  #212  
Old 08-04-2013, 02:51 PM
quido quido is offline
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There was a time when the FE folks said "we'll beat you at your own game. We're getting better and will continue to improve and take dragons from you."

Now that Tasslehof is maxed out on gear outside of VP and at an impasse with further progress due to his guild falling apart, he wants to change the rules! I can't say I really blame him, I just think it's kind of pathetic. There was a time when the training rules were to TR/IB's advantage, not TMO's, but you didn't see us crying about it. You should do what we did - adapt and overcome, not set the bar lower so even groups with piss-poor coordination can get a piece.

The train wars we've had in VP have been some of the most fun I've had playing this game. A lot of you who have never experienced such a situation say "it doesn't take any skill to train someone," but you really have no idea what you're talking about. I think it's fascinating that something on the blue server can involve a more human vs human element. The ingenuity, the coordination, the ups and down - it's a bit more engaging than the rest of what we do.
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  #213  
Old 08-04-2013, 03:09 PM
kotton05 kotton05 is offline
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I like killing tmo and the occasional buyer of vp loots while in there. Few times I got a tracker. Now that rogues can be seen I can't wait to get back in there for an attempt.
  #214  
Old 08-04-2013, 03:10 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
The train wars we've had in VP have been some of the most fun I've had playing this game. A lot of you who have never experienced such a situation say "it doesn't take any skill to train someone," but you really have no idea what you're talking about. I think it's fascinating that something on the blue server can involve a more human vs human element. The ingenuity, the coordination, the ups and down - it's a bit more engaging than the rest of what we do.
this^
  #215  
Old 08-04-2013, 03:13 PM
Cecily Cecily is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
I like killing tmo and the occasional buyer of vp loots while in there. Few times I got a tracker. Now that rogues can be seen I can't wait to get back in there for an attempt.
You just wanna kill me [You must be logged in to view images. Log in or Register.]
  #216  
Old 08-04-2013, 03:20 PM
Ele Ele is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
The train wars we've had in VP have been some of the most fun I've had playing this game. A lot of you who have never experienced such a situation say "it doesn't take any skill to train someone," but you really have no idea what you're talking about. I think it's fascinating that something on the blue server can involve a more human vs human element. The ingenuity, the coordination, the ups and down - it's a bit more engaging than the rest of what we do.

Then there are the other 20-50 people in the zone wanting to kill a dragon wasting 3-4 hours (a few times 8+ hours of training) of their evening dead or constantly camping in and out, while a half dozen people get their jollies.
  #217  
Old 08-04-2013, 03:27 PM
contemptor contemptor is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
TBH training in VP to me always seemed like a silly kind of PVP. 3 classes get invulnerability and hugely overpowered weapons; the other classes get nothing and get to run around the entrance and try not to die. I suppose this is a lot of fun if you are an FD class, but it's REAL hard for me to see how this kind of pseudo-PVP is within the vision of Verant. I mean everything they have written about the subject is how they didn't want their game to be like UO.

Also Jeremy I think if you really thought about what you were saying you'd realize that the 'competitive EQ' that occurs on this server is beyond dumb. Aside from the utterly retarded tracking and batphoning, EQ is simply not designed for multiple competing raid forces in the same zone. If you clear you'll just get leapfrogged, so everyone tries to train away and sneak out the boss and it all comes down to who has the good monk/sk team and who can plausibly deny training the other squad.

One of the things that boggles my mind the most is that the staff are ok with the current raid scene. AFAIK Nilbog doesn't really like it, but he'd rather work on Velious; Rogean doesn't really like it, but he's busy with his job; but amazing Sirken and Ephi and the GM team actually approve of the current raid scene and that just boggles my mind.

inb4 'you just don't want to compete'
I agree with all of this. Unfortunately this thread occurs multiple times per year, and the staff and TMO leadership have made it clear it will not change.
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  #218  
Old 08-04-2013, 03:27 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Then there are the other 20-50 people in the zone wanting to kill a dragon wasting 3-4 hours (a few times 8+ hours of training) of their evening dead or constantly camping in and out, while a half dozen people get their jollies.
Ele hitting the nail on the head again. If we enabled pvp, a few of the monks in this thread might not feel like gods after getting dispelled, tashed, and rooted in front of their train a few times.
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  #219  
Old 08-04-2013, 03:35 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Ele hitting the nail on the head again. If we enabled pvp, a few of the monks in this thread might not feel like gods after getting dispelled, tashed, and rooted in front of their train a few times.
the point of the trains is to get hit by them and proc aoe, so da idol at that point and hope for the best haha.
  #220  
Old 08-04-2013, 03:35 PM
Tiggles Tiggles is offline
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Remove training in VP six months after velious hits and move it to sleepers.

Then the server can have our Kunark Scraps.
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