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#211
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![]() You know what gets me about what he did with sand giants..
he was able to round up so many. I've only been able to get 1 or MAYBE 2 up at a time here. Betta check ya'lls spawn tables, that shit is classic right there. Giants were scowl to all and could be trained on people, but not like quite exactly like undead would. Undead you could have 60% of it dead and it'd still train, a 40% hp sand giant from a single source did not train, however.. with body aggro pulling it past someone would get them killed... bonus points for pulling past a sitting person because on the threat check it'd say "oh yer sitting, lemme smash you". If you survived (from sitting), it'd typically move on past to the person it was originally chasing if they had sufficient aggro. | ||
Last edited by Nirgon; 06-13-2013 at 02:02 PM..
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#212
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![]() Quote:
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select count(sp2.id) from npc_types npt left join spawnentry spt on (spt.npcid=npt.id) left join spawn2 sp2 on (sp2.spawngroupid=spt.spawngroupid) where sp2.zone = 'oasis' and spt.chance > '0' and npt.name like '%sand_giant%' | ||||
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#213
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![]() Yep. Glad we are talking about this. This was game changing in many aspects of play. Things are too easy right now.
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#214
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![]() Now the only trick is to not get banned when I log onto a low level toon to train people in Oasis.
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#215
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![]() Well, that settles my argument on not enough SG spawn points in oasis.
Now if we can just get em training. Probably no easy feat. Mobs constantly detecting things around them when trying to add them to the hate list, as well as checking aggro lists of nearby players/npcs, either needs a tweak or a rewrite.. nasty. Quote:
This man is known to keep it classic as phuk. | |||
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#216
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