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  #211  
Old 06-13-2013, 01:59 PM
Nirgon Nirgon is offline
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You know what gets me about what he did with sand giants..

he was able to round up so many.

I've only been able to get 1 or MAYBE 2 up at a time here.

Betta check ya'lls spawn tables, that shit is classic right there.

Giants were scowl to all and could be trained on people, but not like quite exactly like undead would.

Undead you could have 60% of it dead and it'd still train, a 40% hp sand giant from a single source did not train, however.. with body aggro pulling it past someone would get them killed... bonus points for pulling past a sitting person because on the threat check it'd say "oh yer sitting, lemme smash you". If you survived (from sitting), it'd typically move on past to the person it was originally chasing if they had sufficient aggro.
Last edited by Nirgon; 06-13-2013 at 02:02 PM..
  #212  
Old 06-13-2013, 02:09 PM
nilbog nilbog is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Not true sir. Undead that had only been proximity agro'd would switch targets to whichever KOS & non-IVU player in agro range they were closest to (well, actually, they would start with any sitting chars in agro range, sit agro was a bitch.) Spectres in Oasis that were trained past other players (with proximity agro only) would happily gib a player, or two, or six, or twenty, and then resume chasing the player that had trained them if still in the zone. Because of that you could often tell when it was a deliberate train in Oasis, tho the guides (and some GMs) seemed just as clueless as the newbs who got slaughtered. Classic undead agro also made Unrest on live a lot more dangerous than it is on this server.
Scientist kanras is working on undead aggro mechanics.

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I've only been able to get 1 or MAYBE 2 up at a time here.

Betta check ya'lls spawn tables, that shit is classic right there.
Code:
select count(sp2.id) from npc_types npt left join spawnentry spt on (spt.npcid=npt.id) left join spawn2 sp2 on (sp2.spawngroupid=spt.spawngroupid) where sp2.zone = 'oasis' and spt.chance > '0' and npt.name like '%sand_giant%'
34. Kill more mobs noobs.
  #213  
Old 06-13-2013, 02:11 PM
Razdeline Razdeline is offline
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Yep. Glad we are talking about this. This was game changing in many aspects of play. Things are too easy right now.
  #214  
Old 06-13-2013, 02:13 PM
Razdeline Razdeline is offline
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Now the only trick is to not get banned when I log onto a low level toon to train people in Oasis.
  #215  
Old 06-13-2013, 02:17 PM
Nirgon Nirgon is offline
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Well, that settles my argument on not enough SG spawn points in oasis.

Now if we can just get em training. Probably no easy feat.

Mobs constantly detecting things around them when trying to add them to the hate list, as well as checking aggro lists of nearby players/npcs, either needs a tweak or a rewrite.. nasty.

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Scientist kanras is working on undead aggro mechanics.

This man is known to keep it classic as phuk.
  #216  
Old 06-14-2013, 01:39 PM
Messianic Messianic is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Scientist kanras is working on undead aggro mechanics.
Kanras official p99 badass



Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Code:
select count(sp2.id) from npc_types npt left join spawnentry spt on (spt.npcid=npt.id) left join spawn2 sp2 on (sp2.spawngroupid=spt.spawngroupid) where sp2.zone = 'oasis' and spt.chance > '0' and npt.name like '%sand_giant%'
34. Kill more mobs noobs.
34 spawn points for SGs? Intriguing. It does make a ton of sense that in classic's hayday, so many more noobs were around killing the PHs and therefore more SGs were popping and not being killed...
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