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#1
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![]() Luclin.
Ssra was the shit. VT less so but still manageable. AAs. No level expansion.
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Zalgyr Servercrasher, 65 Mage (retired) Bertoxx - PR [Fri Jan 10 21:38:06 2003] Zalgyr says, '[SERVERWIDE MESSAGE] Since Phantom Raiders has once again come close to Aten Ha Ra, we will be taking the Bertoxxulous server down in 10 minutes, thank you.' .... [Fri Jan 10 21:38:59 2003] Wuddaru tells the group, 'lag' [Fri Jan 10 21:39:05 2003] * Poitez has left channel prraid73:1 [Fri Jan 10 21:39:05 2003] * Shanelle has left channel prraid73:1 | ||
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#2
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![]() I would like to see something done about how guilds raid on this server this poopshockin is just unreal and this server should give other guilds a chance at some of this content or your gonna lose alot of your player base.
just my 2cents | ||
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#3
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![]() Quote:
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#4
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![]() Luclin doesn't negate past expansion zones, if anything it populates them more. No one xp's in luclin for the most part, except maybe paludal caverns, if you're going for AA you can ae group in Fungus Grove I guess, but most people will go back to seb, hs, velk, chardok etc etc for grouping xp. The luclin zones are shitty xp and mobs have quite a bit of hp/ac.
All in all Luclin was a fantastic expansion and should be considered classic imo. It was hard and had alot of really cool tough quests which essentially is what Everquest is all about. I hope they open it, or let someone else take over the reigns and continue on if it's not their cup of tea. Please no custom content. | ||
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#5
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![]() think outside the bun
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Fourthmeal - Peace Pipe
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#6
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![]() Luclin implemented alot of good new ideas that kept the game fresh. The bazaar is widely panned on these forums, but it didnt take anything away from the haggling/negotiating that everyone is worried about.
But AA's were the best thing to happen to EQ. I honestly dont see why people are against them. They made it so gear wasnt the only way to customize your toon, and you could fill roles you couldnt before. Everyone became more valuable to a group, and everyone became more versatile. Id say it would be good if AAs were implemented even if luclin wasnt, and devs created content that they feel should of been in place of luclin. Maybe even create new AA trees. Because if theres nothing to do post 60 in velious with no new content in sight, this server will lose its population quickly. | ||
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#7
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![]() Quote:
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Ulivar - 60 Sorcerer
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#8
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![]() I would love to see AA's (to a extent) and dev created content of what THEY thought should of come after Vel. The team that put together P99 are clearly a very skilled group of programmers. If they want to develop their own type of expansion that fits the gear set and era that would of come after Vel I would love to see that.
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#9
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![]() Quote:
You end up with a game where you can obviously tell it was suppose to be a different way. Look how screwed up Shards of Dalaya looks. Changes names of things yet you can still see the old signs up .. ridiculous. Zones moved, just looks like a patched together mess. I do like some things about SoD like their custom AAs and that they played around with tweaking the classes. | |||
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#10
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![]() Quote:
One thing you could do though is take a existing zone and create a new version of it in a instance form. How fun would it be to have a lvl 60 version of Crushbone? Common I know everyone in this game has a grudge on Crushbone for some reason or another [You must be logged in to view images. Log in or Register.] | |||
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