Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-29-2012, 08:46 PM
jdklaw jdklaw is offline
Banned


Join Date: Aug 2011
Posts: 559
Default

Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
No, you are just plain missing the point.

No amount of new Content will bring people back like you believe. If they are all level 50, then why aren't they here competing over Dragons and other stuff?

Why did they leave?

They didn't leave because there was nothing new to compete over. Why aren't they wiping other raids? THAT is what EQ was about, it was about competition. Competition over the week long respawns. Adding new content will only exacerbates the problem with the server.
The ones that are still here are competing over dragons and stuff, but it gets boring after awhile.

FF barely nutted up and decided to give it a shot only to realize they can't kill a dragon and gave up even trying after a little bit of PvP defeat. They themselves are not even into mass PvP because they are too sensitive to take a loss so they don't get on to do it anymore.

Adding new content will add more targets to fight over, more reason to log on full guild raid force and aim for, a reason to EXP, both solo and group, and new items to acquire.

Lower Guk was a battlezone because everyone group exp'd there and even when they were 50, were farming items. Creating a reason to EXP means there are reasons to fight for zone control. New items also means new things to contest.

If Kunark was out, the people that didnt want to relive classic because they already did that and are in Kunark on blue would come over to try PvP, or if they already have lvl 50's will come back. I expect Hololost to make a resurrection once Kunark releases also. New population means more lvls 1-50s, new guild, new pool to recruit for contesting etc...

Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
You want new content because you are the big fish in a small pond. You want to extend your life. So you ask the owner to give you some more food. And you will be so happy that you will gobble up the new food without second thought. But then when there is nothing left of that food, you will again ask for more food. Eat it all, then wonder where all the food went.

When if you would understand that to give true longevity to a game, you have to balance not only end game, but a way to continually allow people to catch up and have their turn at the competition.
It will take a long, long time for Kunark to be even close to finishing. Classic has 2 dragons and 3 planes.

You seem to be forgetting that this is Everquest, everyone knew what they were getting into when creating an account to play a EQEMU. They knew this wasn't catered to the casuals like WoW and the rest of the mainstream MMO's. Pretending like its the Dev's fault for not following mainstream methods of mass apeal as a reason for failure is way off base.

Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
You have to allow for growth of the low man on the totem pole. And EQ is NOTORIOUS for never allowing that to happen. But SoE remedied that with EXP bonus' (double exp weekends and shit) and other enhancements, Red99 hasn't.
EXP boosted weekends and holidays is an awsome idea. They did it a few times at early points in the server and it allowed people to poopsock hard to gain a few levels to play catchup. I agree this should be done more, as opposed to a perma increase.
  #2  
Old 05-31-2012, 11:46 AM
jdklaw jdklaw is offline
Banned


Join Date: Aug 2011
Posts: 559
Default

Quote:
Originally Posted by jdklaw [You must be logged in to view images. Log in or Register.]

Adding new content will add more targets to fight over, more reason to log on full guild raid force and aim for, a reason to EXP, both solo and group, and new items to acquire.

Lower Guk was a battlezone because everyone group exp'd there and even when they were 50, were farming items. Creating a reason to EXP means there are reasons to fight for zone control. New items also means new things to contest.

If Kunark was out, the people that didnt want to relive classic because they already did that and are in Kunark on blue would come over to try PvP, or if they already have lvl 50's will come back. I expect Hololost to make a resurrection once Kunark releases also. New population means more lvls 1-50s, new guild, new pool to recruit for contesting etc...


It will take a long, long time for Kunark to be even close to finishing. Classic has 2 dragons and 3 planes.

You seem to be forgetting that this is Everquest, everyone knew what they were getting into when creating an account to play a EQEMU. They knew this wasn't catered to the casuals like WoW and the rest of the mainstream MMO's. Pretending like its the Dev's fault for not following mainstream methods of mass apeal as a reason for failure is way off base.



EXP boosted weekends and holidays is an awsome idea. They did it a few times at early points in the server and it allowed people to poopsock hard to gain a few levels to play catchup. I agree this should be done more, as opposed to a perma increase.
  #3  
Old 05-31-2012, 11:59 AM
bilbobaggins bilbobaggins is offline
Kobold


Join Date: Mar 2012
Posts: 110
Default

Quote:
Originally Posted by jdklaw [You must be logged in to view images. Log in or Register.]
You seem to be forgetting that this is Everquest, everyone knew what they were getting into when creating an account to play a EQEMU. They knew this wasn't catered to the casuals like WoW and the rest of the mainstream MMO's. Pretending like its the Dev's fault for not following mainstream methods of mass apeal as a reason for failure is way off base.

nobody is blaming the devs. we are suggesting that if you want the population to increase and the server to survive, you increase exp so the server appeals to more potential players. it's a simple concept really and your quote actually shows your understanding of it. i'm starting to believe you are OK with the current population.

the argument about we knew what we were getting into is a waste of time sir. you are either OK with the server population as it sits today, or you aren't. i'm all for releasing kunark and more content, but i'm not naive enough to believe it's going to bring in more players.

i'm posting as one of the players who wants to play but doesn't have the time to commit. i'm not asking for a /ding 50 command. I am asking for a compromise and believe there is a happy medium somewhere that will allow more players like me to want to log in and push to 50, without making it too easy.
  #4  
Old 05-29-2012, 09:07 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,758
Default

Quote:
Originally Posted by PhantomRogue [You must be logged in to view images. Log in or Register.]
No, you are just plain missing the point.

No amount of new Content will bring people back like you believe. If they are all level 50, then why aren't they here competing over Dragons and other stuff?

Why did they leave?

They didn't leave because there was nothing new to compete over. Why aren't they wiping other raids? THAT is what EQ was about, it was about competition. Competition over the week long respawns. Adding new content will only exacerbates the problem with the server.

You want new content because you are the big fish in a small pond. You want to extend your life. So you ask the owner to give you some more food. And you will be so happy that you will gobble up the new food without second thought. But then when there is nothing left of that food, you will again ask for more food. Eat it all, then wonder where all the food went.

When if you would understand that to give true longevity to a game, you have to balance not only end game, but a way to continually allow people to catch up and have their turn at the competition.

I swear people have no fucking idea about actual theory and logic.

In your job, if you just keep giving the CEOs more and more money (Same logic you are using for more content)... what happens? The economy COLLAPSES (hi, it just happened in IRL). But when you allow the new kids on the block, the ability and patients allow them to compete, it betters the entire economy.

You have to allow for growth of the low man on the totem pole. And EQ is NOTORIOUS for never allowing that to happen. But SoE remedied that with EXP bonus' (double exp weekends and shit) and other enhancements, Red99 hasn't.

So you can bitch and whine about new content all you want, its artificial and does NOT solve the problem. Which is people leave not because there is no content, but because there is no point in steamrolling AI. This is a PvP server, not a PvE server.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #5  
Old 05-29-2012, 08:00 PM
hagard hagard is offline
Planar Protector

hagard's Avatar

Join Date: Aug 2011
Posts: 1,084
Default

Everquest is ABOUT the pixels you fucking morons, thats what indicated the rage
  #6  
Old 05-29-2012, 08:01 PM
hagard hagard is offline
Planar Protector

hagard's Avatar

Join Date: Aug 2011
Posts: 1,084
Default

Its not about there being a lack of pvp
Go blue
The more I read your post the more I lol, ty
  #7  
Old 05-29-2012, 08:14 PM
heartbrand heartbrand is offline
Planar Protector

heartbrand's Avatar

Join Date: Dec 2011
Location: The Wire
Posts: 9,758
Default

Quote:
Originally Posted by hagard [You must be logged in to view images. Log in or Register.]
Its not about there being a lack of pvp
Go blue
The more I read your post the more I lol, ty
^ yup loled hard also


there are NOT 300 level 50's sitting on the side lines bros, and if there are, they are all in one single guild, nihilum, which will do nothing to help this box as a whole.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
  #8  
Old 05-29-2012, 08:11 PM
Zereh Zereh is offline
Fire Giant

Zereh's Avatar

Join Date: May 2010
Location: Erudin
Posts: 713
Default

Not being bright enough to maintain a sustainable presence on the server is not something that can be fixed with code or content. You shit on everyone in the game and on the forums and yet pretend to be shocked when there's no one around to grief, old or new.

Try fixing your game. EQ is fine.
__________________
❤ Z A R A H ❤
  #9  
Old 05-29-2012, 08:22 PM
Wolfgang Wolfgang is offline
Banned


Join Date: Mar 2012
Posts: 435
Default

need iksars
  #10  
Old 05-29-2012, 08:22 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Yes, all the hundreds of 50s collecting dust are all gone because exp was so hard. They aren't competing over dragons because most of them have dragon loot already or they feel its not a safe investment. I know its hard to believe for you guys just hitting 50 now, but we've been doing this for 5 months.

Lets cater to a handful of new guys with classic era EQ when legacy items have already been removed instead of giving 90% of the population who's already 40+ a reason to come back.

Please, lecture me more in logic, professor.
__________________
Last edited by Dullah; 05-29-2012 at 08:30 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:49 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.