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#1
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It's very cool that you had so much fun on SZ, but most players do not want to put up with all that grief. We need bluebies to play here, and we're not going to get any by training them.
__________________
“Smile, breathe, and go slowly.”
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#2
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The mechanics and the rules just aren't there. We have no item loot, no teams, we have people taking advantage of the Play Nice policy to cause greatly increased mob-style exp death to players wherever possible, we have an artificial level range restriction to PvP. We have no exp bonus and no exp restriction on death to mobs. There are exp penalties in place for hybrids, there are major Classic mechanics (bugs? so were a lot of things that later got 'fixed' and ultimately turned EverQuest into every other MMORPG) that are not being reproduced in PvP for whatever reason. Your earlier paragraph on being nice to your fellow humans was nice, but your standard bluebie thoughts on server mechanics are what got into this low-population bind to begin with and I don't believe they are well-considered. | |||
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#3
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And if my bluebie thoughts are what got us here, why is the server doing better than VZTZ ever did? That server went out of its way to downplay the bluebie parts of the game.
__________________
“Smile, breathe, and go slowly.”
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#4
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#5
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To me youve left out the key element of my Rallos Zek experience: PVP would happen, and alot, every day. This is not happening here, 99% sure its because of xp loss. On rallos everyday you had people taking hours long break from drudgery of grinding to have fun in pvp. In this "classic" server (In most respects i dont give a fuck about whats classic, but xp loss was a bad idea), the longer you have fun pvping, the more you are being set back in this already god awful, wanna pierce my eyesockets with a pitchfork grind. Im not willing to grind hard to 50 for some hypothetical pvp promised land. I stopped playing because i wasnt getting what i thought id be getting from a Classic Rallos pvp server: pvp. Sticking with this to 50 and betting that rolling alts will give me a different experience from what i had (people running away after the first death because of xp loss) would be stupid. If you are going to keep xp loss as a poopsock game mechanic, you should crank up xp, either across the board or through hot zones. Or just keep that xp loss poopsocking shit to raid zones. | |||
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Last edited by oldfish; 12-22-2011 at 11:14 AM..
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#6
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The reason PvP doesn't happen is the server is unbalanced and scattered right now. You have your holocaust vs Nihilum vs Random other people in LGuk, SolB and whatnot. But after that, its a ghost town, I can level in certain zones and never see anyone. There are multiple groups of Guilds that are supposedly KOS to each other, grouping together to get EXP. You want to know why there is no PvP, its because the server has no BENEFIT to PvPing other than EQDick(tm) syndrome. People aren't ruining an EXP spot just to pvp someone. This is why exp bonuses are beneficial. PvP servers are NOT "about the journey," they are about the fucking up someone elses raid and massive PvP battles. And the more people you can entice to stick around to get to those rewards, the better the server is. But add the slow ass EXP with the dearth of people and you get what we already have. A server with a population that is slightly declining every week (what it will even out as is anyone's guess). | |||
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#7
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#8
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Why would you want a bunch of people that don't PVP to play on a PVP server ?
PS: Training is as blue as the berries on each side of your twig.
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#9
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Are the VZTZ and TZT players really the people we even want to be playing here? I feel we have more than enough of them already, and for the population to improve we need some more variety.
__________________
“Smile, breathe, and go slowly.”
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#10
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You're kinda dumb eh ?
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