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#1
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Worst case the mob misses, so the charmed mob has more HP when it breaks. You can duck and recast the invis too if you saw the miss. Hit rates are normally well above 50%, so next round will probably be a hit. If you can click Goblin Ring inbetween the two second combat rounds, you can click Ring of Stealthy Travel a combat round sooner.
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#2
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Same with combat. Hit rates are normally between 60-90% from what I've seen, and the mob will do damage on an average. That's how you predict breaks in the first place, you watch the DPS and anticipate when the mob is low enough HP. This is basic stuff.
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#3
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If you're trying to charm at the very earliest at 14, I've personally found there to be too many early charm breaks to be efficient. I've found 18-20 to be a reasonable starting point. But here's someone who found it effective: Quote:
Another tactic that I've never used, but I bet would be pretty effective, is bring a mob over to the guard by the bridge, letting him beat it down, then charm, take it elsewhere, break charm, and kill. Here again the timing isn't very important so it would be fine to use hide. If you're Human or Half Elf without hide than the free invis part of the ring will be very efficient in this situation. I like starting to charm around 18-20. A lot of your targets will be Dark Stalkers and Gorge Hounds, each of which are 15-17. At that similar of a level you're going to have a lot of charm breaks. If you get a charm break at like 80% you should probably to re-charm, but around 40% it's probably more efficient not to recharm. At that point I prefer to cast a Thistles and melee it out - this is predicated on having a decent weapon but I think even a Wraith Bone Hammer would be sufficient here. One reason I like melee here is because of how efficient Treeform is. After somewhere between one and four of this style of fight you'll end up around 20-30% each on health and mana. Now you head back to the bridge, Treeform, bind wounds to 50%, meditate. You'll end up with full health and mana around the same time. Treeform plus a re-sow is 70 mana, which is either three Light Healing for 75 mana and 75-100 hp or a little over one Healing for 60 mana and 85-100 hp. Treeform is 5 hp/tick, so at 20 ticks or 100 hp worth of damage it'll be more efficient than heals. Even if you don't worry about charm breaking early, it's rare that the two mobs will be perfectly matched. Frequently you'll end up with one mob at 5-10% and the other at 40%. Lets say you root-rot the 40% while chasing the 5-10% down with melee. A gorge hound will have about 450 health, so 40% is around 180 damage. That'll be one or two Grasping Roots and one or two Stinging Swarms, or 100-200 mana. Add in the initial Befriend Animals and you're at 170-270 mana, so now the free IvA would only be 12-15% of the total mana expenditure instead of the ideal-case 30%. | ||||
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#4
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Again, I posted that for like two seconds, thought it wasn't worth having to read another reply from you, and deleted it. I don't know how you managed to see it during those two seconds, but you seriously need to touch grass.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#5
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Glad to see you agree with me that you can do prediction for charm breaks.
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#6
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#7
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#8
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Geez you guys. I thought we're here to discuss gear priorities for a charming druid. We've talked a lot about the goblin ring and how and why it's good. But no matter whether you're able to break at 1%, at 5%, or at 10%, you're frequently going to have the other mob somewhere around 10-30% higher - most charm locations have level ranges, so it's rare to have exactly even matched fights. At lower levels there's nothing you can do about this, so I'm going to focus this comment on higher levels; the gear you should start thinking about in your early 40s and have a plan to acquire by your mid 50s.
In cases where your pet is the one at higher health there's nothing you can really do about it. ES arms dot and epic both help, but usually you'll need to add another dot or nuke for a reasonable kill time - a Chokidai Whelp for example has 4k hp, so 30% is 1200, so that would be 4 minute-long durations of the clicky Drones of Doom. I like adding a Winged Death if the mob's high enough, but others prefer nukes and I think that's just personal preference. The more interesting case is when it's your pet that's the weaker mob, and it's here that the Gloves of Earthcrafting shine. If you're a Tunare druid this should be your priority. The quest isn't hard; the Vindi head rots all the time and I got mine just by asking when I stumbled across a kill. The other three heads are straightforward kills for even a casual guild; if you're unguilded on Green and want help with this, send me a PM and I'll do what I can. When you notice the fight's at like 50%-70% or 70%-95% or whatever and your pet is losing, this is what will even it up. When you need to stretch one whelp across two sarnaks this is what lets you. Being able to finish a fight at 10% vs 15% is way better than being able to finish a fight at 2-3% vs 30% instead of 10% vs 30% like the ring would let you do. | ||
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#9
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Based on OP's requirements, they want the normal cheap Druid items:
1. Spells 2. Basic HP/MP Gear 3. Tunare Snare Neck 4. Goblin Ring/Ring of Stealthy Travel 5. ES Arms and Gloves (get these as soon as you can at 45 since they are cheap) 6. Lumi Staff 7. GCD item like Shrunken Goblin Earring That can take you to 60. Anything after that really depends on how strictly OP adheres to the following: Quote:
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#10
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but you don't have to be perfect every time...theres nothing wrong with letting a pet eat 50% on a kill every now and then, and in some situations it can actually save you a ton of mana / downtime / headache (think imminent pop timers in tight spaces, etc) tuna gloves and velious wrist are absolute BiS for charming leveling druid id take them over a gobby ring all day every day....even if you're a lazy solo player...you need to take the time to get people to help you get these | |||
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Last edited by kjs86z2; 05-16-2025 at 08:36 AM..
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