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#1
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It certainly has that EverquestNext vibe to it eh?
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#2
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#3
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#5
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I felt like Vanguard's music, taken as a whole, had a distinctly melancholy character to it--unintentionally appropriate for the reality of what happened to that game. A great many of the music tracks fit with in with a feeling of lost opportunity and missed potential. Danth | |||
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#6
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Pre alpha for years now big yikes
__________________
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#7
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#8
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My only fear is that technology changes so fast when a game takes 6+ years to finish, unless the contest is truly amazing, it'll fail due to it feeling old. I actually just backed the game a few days ago. I understand it might not succeed, but I backed it because I have hope. I wanted to support the idea of the game. | |||
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#9
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hmm, anyone testing Saga of Lucimia? is this positive incline or kidney stabber decline?
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#10
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In April, we're going live with a series of streams via approved content creators who are part of our new affiliate program, so those of you who have been waiting to see what we've been working on for the past year will be able to get a glimpse via those streams/channels. Q&A sessions will be kicking off in March with some screenshot teases, and then approved streamers will be live-streaming our game via guided sessions starting in April (which is when Stage Three of our alpha kicks off), which is also when we will be re-opening the pre-order store for the next round of testers to join us. Stage Three is still closed alpha with NDAs, but for those who want to wait and see, you'll be able to watch via the aforementioned content creators and follow along with development. Website is also under revamp presently, and should be live around March/April, so we have a lot of things going on [You must be logged in to view images. Log in or Register.] We also have a launch window officially confirmed now; more info can be found over on the website. Edited to add: Renfail = Tim Anderson, creative director of the Saga of Lucimia, and CEO of Stormhaven Studios. I realized I didn't have a signature here despite having been a part of the community for the past four or five years with our gaming community off and on. | |||
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Last edited by Renfail; 01-13-2020 at 01:47 PM..
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