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Old 12-28-2019, 10:26 PM
Canelek Canelek is offline
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It certainly has that EverquestNext vibe to it eh?
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Old 12-29-2019, 12:58 PM
Fawqueue Fawqueue is offline
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Originally Posted by Canelek [You must be logged in to view images. Log in or Register.]
It certainly has that EverquestNext vibe to it eh?
I think it's more akin to Vanguard. It's not going to be an unrealized, unrealistic pipe dream like Next. It'll instead be a sloppy mess that made big promises, drops the ball on launch, and limps around until it's death with a few hundred players who will swear for the next ten years it was amazing after they fixed all the issues.
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Old 01-13-2020, 01:38 PM
azeth azeth is offline
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Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
I think it's more akin to Vanguard. It's not going to be an unrealized, unrealistic pipe dream like Next. It'll instead be a sloppy mess that made big promises, drops the ball on launch, and limps around until it's death with a few hundred players who will swear for the next ten years it was amazing after they fixed all the issues.
Vanguard was the best video game I've ever played.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
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Old 01-22-2020, 02:50 AM
Bisonzabi Bisonzabi is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Vanguard was the best video game I've ever played.
I'll admit, it had some great ambient music, but that's about it.
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Old 01-22-2020, 12:47 PM
Danth Danth is offline
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Originally Posted by Bisonzabi [You must be logged in to view images. Log in or Register.]
I'll admit, it had some great ambient music, but that's about it.
It was pretty good. The music guy used to post on another forum I read but I haven't seen him in a long time. I hope he's done well for himself. He was good at his job--one of the few people involved with Vanguard who I can say that about without sarcasm.

I felt like Vanguard's music, taken as a whole, had a distinctly melancholy character to it--unintentionally appropriate for the reality of what happened to that game. A great many of the music tracks fit with in with a feeling of lost opportunity and missed potential.


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  #6  
Old 12-29-2019, 01:17 PM
aaezil aaezil is offline
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Pre alpha for years now big yikes
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I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #7  
Old 01-03-2020, 07:22 PM
Cen Cen is offline
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Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Pre alpha for years now big yikes
Im not a backer, but I will play devils advocate and say that kickstarters versus mainstream game creation has one major difference in the supposed illusory "length" of creation.. because when a mainstream game is announced, its gone years and years past its developmental start, and kickstarters you hear about before development begins. So it appears to take longer, even in the rarer success stories of kickstarter games.
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Old 01-10-2020, 05:41 PM
Ranarius Ranarius is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
because when a mainstream game is announced, its gone years and years past its developmental start, and kickstarters you hear about before development begins. So it appears to take longer, even in the rarer success stories of kickstarter games.
Totally agree with this. I was frustrated at how long pantheon was taking to create so I started researching how long other games took to create. I found information that made me feel much better. Most other games that were created by much larger teams that also had way more money available still took years to get to beta.

My only fear is that technology changes so fast when a game takes 6+ years to finish, unless the contest is truly amazing, it'll fail due to it feeling old.

I actually just backed the game a few days ago. I understand it might not succeed, but I backed it because I have hope. I wanted to support the idea of the game.
  #9  
Old 01-13-2020, 11:09 AM
Mblake81 Mblake81 is offline
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hmm, anyone testing Saga of Lucimia? is this positive incline or kidney stabber decline?

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Get back to basics with a challenge-based MMORPG focusing on epic adventure the moment you step outside the safety of the city walls.

Welcome back to the days of group-based gaming. Explore a world filled with lore-rich storylines and emergent gameplay where COMMUNITY is everything!

Zero quest hubs, zero fetch quests, no mini-maps, a massive world to explore, and a classless, skill-based game where you create your own story with friends.
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Lucimia is touting its new patcher, shared banks, inventory upgrades, and nerfed overland animals in the outpost zone (they’re harder as you spread out; for example, “mobs in the 4k zone are tuned for groups of 4 to 8 players”). Wounds and battle fatigue are in too, in case you’re up for some of those old-school “designed downtime” mechanics.
  #10  
Old 01-13-2020, 01:44 PM
Renfail Renfail is offline
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Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
hmm, anyone testing Saga of Lucimia? is this positive incline or kidney stabber decline?
We've been in closed alpha with our early access community since April of 2019, so we haven't shown anything to the public for the past year. We've been hunkered down making sure our investors are getting their money's worth.

In April, we're going live with a series of streams via approved content creators who are part of our new affiliate program, so those of you who have been waiting to see what we've been working on for the past year will be able to get a glimpse via those streams/channels.

Q&A sessions will be kicking off in March with some screenshot teases, and then approved streamers will be live-streaming our game via guided sessions starting in April (which is when Stage Three of our alpha kicks off), which is also when we will be re-opening the pre-order store for the next round of testers to join us.

Stage Three is still closed alpha with NDAs, but for those who want to wait and see, you'll be able to watch via the aforementioned content creators and follow along with development.

Website is also under revamp presently, and should be live around March/April, so we have a lot of things going on [You must be logged in to view images. Log in or Register.]

We also have a launch window officially confirmed now; more info can be found over on the website.

Edited to add: Renfail = Tim Anderson, creative director of the Saga of Lucimia, and CEO of Stormhaven Studios. I realized I didn't have a signature here despite having been a part of the community for the past four or five years with our gaming community off and on.
Last edited by Renfail; 01-13-2020 at 01:47 PM..
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