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  #1  
Old 05-28-2019, 08:42 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Do you really think this will maintain itself though?

If we assume 100 players average, 2 hours per clear (maybe it's much faster with 200 players blowing everything up?), and a 50% chance of success you are talking 400 man hours per pixel dragon kill. Even at minimum wage, that's $6000 of opportunity cost! And most of these loots are pretty mediocre.

In comparison, the previous system required 60 people (not really, of course) for 20 minutes plus say 4 pullers for 8 hours. Throwing in the same 50% chance of success and that sums up to 100 man hours.
Min/Maxers have the ability to ruin RPG's both on the player side and the developer side.

Knowing the deepest game mechanics makes this mediocre, more of a science now.. stale and lifeless with dudes in white lab coats spewing about stats and class placement.. *adjusts coke bottle glasses*

It is two different viewpoints on what makes a good RPG, imo EQ was not developed by Min/Maxers. If they were then most of the flavor in the world would never have been created, they wouldn't be able to justify them. For sure all the races, like 2 of them, would have started in a universal newbie zone.

It would've be a few zones to 60 then lifeless raids, like what the top end best players on P99 had created.

"the planet is in the middle of what astronomers call the Goldilocks zone : a place that's not too hot and not too cold where life as we know it can exist"

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
So the time per pixel has gone up by 400%, and people have to vaguely pay attention now rather than just sneaking on for 15 minutes and then going back to their job/family while the 30 most dedicated/unemployed (depending on your viewpoint) nerds did most of the 'work' while watching Netflix.

I just don't see how this is sustainable
hah, good. GOOD

Quote:
Originally Posted by Ghostly [You must be logged in to view images. Log in or Register.]
You're thinking of this as a Job... which is the issue.

This is a game, where you're supposed to be doing this for fun. Who gives a shit how many man hours it takes if the people involved are having fun?
RMT/Ramens Per Hour/WoW Gold Farmer Company

Raev's post was poking fun at people who treat this like a job, imo.

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  #2  
Old 05-28-2019, 01:00 PM
Mikebro Mikebro is offline
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Quote:
Originally Posted by Ghostly [You must be logged in to view images. Log in or Register.]
You're thinking of this as a Job... which is the issue.

This is a game, where you're supposed to be doing this for fun. Who gives a shit how many man hours it takes if the people involved are having fun?
You've played with Kelzeraz haven't you? its a job...
  #3  
Old 05-28-2019, 08:08 AM
Fammaden Fammaden is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Do you really think this will maintain itself though?

If we assume 100 players average, 2 hours per clear (maybe it's much faster with 200 players blowing everything up?), and a 50% chance of success you are talking 400 man hours per pixel dragon kill. Even at minimum wage, that's $6000 of opportunity cost! And most of these loots are pretty mediocre.

In comparison, the previous system required 60 people (not really, of course) for 20 minutes plus say 4 pullers for 8 hours. Throwing in the same 50% chance of success and that sums up to 100 man hours.

So the time per pixel has gone up by 400%, and people have to vaguely pay attention now rather than just sneaking on for 15 minutes and then going back to their job/family while the 30 most dedicated/unemployed (depending on your viewpoint) nerds did most of the 'work' while watching Netflix.

I just don't see how this is sustainable.
Sorry you have to play Everquest?
  #4  
Old 05-28-2019, 07:42 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Do you really think this will maintain itself though?

If we assume 100 players average, 2 hours per clear (maybe it's much faster with 200 players blowing everything up?), and a 50% chance of success you are talking 400 man hours per pixel dragon kill. Even at minimum wage, that's $6000 of opportunity cost! And most of these loots are pretty mediocre.

In comparison, the previous system required 60 people (not really, of course) for 20 minutes plus say 4 pullers for 8 hours. Throwing in the same 50% chance of success and that sums up to 100 man hours.

So the time per pixel has gone up by 400%, and people have to vaguely pay attention now rather than just sneaking on for 15 minutes and then going back to their job/family while the 30 most dedicated/unemployed (depending on your viewpoint) nerds did most of the 'work' while watching Netflix.

I just don't see how this is sustainable.
Many would have said even the former meta wasn't sustainable, and yet it was

I suppose I would have to put more nuanced thoughts into erotic story format
  #5  
Old 05-27-2019, 08:53 PM
Synthlol Synthlol is offline
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Who is this Kazik guy and why doesn't he have any social skills?
  #6  
Old 05-27-2019, 10:19 PM
Ulaar Ulaar is offline
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Is great fun times raidin. Not many ogre gurls though. Sum time get watch elves die in fire or bashed to death. Seem like elf population gettin out of hand but dis wut happens when left unchecked. Blame hippy headband ogres for allowin dis. But no time for ogre to fight. Must band together en thwart elf threat. Make world most peaceful again.





Best Face King Spongee Supreme Ogrelord
https://wiki.project1999.com/Magelo_Blue:Spongee_Mcgee
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  #7  
Old 05-28-2019, 02:32 AM
Fifield Fifield is offline
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50% loot is better then 0% loot, alliances are awesome. makes everquest good old EQ
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  #8  
Old 05-28-2019, 03:56 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Fifield [You must be logged in to view images. Log in or Register.]
50% loot is better then 0% loot, alliances are awesome. makes everquest good old EQ
It's just sharing harder.
  #9  
Old 05-28-2019, 09:59 AM
pogs4ever pogs4ever is offline
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Or you know you could not contest everything
  #10  
Old 05-28-2019, 10:25 AM
Heebs13 Heebs13 is offline
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Quote:
Originally Posted by pogs4ever [You must be logged in to view images. Log in or Register.]
Or you know you could not contest everything
B-b-but pixels!
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Quote:
Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
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