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  #201  
Old 12-24-2017, 01:15 PM
Tupakk Tupakk is offline
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Curious who you talked to in Bob that agreed to any sort of mob splitting.
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  #202  
Old 12-24-2017, 01:17 PM
Synthlol Synthlol is offline
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Quote:
Originally Posted by Heebs13 [You must be logged in to view images. Log in or Register.]
Scummy CSG:

Leaves up Telk, Gozz, Iki, Dain, VP, and every other mob in Kunark or Classic for the specific purpose of sharing with the server (despite some of those mobs having upgrades for our mains). Leaves up all 3 triplets too. Wants Hyjal to follow, on one mob - Lady M, the same rule that has been on the server for years that prevented us from going for Lady N and Vulak in the first place.

RUINING EQ.
Damn what have we come to? Leaving mobs up for the rest of the server and expecting Acarer to follow the rules that our adherence to gave him a shot at Nevederia in the first place?

Now that our honor and integrity are gone, I guess I might as well join Aftermath.
  #203  
Old 12-24-2017, 01:17 PM
Heebs13 Heebs13 is offline
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Quote:
Originally Posted by spanky_kc [You must be logged in to view images. Log in or Register.]
Nice Rotation of mobs...Bugaman! You guys are so nice to share all those mobs your normally kill for your quarterly free pixel rain in ToV. The A/A's leave up Telk,Gozz Ikitar all the time. I wonder why no one ever comes and kills them....
Double post, but I should probably point out CSG does NOT normally kill Gozz, Iki, or Telk. We have killed those mobs maybe twice in the last year, and we have plenty of mains who could use gear from them.
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Quote:
Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #204  
Old 12-24-2017, 01:33 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Lovebags [You must be logged in to view images. Log in or Register.]
Racing is shit.
Training to entrance is shit.

Force the entitled tryhards to fight the big mean bosses in their lairs. Bosses were designed to be fought in their lair, not double DA'd to zone in while training the whole zone through the whole zone.

Training raidbosses to zone in should be prosecuted under already existing zone disruption rules.
It would be much harder with forced succor to zone in on repops. Most deeper pulls are only possible with a COTH mage. Plus with tracker rules how they are it's a huge disadvantage to kill anything past the zone line. Why risk being DQed for a mob permanently when being off the line has such a hard penalty?

But yea I agree. Should be forced to clear, with a slightly increased drop count to compensate.
  #205  
Old 12-24-2017, 01:37 PM
Phenyo Phenyo is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Should be forced to clear
This would get old real quick
  #206  
Old 12-24-2017, 01:41 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Phenyo [You must be logged in to view images. Log in or Register.]
This would get old real quick
There would still be ways around it of course. If you think about it. Training around to get a necro or cleric to a safe spot to rez up a mage. Point is instant pulls would be eliminated which overall would be an improvement. It'd more of a guild effort.
  #207  
Old 12-24-2017, 01:42 PM
Heebs13 Heebs13 is offline
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Quote:
Originally Posted by Phenyo [You must be logged in to view images. Log in or Register.]
This would get old real quick
I posted before they should increase the loot of each boss to drop 4 or 5 pieces per kill, but the bosses should all be rooted in place and the adds should leash to the boss if not killed, therefore forcing the bosses to be killed in their lairs after clearing to them, as the devs intended. The idea should be to ensure you get the same amount of loot for the same amount of time put in, but you do it killing significantly fewer bosses. Bonus, you get rid of all the stupid giant trains that always end up resulting in players getting killed accidentally, and 90% of your raid staring at a wall while the pullers do all the work.

If that would get old real quick, what are we even doing playing EQ?
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Quote:
Originally Posted by Daldaen View Post
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
  #208  
Old 12-24-2017, 01:52 PM
Dolalin Dolalin is offline
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It should get old real quick. That's the point. Boredom and burnout will self-regulate the raid game.
  #209  
Old 12-24-2017, 02:03 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Phenyo [You must be logged in to view images. Log in or Register.]
This would get old real quick
people who don't like raiding shouldn't raid
  #210  
Old 12-24-2017, 02:11 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
people who don't like raiding shouldn't raid
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