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  #201  
Old 11-30-2010, 06:53 PM
Skope Skope is offline
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Originally Posted by girth [You must be logged in to view images. Log in or Register.]
I thought that Sky mobs didn't really quad, they just increased haste or something to make it look like it.

I could be way off.
I heard that too, but I can tell you there's a significant difference between 1 or two bladed SL, which is why the haste alone doesn't make too much sense. Whether it's classic or not I haven't been able to determine thru digging. The insta-pop is correct, but whether he wielded 2 and how it affected the DPS output I haven't been able to dig up and frankly have no idea.
  #202  
Old 11-30-2010, 07:14 PM
girth girth is offline
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Full name : The Spiroc Lord
Level : 63
Race : Aviak
Class : Ranger
Main faction : General KOS
Health points : 36258
Damages : 175 to 350
Attack speed : Normal (100%)
Average melee damages : 618 per round
Special attacks : Flurry, Summon, Rampage, Enrage, Triple Attack

http://axclassic.com/~tdayin/TRinfo/npc.php?id=71012

Is he even supposed to quad? Guessing this was a later version though since he Flurry/Rampages?
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  #203  
Old 11-30-2010, 07:27 PM
Stefen Stefen is offline
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If you're refering to Triple Attack, Girth, that's an ability monks, warriors, and rangers get. It's an innate chance to hit three times with your primary hand, raising the total number of potential melee strikes in any given round from 4 to 5.

Yes, the mob is meant to quad.
  #204  
Old 11-30-2010, 07:34 PM
Skope Skope is offline
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Yea girth, I've seen that. Unfortunately I have no recollection as to whether he ever wielded two at once nor just how it impacted the DPS output. I know after a while he was given the sword in hand on every pop, prior to that it was a rare to see him wielding the sword at all. There's just not much info on posky in general, it was one of those zones that most people avoided altogether unless they needed to grab an epic piece.
  #205  
Old 11-30-2010, 07:36 PM
Stefen Stefen is offline
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The issue here is the time interval variances for content release between live servers and p99. On live, Air was released a few short months before Kunark. The mid-upper islands were never intended* to be killed by level 50 raids. The entire zone was planned with Kunark level players in mind.

On p99, that interval has already been exceeded and will seemingly grow much more. Instead of looking for ways to convince developers to dumb-down content that isn't meant to be killable, learn some patience. If you think this is bad, you'll never survive the interval between Kunark and Velious. With the massive amount of content that Velious brings, I predict at least* a solid two year wait after Kunark, without a significant influx of dev resources.
  #206  
Old 11-30-2010, 07:37 PM
girth girth is offline
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Quote:
Originally Posted by Stefen [You must be logged in to view images. Log in or Register.]
If you're refering to Triple Attack, Girth, that's an ability monks, warriors, and rangers get. It's an innate chance to hit three times with your primary hand, raising the total number of potential melee strikes in any given round from 4 to 5.

Yes, the mob is meant to quad.
Oh yeaah. In that case, damn he sure gets an upgrade later.
  #207  
Old 11-30-2010, 07:40 PM
girth girth is offline
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Quote:
Originally Posted by Stefen [You must be logged in to view images. Log in or Register.]
Instead of looking for ways to convince developers to dumb-down content that isn't meant to be killable, learn some patience.
Who is that directed at? Nobody asked for content to be easier, just fixed.
  #208  
Old 11-30-2010, 07:43 PM
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I think you're mistaken... I'm not asking for it to be dumbed down, just clarifying what's been stated and asked. If you look at the posky quests and loot table there's clearly 2 different tiers: first tier being islands 1 thru 4 (slight overlap on 5) and the second tier being 5-8. The first tier of posky is designed with the intention of having it be accomplished pre-kunark, the latter portion is for level 60.

Noble dojorn is lumped in with the 5-8 tier with respect to the quests but 1-4 when considering the difficulty of the encounter and difficulty of getting to the island.
  #209  
Old 11-30-2010, 08:27 PM
Scrooge Scrooge is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Interesting site!
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  #210  
Old 11-30-2010, 08:30 PM
Trimm Trimm is offline
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Yeah Stefen, I think for once we're all actually in agreement here. I think its awesome that there is content that is pretty much untouchable right now. I'm eager to try it out once Kunark rolls around.

Regarding Spiroc Lord, he is hard, not everyone can kill him right now, but he is defiantly doable. I don't think he should be toned down per-say, just maybe have the dual-wield DPS looked at.
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