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  #201  
Old 12-09-2015, 12:12 PM
arsenalpow arsenalpow is offline
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Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
BDA doing big things, killing naggy and vox on the reg. apply now!
Let's enroll you in jelly school. I'll contact the dean of admissions.
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  #202  
Old 12-09-2015, 12:27 PM
am0n am0n is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Let's enroll you in jelly school. I'll contact the dean of admissions.
I hear special needs students have a higher tuition. Make sure you inform the dean of his special needs.
  #203  
Old 12-09-2015, 12:50 PM
ManuelThePopStar ManuelThePopStar is offline
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Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
Any new server would immediately be descended upon by the neckbeards to ramp up to 50 in weeks and "dominate" raid content so they "win" while continuing to answer batphones on Blue IMHO. I fail to see how this will help casual players. You're just giving them something more interesting to do versus levelling alts on Blue. Limiting rosters won't change this one bit... sorry!

Regards,
Mg
And that's fine. The problem with p99 is that people have 10 lvl 60s. Hell I know of certain individuals that have several level 60s of the same class.

This allows guilds to have raid forces simultaneously camped at multiple raid locations.

A new server, WITH CHARDOK AE PULLING NERFED TO NONVIABILITY, would be ideal.
  #204  
Old 12-09-2015, 12:57 PM
ManuelThePopStar ManuelThePopStar is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Not only were there 2-3 higher end guilds, they also contained significantly less people and had far less of a turnover rate. I remember on live having 45 people was basically a zerg.

What we have on p99 is the 2001 equivalent of merging all level 60's from 6 servers onto one server and the 1-59 crowd was taken from the test server.

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The members of those guilds also had ONE level 60 main (rarely some individuals dual box leveled, and had two lvl 60 mains). They were content on raid gearing one room and MAYBE one alt. Shit I remember doing Halls of Testing/plane of growth farms early Velious and our guild would only have maybe 10 level 60s there. 75% of the people at the raid would be levels 55 - 59.

They didn't have 8 or 10 or 12 level 60s to feed like many players here do.

These people not only want all of their alts geared in BIS Velious gear, but they care equally as much about ensuring that other people never get said gear themselves. Something about "exclusivity" is what I usually hear people mumble.

Sadly it seems like people on live, back in the year 2000, cared less about this "exclusivity" than people on p99 do today.

And I played on a fucking pvp server during live so competition for pve gear (that allowed you to subsequently dominate in pvp) was even more intense than most blue servers at the time.
Last edited by ManuelThePopStar; 12-09-2015 at 01:00 PM..
  #205  
Old 12-09-2015, 12:58 PM
Coridan Coridan is offline
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We can block MQing while we're at it. Camp your own JBoots.
  #206  
Old 12-09-2015, 01:16 PM
Crom Crom is offline
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Originally Posted by Verenity [You must be logged in to view images. Log in or Register.]
Nah, /guildwar would be a much better investment of time/resources.
/This
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  #207  
Old 12-09-2015, 01:29 PM
Heebo Heebo is offline
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Quote:
Originally Posted by Verenity
Nah, /guildwar would be a much better investment of time/resources.
/This
Play red. It's literally the ideal raid scene you're asking for.
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  #208  
Old 12-09-2015, 01:30 PM
Nibblewitz Nibblewitz is offline
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Originally Posted by Heebo [You must be logged in to view images. Log in or Register.]
Play red. It's literally the ideal raid scene you're asking for.
Red is deader than TMO.
  #209  
Old 12-09-2015, 01:31 PM
Daldaen Daldaen is offline
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Sim Repops. Sim Repops. Sim Repops.

Reduced Variance. Reduced Variance. Reduced Variance.

Make the mobs overlap, multiple spawns at once and herpderping over each other for the one mob in window is not going to happen. Going after a secondary target instead will be the favored option for almost every guild when two are spawning Simultaneously.
  #210  
Old 12-09-2015, 01:34 PM
Tuljin Tuljin is offline
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4 years of Kunark along with two years of a steady Chardok AOE machine (essentially created by the neckbeards who wanted their guild to "win" and lock out everybody else) has bloated the top end of this server beyond all repair. All the comments about "classic" guilds are right on...even people who paid for two Gold accounts were spending a pretty penny to play EQ, someone with 10 lvl 60 alts was not only impossible from a time standpoint but also from a financial standpoint.

The server has nowhere to go and there's way too many 60s. Chardok AOE from a mechanic standpoint is "classic" but it really has negatively affected the server. It would be easier to nerf Chardok AOE than this two years + of Lawyerquest culture. It is currently beyond all repair. So much of "classic" EQ was the adventure and "difficulty" of making it to 60, not coming over from another MMO and plvling your alts to 60 as fast as possible so you can be Mr. Cool on Teamspeak, which by the way also didn't really exist back then. 100 people in a VOIP program in 2001??? Come on now people. Elaborate guild forums and DKP counters? Not "classic" at all.

With the appropriate level distribution, patch repops, lack of variance, and non-zerg guilds, "classic" EQ didn't NEED instances. The metagame here has completely changed EQ and has turned it into a miserable experience. This metagame DKP and raid attendance % ripped from MMOs that came years later changes the game drastically. Most players on this server can't even really "play" EQ. At all. Its sad really.
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