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#1
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![]() No. I've done the confidence intervals on this kind of stuff before; you need a stupid large number of samples. Like several thousand hits.
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#2
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#3
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![]() Up we go.
Danth | ||
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#4
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![]() Quote:
A glimmering drake [] vs Loin [Various] Samples: 437 Cooldown: 1.326 Defended: 12.4 - 16.7 (90%, average 14.4, 63 / 437) Hit Rate: 48.6 - 54.8 (90%, average 51.7, 226 / 437) Damage: 180 - 380 Per Hit: 233.9 Per Swing: 121.0 Min Hit: 18.0 - 24.9 (90%, average 21.2, 48 / 226) Interval: 64.0 - 72.0 (90%, average 68.1, 154 / 226) Max Hit: 8.3 - 13.5 (90%, average 10.6, 24 / 226) A glimmering drake [] vs Sakuragi [Various] Samples: 1410 Cooldown: 1.306 Defended: 14.2 - 16.7 (90%, average 15.4, 217 / 1410) Hit Rate: 34.7 - 38.0 (90%, average 36.3, 512 / 1410) Damage: 180 - 396 Per Hit: 257.7 Per Swing: 93.6 Min Hit: 22.4 - 27.3 (90%, average 24.8, 127 / 512) Interval: 70.5 - 75.5 (90%, average 73.0, 374 / 512) Max Hit: 1.5 - 3.1 (90%, average 2.1, 11 / 512) Loin is in the early stages of gearing up (Champion's and not much in his other slots), so Sakuragi is probably 100-150 AC (displayed) ahead, yet even with 2000 total samples the 90% CIs (not even the 95% CIs) already overlap for min hits for example. | |||
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#5
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![]() Quote:
The math behind the ac equation is probably pretty linear, so we can almost certainly use a lower level mob to determine an equation instead of hard to parse drakes. | |||
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#6
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![]() Quote:
I'm not sure what you mean by a normal distribution; I'm already removing the D20. Min hits in the first are 180, max hits are 380, and interval hits are all other hits. I did kind of mutilate the Wilson Interval by representing it as a binomial rather than a multinomial but my suspicion is that a bootstrap method wouldn't reduce the confidence interval massively. However, I'd be curious to see anything you come up with there. | |||
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#7
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![]() Been playing my SK and finally leveled him to 40th and just found out my Defense is stuck at 200.
Checking forums if its bugged or not and only to find out that its been bugged for a YEAR already and still havent been fixed?!? | ||
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#8
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![]() Quote:
The bug being protested here is regarding the L51+ velious era skillcaps. The client currently limits L51+ knight defensive skills to kunark era caps most of the time. We don't know if the limit is purely cosmetic and skills are handled properly server side (still annoying, regardless.)
__________________
crabby old man playing 4000 year old goblin sim
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#9
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#10
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![]() Quote:
http://wiki.project1999.com/Shadow_Knight for reference also. | |||
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