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#1
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Quote:
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#2
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Kagatob forgets what topic he is posting under...as he attempts to troll our server repeatedly.
We have a Euro crew on the server, look up Ric, or Epic in game! | ||
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#3
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People are always interested in the status of the source material. Deal with it.
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#4
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What's the difference between project2002 and takproject? ..
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#5
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KagatobLuvsAnimu plays on Takp, the rest of us don't!
Anyways.....Takp and P2002 are based on the same source code. The server developers work together to bug report and fix all the code based issues on both servers. The game side management and database of each server is different. P2002 gm's leave the players to police themselves with raid content. Takp has raid rotations. P2002 has Kunark out, Takp is working on Kunark. That is the cut and dry of it. | ||
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#6
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When it comes to p2002, well you just have to take their word for it, those same people play on the server too. These same people had an advanced allahkazam (which was not allowed on TAKP) that they let the guild use during their time on TAKP. Am I saying these players use the closed source DB to their advantage? | |||||
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Last edited by surron; 08-11-2015 at 10:23 AM..
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#7
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#8
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Glad to see some transparency Wharhog
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#9
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I just want to point out that due to it's open source nature, anyone can host an "advanced allakazaam" and there are no rules against it anywhere on TAK. | |||
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#10
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Your version of allahkazam had loot percentages in it and spawn rate percentages, which WAS against the rules for TAKP.
Tell me Apio, if it wasn't a problem why was the guild link password protected? [You must be logged in to view images. Log in or Register.] Please don't act like you and the rest of the devs over at p2002 aren't shady Apio. | ||
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