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  #1  
Old 08-10-2015, 01:28 AM
KagatobLuvsAnimu KagatobLuvsAnimu is offline
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Quote:
Originally Posted by blondeattk [You must be logged in to view images. Log in or Register.]
many euro players on this?

puts me off alot of emu servers tbh, being on the wrong timezone to the majority of players.

no youtube channel for this?
TAKP has 2 Euro centered guilds and my own guild has at least 4 euro time players, if that gives you an idea.
  #2  
Old 08-10-2015, 02:25 PM
Wharhog Wharhog is offline
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Kagatob forgets what topic he is posting under...as he attempts to troll our server repeatedly.

We have a Euro crew on the server, look up Ric, or Epic in game!
  #3  
Old 08-10-2015, 03:03 PM
KagatobLuvsAnimu KagatobLuvsAnimu is offline
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People are always interested in the status of the source material. Deal with it.
  #4  
Old 08-11-2015, 09:03 AM
vanklaus vanklaus is offline
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What's the difference between project2002 and takproject? ..
  #5  
Old 08-11-2015, 09:18 AM
Wharhog Wharhog is offline
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KagatobLuvsAnimu plays on Takp, the rest of us don't!

Anyways.....Takp and P2002 are based on the same source code. The server developers work together to bug report and fix all the code based issues on both servers.

The game side management and database of each server is different.

P2002 gm's leave the players to police themselves with raid content.

Takp has raid rotations.

P2002 has Kunark out, Takp is working on Kunark. That is the cut and dry of it.
  #6  
Old 08-11-2015, 10:11 AM
surron surron is offline
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Quote:
Originally Posted by vanklaus [You must be logged in to view images. Log in or Register.]
What's the difference between project2002 and takproject? ..

Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
boxing will never go away on either server.

the main difference between takp and 2002 is staff based.

do you want to develop accurate content on your own? takproject.

do you want to copypaste it from elsewhere and still act smug for some reason? p2002
Quote:
Originally Posted by Sketched [You must be logged in to view images. Log in or Register.]
I am not sure why I would since I already play on TAKP. I prefer to support an open source project that has the ability to fix complicated mechanic issues. Even if content moves a bit slower.
TAKP's database is open source, which means things can be tested for accuracy outside of GM/Dev Team inner circle.

When it comes to p2002, well you just have to take their word for it, those same people play on the server too. These same people had an advanced allahkazam (which was not allowed on TAKP) that they let the guild use during their time on TAKP.

Am I saying these players use the closed source DB to their advantage?
Last edited by surron; 08-11-2015 at 10:23 AM..
  #7  
Old 08-11-2015, 10:36 AM
Wharhog Wharhog is offline
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http://p2002.com/allaclone/index.php

Here ya go....Allaclone!~
  #8  
Old 08-11-2015, 10:41 AM
surron surron is offline
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Glad to see some transparency Wharhog
  #9  
Old 08-11-2015, 12:09 PM
apio apio is offline
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Quote:
These same people had an advanced allahkazam (which was not allowed on TAKP)
[You must be logged in to view images. Log in or Register.]

I just want to point out that due to it's open source nature, anyone can host an "advanced allakazaam" and there are no rules against it anywhere on TAK.
  #10  
Old 08-11-2015, 12:35 PM
surron surron is offline
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Your version of allahkazam had loot percentages in it and spawn rate percentages, which WAS against the rules for TAKP.

Tell me Apio, if it wasn't a problem why was the guild link password protected?

[You must be logged in to view images. Log in or Register.]

Please don't act like you and the rest of the devs over at p2002 aren't shady Apio.
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