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  #1  
Old 08-12-2014, 05:37 PM
Technique Technique is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
PS: I guess if your hope was that they couldn't change/fix things to make them classic here and you liked the broken mechanics.... that hope is beginning to wane.. and you better start hoping for classic EQ... cuz it looks like its comin'.
Blah blah blah...

Quote me even so much as implying that null's bullshit system should be left ingame and untouched.

Posting nearly fifteen thousand times has given you the endurance to be tirelessly stupid.
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  #2  
Old 08-12-2014, 04:29 PM
Dullah Dullah is offline
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Best thing you could do for casters is fix the way channeling works because something was done in the last several patches that makes interrupts based on a chance instead of the amount of push. Even if a caster is stuck up in a corner without levitate, they still get interrupted and that isn't right.
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  #3  
Old 08-12-2014, 05:45 PM
Nirgon Nirgon is offline
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I mean call me crazy its just you don't strike me as someone who wants a classic ffa pvp server very badly.

Looking forward to testing Haynar's stuffs [You must be logged in to view images. Log in or Register.].

And ... HEY. Null laid the ground work, Alecta fixed it up in some areas and Haynar's got the license to kill to change and fix away from here. That's at least how I see it. All of these men are saints.
Last edited by Nirgon; 08-12-2014 at 05:47 PM..
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  #4  
Old 08-12-2014, 05:49 PM
Mac Drettj Mac Drettj is offline
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This guy is Techniquelly mad in eveey bug thread he sees.

No surprise it's Strydurs rage pal.

Gj H

I just reread page 1 to last during my days to get happy.
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  #5  
Old 08-12-2014, 06:56 PM
Mac Drettj Mac Drettj is offline
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I'm the OP in this super thread. Feels goog.
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  #6  
Old 08-12-2014, 07:10 PM
Colgate Colgate is offline
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did a few tests, 20 casts each:

208 fire, sunstrike, -10 modifier, 1082 max hit
Code:
resist
1082
resist
125
753
resist
765
1082
860
152
159
resist
288
1082
1082
resist
resist
resist
1082
138
at this resist level(198 after modifier), i should be seeing pretty much only full resists and very low damage partials, with extremely rare high damage partial or full hit

150 magic, rend, 0 modifier, 525 max hit
Code:
525
525
177
48
525
resist
175
510
525
183
44
62
resist
192
525
525
resist
511
resist
282
at this resist level(150), i should be seeing mostly full resists and low damage partials, with a few midrange hits and very uncommon high damage partials, rare full hits


136 cold, draught of ice, -10 modifier, 489 max hit
Code:
143
489
431
489
489
227
489
resist
489
489
489
resist
97
resist
93
318
resist
resist
489
489
at this resist level(126 after modifier) i should start to reliably see full resists, low damage partials, and some midrange/high damage partials, uncommon full hits

---------------------------------

in every case, the spells are simply hitting too hard too often, especially the frequency of max hits

tried testing resist levels and the nukes above at sub-100 resist values, but it seems to be almost exclusively max hits with uncommon partials/full resists
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  #7  
Old 08-12-2014, 07:46 PM
Nirgon Nirgon is offline
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Sunstrike looks like it should be working as if the target has about 80-90 fire instead of 208 from that small sample. Draught of ice lookin like it could use a few more partials instead of max hits and it would be right for 90 cold.

Then again, Haynar said he got something else brewin' and this was the first round. So I guess we'll wait till he rings da dinner bell again.

One more thing is that I see this working out kind of like how ac/atk is going. We are given a better base set of code, and then tweak individuals and one offs from there.
Last edited by Nirgon; 08-12-2014 at 07:48 PM..
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  #8  
Old 08-12-2014, 08:24 PM
Grimjaw Grimjaw is offline
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that rend should have been resists across the board. no tash or malo no fucking landing
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  #9  
Old 08-13-2014, 10:45 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Grimjaw [You must be logged in to view images. Log in or Register.]
that rend should have been resists across the board. no tash or malo no fucking landing
Ya shouldn't land at all. Rend should also have push back like shock of lightning if it does not already here.

I have more on channeling vs shock of lightning push type spells but I'm saving that for when channeling/push is visited in PVP. It might also actually shed some light on if things are working as far as being pushed vs channeling in pve tbh.
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  #10  
Old 08-13-2014, 03:16 PM
Technique Technique is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Rend should also have push back like shock of lightning if it does not already here.
Rend has no pushback in any classic (original/kunark/velious) spdat nor even on Live.

Better get that spell file in your head checked.
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