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#1
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Quote:
Quote me even so much as implying that null's bullshit system should be left ingame and untouched. Posting nearly fifteen thousand times has given you the endurance to be tirelessly stupid. | |||
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#2
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Best thing you could do for casters is fix the way channeling works because something was done in the last several patches that makes interrupts based on a chance instead of the amount of push. Even if a caster is stuck up in a corner without levitate, they still get interrupted and that isn't right.
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#3
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I mean call me crazy its just you don't strike me as someone who wants a classic ffa pvp server very badly.
Looking forward to testing Haynar's stuffs [You must be logged in to view images. Log in or Register.]. And ... HEY. Null laid the ground work, Alecta fixed it up in some areas and Haynar's got the license to kill to change and fix away from here. That's at least how I see it. All of these men are saints. | ||
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Last edited by Nirgon; 08-12-2014 at 05:47 PM..
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#4
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This guy is Techniquelly mad in eveey bug thread he sees.
No surprise it's Strydurs rage pal. Gj H I just reread page 1 to last during my days to get happy. | ||
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#5
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I'm the OP in this super thread. Feels goog.
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#6
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did a few tests, 20 casts each:
208 fire, sunstrike, -10 modifier, 1082 max hit Code:
resist 1082 resist 125 753 resist 765 1082 860 152 159 resist 288 1082 1082 resist resist resist 1082 138 150 magic, rend, 0 modifier, 525 max hit Code:
525 525 177 48 525 resist 175 510 525 183 44 62 resist 192 525 525 resist 511 resist 282 136 cold, draught of ice, -10 modifier, 489 max hit Code:
143 489 431 489 489 227 489 resist 489 489 489 resist 97 resist 93 318 resist resist 489 489 --------------------------------- in every case, the spells are simply hitting too hard too often, especially the frequency of max hits tried testing resist levels and the nukes above at sub-100 resist values, but it seems to be almost exclusively max hits with uncommon partials/full resists | ||
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#7
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Sunstrike looks like it should be working as if the target has about 80-90 fire instead of 208 from that small sample. Draught of ice lookin like it could use a few more partials instead of max hits and it would be right for 90 cold.
Then again, Haynar said he got something else brewin' and this was the first round. So I guess we'll wait till he rings da dinner bell again. One more thing is that I see this working out kind of like how ac/atk is going. We are given a better base set of code, and then tweak individuals and one offs from there. | ||
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Last edited by Nirgon; 08-12-2014 at 07:48 PM..
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#8
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that rend should have been resists across the board. no tash or malo no fucking landing
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#9
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I have more on channeling vs shock of lightning push type spells but I'm saving that for when channeling/push is visited in PVP. It might also actually shed some light on if things are working as far as being pushed vs channeling in pve tbh. | |||
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#10
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Quote:
Better get that spell file in your head checked. | |||
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