![]() |
|
|
|
#1
|
||||
|
Quote:
Point is, if the P99 devs like the change and want to keep it - that's great, it's their project, their server, and ultimately their decision. But can we please quit lying and pretending this somehow resembles "classic" ? To be fair, it does feel like it's being tweaked, but with that it feels like all that the tweaks are doing, is decreasing the sit aggro range instead of fixing the actual sit aggro problem. So you still have the same broken mechanic - just within a lesser radius - which is not really fixing anything imho. | |||
|
Last edited by Volkier; 03-01-2014 at 10:09 PM..
|
|
|||
|
#2
|
||||
|
Quote:
There are two reasons oasis trains worked: 1) mobs were considerably higher level than the rest of the zone (sg's and spectres). 2) max kos allowed them to be dragged over players and dropped on their heads. As I understand it, you can body pull a guard and drag it over someone transferring the agro. That shouldn't work if the target has faction with the guard.
__________________
Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
|
|
||||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
|||
|
It's not classic. Sit aggro is putting pc's on the wrong list.
__________________
The Ancient Ranger
Awake again. | ||
|
|
|||
|
#5
|
|||
|
In East Commons, I've accidentally trained orc camp groups by running to close to them with my wolves, spiders etc. They do not touch the mobs, but are sitting and aggro when mobs that I've damaged path too close.
__________________
I play Everquest.
| ||
|
|
|||
|
#6
|
|||
|
Just gonna say. This sit aggro is NOT classic, it IS stupid, and it IS making playing a caster on this server not fun at all.
| ||
|
|
|||
|
#7
|
|||
|
I am more curious as to why this was ever considered to be placed on P99 in the first place.
I came to play on P99 due to the overwhelming attempt the staff has made on preserving the integrity and game play of the original classic EverQuest. As many have already mentioned, the amount of threat that sitting now generates was never this high on live, at any given point. So really, what was the main reason for doing it? ~Flip | ||
|
|
|||
|
#8
|
|||
|
I don't remember casting on a mob, and while its inc having it train onto someone else from social agro. If classic, it fucking sucks.
| ||
|
|
|||
|
#9
|
|||
|
hops this isnt just being forgotten now that velious beta is out.
Plenty of links and such have been posted showing its not correct. Any update from dev team on this issue?
__________________
Team Bonghits
| ||
|
|
|||
|
#10
|
|||
|
this def still isnt working right i was just sitting at the zone in my war in mm and a ranger pulled with nuke to zone in and it hit me, a druid, another war just sitting there then went back to aggro him after stand. when i sat again he went for me. wtf
| ||
|
|
|||
![]() |
|
|