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  #201  
Old 02-08-2014, 04:11 AM
Tradesonred Tradesonred is offline
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Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
So far PvP in Cyrodiil is awesome. It's like a whole other game. The beginning PvE areas don't even compare.
So what is there to do thats fresh and exciting for a 2014 game for the AvsA PVP. Cyrodil is like... a big central zone where all the races end up after the on-rails zone?
  #202  
Old 02-08-2014, 11:02 AM
MrSparkle001 MrSparkle001 is offline
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I took place in a large keep defense where there were lots of trebuchets, catapults, and ballistae on both sides firing, then they broke through and there was fighting in the keep and on the walls. I logged off after dying because I needed sleep so I don't know who won, but apparently we were getting double teamed for taking an elder scroll.

It felt like DAOC on a grand scale like I always wanted that game to be. In DAOC you really just bash keep walls, go kill the lord, run into other groups and have 8v8 PvP. No way in ESO. Many more players per keep battle, you can't see their names (at least yet, enemies have a symbol above their head and that's it) and there's lots of siege weapons used.

The difference between Cyrodiil and the main lands is like night and day. It feels like two different games. The very beginning of the game is sort of slow and feels like it's on rails, once you get to your main land it opens up considerably, then at level 10 you can start PvP. You'll suck and be ineffective but you can start it.

I can't wait to see the media reviews of this weekend's PvP. So far it's all been about the PvE and the reviews are mixed at best. PvE is generally lackluster in MMOs anyway, especially low level PvE.
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  #203  
Old 02-08-2014, 04:12 PM
Kayso Kayso is offline
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There were three in my family who were playing together last night for a few hours. We only made it to level 6 and just got to the third zone. A few questions for the people with more beta experience:

1. Does it ever open up and get more sandbox? Do you keep having to complete quests to move through zones?

2. When does the first dungeon come in? We're playing Dragon Covenant.

3. Does PvP only take place in Cyrodil?

4. Any raiding to speak of?

5. Any top end grinds necessary? Faction? Tokens for items? Mats for crafting? etc?

6. In terms of leveling to 50... I'm a nightblade. I'm putting all my points into assassination, dual wield, medium armor. Will I get to like level 30 and get stuck? Will i need to then go back and work on something I normally won't use -- like heavy armor -- in order to level to cap?

7. We're opening up shrines as we see them. Will there ever be any reason to go back to low level zones?

Appreciate any insight.
  #204  
Old 02-08-2014, 06:29 PM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by Kayso [You must be logged in to view images. Log in or Register.]
There were three in my family who were playing together last night for a few hours. We only made it to level 6 and just got to the third zone. A few questions for the people with more beta experience:

Some of my answers are from first hand experience...some are from what I have read/heard.

1. Does it ever open up and get more sandbox? Do you keep having to complete quests to move through zones? Once you get out of the starter zones it opens up and you have a lot more options

2. When does the first dungeon come in? We're playing Dragon Covenant.Level 11/12 is the first instanced dungeon for groups but there are craploads of open world dungeons that have bosses at the end with unique/special loot. I believe they are the torches on your map

3. Does PvP only take place in Cyrodil? at this point I believe that is the case but there is going to be world pvp as well.

4. Any raiding to speak of? High level multi group content is in or will be in at launch is what ive read.

5. Any top end grinds necessary? Faction? Tokens for items? Mats for crafting? etc? You harvest mats like any other game so I guess that's a grind. You grind cyrodil for tokens to buy mounts/pvp armor/other stuff. Not sure about pve token grind

6. In terms of leveling to 50... I'm a nightblade. I'm putting all my points into assassination, dual wield, medium armor. Will I get to like level 30 and get stuck? Will i need to then go back and work on something I normally won't use -- like heavy armor -- in order to level to cap?

There will be min/max builds just like any other game. But from my experience and what I have heard/read about higher levels you can make just about any combo viable. And at 15? you get a second quick swap weapon set which basically makes you a dual class. So you can equip a healing staff in your quick swap and go healer if need be..or sword and board to tank etc. Brings a shitload of utility to your character.

7. We're opening up shrines as we see them. Will there ever be any reason to go back to low level zones? Yes. Once you hit max level the level range and loot on all those open world dungeons bump up so you can go back and do them all over again with new loot.
Appreciate any insight.
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  #205  
Old 02-08-2014, 06:30 PM
citizen1080 citizen1080 is offline
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Also. Not happy about this 45 minute queue
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  #206  
Old 02-08-2014, 07:10 PM
Sirken Sirken is offline
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Quote:
Originally Posted by citizen1080 [You must be logged in to view images. Log in or Register.]
Also. Not happy about this 45 minute queue
dat awesome super server technology
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  #207  
Old 02-08-2014, 07:24 PM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
dat awesome super server technology
Yea, it has to be an artificial cap they implemented to test the queue system or something. I realize this is their main stress test prior to open beta but we are no where close to the population launch will bring. Maybe they only have a few shards active in their "super server" cloud.
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  #208  
Old 02-08-2014, 08:37 PM
Grimfan Grimfan is offline
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I wanna state this because I had no idea until I started my playthrough this weekend, your weapon determines your class much more than your class does. What I mean by this is:

Weapon+Shield = Tank/Debuffer, you have a taunt in this line. None of the classes actually get a taunt. You also get a ton of mitigation.
Destruction Staff = Ranged damage + Debuffs, you get a great number of status effects and a decent amount of ranged damage.
Bow = Ranged Damage with some AoE, you don't get as many status effects with the bow but you get a little more damage it looks like.
Resto Staff = Healer
Two Handed Weapon = AOE damage dealer, you get a TON of AoE's, and the charge is insane. Two handed weapons are fun as hell IMO but a bit on the small scale when you start which is sad if you are an orc.
Two one handed weapons = A lot of single target damage. Your frenzy is awesome, and you get a lot of small attacks.

What this also means is that you have the potential to use and level all of them if you really want, which opens the game up even more for me. I think I'll probably be a DK no matter what because I like their skill sets, but I do believe I could be a DK healer and be pretty comparable to a Templar healer.
  #209  
Old 02-08-2014, 09:23 PM
LostCause LostCause is offline
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cant even log in the game right after i get outta queue i get a eso error ...
def not my comp either only game that does this.


guess other ppl are getting this error aswell so i guess its not just me.
  #210  
Old 02-10-2014, 12:59 AM
citizen1080 citizen1080 is offline
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Havn't had much time to play this weekend, but enough to cement the fact that I have fun playing. Just bought 2 imperial copies.
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