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  #201  
Old 08-03-2010, 05:28 PM
utenan utenan is offline
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where does it say that shared exp penalties were a bug?
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  #202  
Old 08-03-2010, 05:34 PM
renegadeofunk renegadeofunk is offline
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I read it somewhere, I'll have to dig it up again.

Edit: Well now I can't find it, but I swear I read from a decently respectable source that it wasn't really intended by Verant. I guess the war rages on... but I still think a group penalty is retarded. Harder doesn't always equal better, especially when it influences social dynamics.

Edit2: A more eloquent follow up to my argument that the shared XP penalty should be eliminated beyond "its retarded": I understand that the goal of Project 1999 is to emulate the state and feeling of Everquest from 1999, for better or for worse. My contention is that even though you can make the code 100% identical to that time, it still won't truly be like 1999 EQ because WE have changed. Nobody was blocked from grouping for being a hybrid in those days because only a handful knew about how harsh the XP penalty was.

Now that a large majority of players do know, I contend that this EQ is actually less like 1999 with the shared XP penalty than without.
Last edited by renegadeofunk; 08-03-2010 at 06:42 PM..
  #203  
Old 08-03-2010, 06:44 PM
utenan utenan is offline
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Well, once you start deciding "we should leave this in, or take this out" the server becomes more and more custom, or fits the opinion of the people running it, its easier imo to call it classic and try your best to make the server as classic as can be. You cant do anything to change the fact that we, have changed either. On a side not, ive been playing since the server opened and I have never been in a group, or even heard of a group, rejecting someone because their class is a hybrid, specifically after the patch.
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Kraddok - 49 Barbarian Shaman "almost max level"

Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587
Last edited by utenan; 08-03-2010 at 06:47 PM..
  #204  
Old 08-03-2010, 06:48 PM
Sarkov Sarkov is offline
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I agree that making it as true to classic as possible is the only way to avoid some pretty nasty QQ.

But, remember there are already examples of our P99 overlords changing the dynamics to suit their vision. For example the no-boxing rule.

And, a piece of anecdotal evidence from the recently-started, level 14 peanut gallery... take it as you will... I won't invite hybrids to groups.
  #205  
Old 08-03-2010, 07:00 PM
oldhead oldhead is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
I believe this is still open for discussion. There are two issues here...

1 - The class/race penalties should stay in, and will stay in. That's classic and was by design.

2 - That the class/race penalties affected a GROUP's xp gain was an acknowledged bug back in the Verant days (once they fixed it anyway). There is a thread here somewhere discussing this in more detail. Since it was a BUG, it should get fixed here too.

Can someone (nilbog? aeol?) step in and comment? I'd hate for our beloved ugly Trolls (and others with xp penalties) to start disappearing from our server! [You must be logged in to view images. Log in or Register.]

.

I lean towards bug and should not be in the game.
We want classic...not buggy. Not retarded. It should be classic in the sense of the game not exactly.
  #206  
Old 08-03-2010, 07:03 PM
Overcast Overcast is offline
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In classic a dev response to specifics about XP would be....


" "

Ya, that's right - nothing. lol
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  #207  
Old 08-03-2010, 07:06 PM
utenan utenan is offline
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Quote:
Originally Posted by oldhead [You must be logged in to view images. Log in or Register.]
.
I lean towards bug and should not be in the game.
We want classic...not buggy. Not retarded. It should be classic in the sense of the game not exactly.
Everything about classic was tedious, time consuming, and difficult, the shared penalties fit right in!
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Kraddok - 49 Barbarian Shaman "almost max level"

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  #208  
Old 08-04-2010, 12:01 AM
RKromwell RKromwell is offline
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I already level slow when running solo. I work nights and getting groups during my 'peak' play times is far from easy. I average one blue tick per kill, if that is too much I am in trouble.
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  #209  
Old 08-04-2010, 07:57 AM
apollyon arali apollyon arali is offline
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Brad nerfed exp in classic for one reason....the all mighty dollar! Thats it..nothing more. It was not to make the game harder because "oh we want a uber hard game". They were the only game in town and knew it. The longer people played....the more money they made..period. So they put in as many road blocks to 50 as possible.
Hell levels, nerfed solo exp, nerfed powerleveling, kite nerfing, pet nerfing, spell nerfing..im sure there are more examples of exp nerfs.

Whats the sense in trying to slow exp on this server? It seems pretty reasonable right now with the exception of the hybrid/group exp issues.

Trying to emulate that part of the game here is just rediculous. Nobodys making money on this game here right? Emulate the good parts of classic..not the dumb shit.
  #210  
Old 08-04-2010, 08:02 AM
Morlaeth Morlaeth is offline
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Quote:
Originally Posted by r0gue6 [You must be logged in to view images. Log in or Register.]
Classic yes....by design hell no.

The Devs stated later that they completely fucked up by having class/race penalties in at all because hybrids weren't really all that much better than any other class. The only reason they had them in the beginning was because they were DnD nerds and DnD had them for hybrid classes.

It's a stupid mechanic, even they admitted it.

It also adds nothing to the server by having them.

They said they fucked up with CLASS penalties...but they explained why they thought the race penalties should be in place...For example...Ogre vs Halfling warriors...Ogres are better tanks..no frontal stun..slam etc. There's a post on it in the archives of allakhazam or something.
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