#2011
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B) you’re spending 745 mana per fight to do “48 dps” which, when paired with your pet is just barely more dps than a 60 water pet by itself, not factoring in mage nukes or DS. C) you just dumped 745 mana PER FIGHT, spending 2 ticks just to get them loaded, on a mob that’s going to live 15-20 seconds (30 at most). So yeah you get 1-2 ticks (3 at most but nah it’ll be almost dead before you’re done casting) of total damage for 745 mana and barely better damage on a fast paced group fight than a mage could have accomplished in 1 nuke for 240 mana. This effectively puts you at a 500 HUNDRED MANA DEFICIT (per fight!!) relative to the mage. Yeah you can make that up with canni, but that’s gonna take you 6 canni IVs just yo break even. But wait, now you gotta torpor yourself to cover the difference. While you are doing all of the above the lazy mage is meditating and ready to drop more bombs while you self recover mana and juggle your health. That mage is also ready to engage and nuke the next mob while you try to cannibalize your 500 mana deficit back. D) congrats. those 2 spells are massive aggro and you WILL rip aggro from the charm pets if you cast at the start of the fight. Now the cleric has to spend time/mana healing your ass OR you have to spend even more time torporing yourself. Net result? You’re being super busy, ripping aggro, generating unnecessary cleric mana deficit from healing you instead of complete healing the 6-8k hp pet … all while actually doing maybe the same but probably less total damage than the mage pet by itself. Vs the mage who is just sitting on their ass, pet attacking and lazily lobbing nukes … the sum total of which will blow your actual damage output out of the water. But please. Join a fast moving HIGH DPS (remember this theoretical group is rocking 2 charm pets) and prove us otherwise.
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#2012
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B) Yes, and Shamans can recover mana a lot faster than a Mage. If you cast 2x Shock of Steel, that is 500 mana that can only be recovered while meditating. C) We aren't talking about mobs that die fast when using DoTs. Why do you keep bringing this up? You would use DDs, as shown in my video https://www.youtube.com/watch?v=5XwiGKTuu2E D) There is something called root. If the mob summons AND dies in 30 seconds, you wouldn't be DoTing a mob that dies this fast. If the mob summons and takes a long time to die, the Shaman is probably slow tanking it anyway. Please provide Mage DPS data similar to mine first. A fast paced group killing mobs in 30 seconds or less with just 2 Enchanters doesn't need extra DPS to begin with. You get diminishing returns on DPS increases. You only need 200 DPS to kill a mob in 40 seconds, and the 2x Enchanters are already covering that. An extra 30 DPS will only save you 5 seconds per kill.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 09-07-2022 at 03:34 PM..
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#2013
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Option 1: take the mage doing considerably more dps, can haste mask pets, can DS, can give mod rods, can situationally CoTH as needed, has a pet that can tank as well as most “tanks” with bad oh shit moments and pet breaks, and who won’t be ripping aggro and siphoning cleric mana. Option 2: take the shaman who does considerably less dps, has redundant heals/utility you won’t need, will gank aggro like a magnet if played the way you previously described.
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#2014
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We both agree the DPS is irrelevant, which means the argument for Mage DPS is off the table. When talking about the other two points that were brought up way earlier in the discussion, Charm Break Safety and Malo, the Shaman wins in those departments. Shamans can also tank and save the group mana. You would use Tola robes on pets, not masks. Damage shield is part of the DPS argument, which we agree is irrelevant. You would only pick Mage over Shaman if you need CoTH, which everybody including myself already agrees upon.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 09-07-2022 at 03:39 PM..
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#2015
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guys i can root
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#2016
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From page 3 of this dumpster fire:
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#2017
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You agree that the Mage DPS is irrelevant in a group with 2x Enchanters, so again I am not sure what the problem here is. With DPS off the table (including damage shields), the Shaman is superior in everything else you mentioned besides CoTH. They can deal with charm breaks better. They can Malo better. They can tank better. They can save the group mana. Summoned Mage haste items are irrelevant when level 60s use Tola Robes for the Enchanter pets.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 09-07-2022 at 03:48 PM..
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#2018
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2: Very slightly better malo. Largely irrelevant. Can speak from experience playing enc on p99 with both malo versions. 3: A tank isn't needed in this group 4: Not needed. Nobody is going oom in this group if played correctly. 5: Tola robes are certainly better. In the event they are not available a mage summoned haste item is a nice perk. As has been pointed out countless times. Shamans are very powerful and have great utility. It's just not utility that is useful or needed for this particular group setup. You seem to be assuming the enc/clr are bad and/or will make frequent mistakes that a shaman will be useful to correct. Again we're assuming good players that very infrequently make mistakes. They're more than capable of chugging along without extra heals or a very slightly better resist debuff. All shamans bring to this group is mediocre DPS that (even by your own admission) a mage can do better. YES WE ALL KNOW DPS ISN'T SUPER IMPORTANT WITH 2 CHARMS YOU DENSE FUCK. Slightly more DPS is still better than less DPS with unnecessary utility.
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
Last edited by PlsNoBan; 09-07-2022 at 03:54 PM..
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#2019
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Even if we say the Malos are equal, that just nullifies the benefit. If tanks aren't needed, that nullifies the Mage Pet tanking benefit. If nobody is going oom, Mod Rods aren't needed. If the group has Tola Robes, Muzzle isn't needed. If The DPS is irrelevant for both a Mage and a Shaman, then you might as well bring the class that has a broader toolkit. If you need DPS the Shaman can provide it, but they offer a lot of other benefits as well. The only exception here is CoTH, which we all agree upon. The difference is slightly better DPS vs. better safety. Safety is better when dealing with harder content, which is what level 60s do.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#2020
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1: Mage is a better group DPS class than Shaman
2: Enchanters solo better than Warriors These statements are not up for debate amongst sane human beings Why does <Vanquish> allow DSM to be a member? | |||
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