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#191
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Might want to look up a post too. | |||
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#192
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#194
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So there were talks that fixed spawn mobs would /can be rotated? If the changes get rid of variance will the older variance raid mobs be put on the table for a rotation? In a way a guild that is smaller than bda but super capable guilds like divinty or acryid could be placed upon it? Also, if velious is actually coming sooner than later are you going to really bother with kunark mobs so much outside of VP? I hate to seem like I am prying with what your future intentions are going to be. BDA in this two week raid ban has been very open with what we are doing. I am also assuming BDA would continue to do so in the future. A fair amount of ill will could be worked out with a stance saying, publicly, what you would be willing to work with. The Ragefire rotation was a great idea, and it seems like you guys had to do some compromising to get it to work with the guilds. Now, almost every cleric that wants a click stick and has put in the effort has one. Your individual members should love that they can call upon a BDA or Divinity cleric to get them rezzed in the middle of nowhere. You guys still hold the cards when it comes to dictating the terms obviously. So you can either come to the table on this stuff(if you have not already done so), or lock down every raid mob forever until everybody gets bored at high level and quits. The lower population in the last months seems like this is part of what has been the case. | |||
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#195
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#196
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Variance would suck honestly it would just mean a rotation (which eliminates competition) or poopsocking which is really just lame. If we are going to put in a rotation we mine as well just petition the GM's to give every guild loot each week. Raiding im sure is part of what has been the cause of people quitting but people are quitting from TMO too. The main cause for server decline is the 9+months late Velious. Its not EVERQUEST....without the Ever. Live constantly had new content pushed out. Velious was 8 months after kunark. 1 yr later Luclin, PoP was 10 months after Luclin etc. etc. What makes this worse is this is not new content for most of us. We know the questlines, the bosses the zones etc. so content gets stale faster. | |||
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#197
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I agree. Some people might not think any of the currently established guilds are a good fit for them. They may want to create a new guild with 20 of their best friends. They would hit a rock asap as they could not get any sort of real raid experience. Naggy and Vox are great teaching tools and keeping them from having 4 am instagibs would promote some community and give some experience. You would not even have to rotate these guys. Just have a "gentlemans understanding" that they are left up after a pop until a few hours after prime time/ or someone attempts them. Then you can load your naggy /vox alts and get your scales/cloaks. At the time of this post, vox has been up for days and there has only been a few attempts at her. If you guys were not raid banned, TMO could have some folks from the guilds that are no threat to them and go wreck her. Of course you guys calling the scales or books or whatever you want from her. The people who joined can random on the "lesser" items. Shout in EC for an hour about it and if people show up there ya go. I am handing public relations on you guys with a silver platter. No need to spin any kinda of Jeff Winger bull. Actions > Words. | |||
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#198
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We have to GET to velious though. If we continue to lose new users and people do not have any reason to login we will have no future. We WILL have old people return and some new members to "check out velious". Those are just bumps that will even out. People who actually want to login and play right this second, when its at its lowest lull. Those people are hardcore lovers of the game. If you are reading this and care, you must love this game. A slight uptic in mobs popping (bi-weekly repops) combined with a shorter variance window, will keep raiders interested until we get to velious. Guilds that are not TMO will think they are progressing and gearing up for when "winter is coming". But what if these ideas never get put into place? Well then we all have to come together and wait it out. BDA, TMO, and everybody else will have to flex nuts and build a better community. Another note: Variance in Velious would not work at all. A Sleepers run for one mob in window? Spending all day in growth clearing it out just incase? Growth is much more difficult to deal with and I am assuming growth would have a rule the same as fear now. I can't imagine how you guys deal with VP for just one mob, besides glorious pulling. Its almost as lame as fighting through the hate changes we have now for just maestro. Just longer, and less fun. | |||
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#199
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Lots of good points. I'm assuming Ambrotos/Amelinda/etc wouldn't be opposed to letting the players sidestep the training rule if a rotation was agreed upon and enforced. The rule is only in place to provide a safe route for multiple guilds to fairly race to a target. Without the threat of stepping on another's toes the rule is unecessary.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#200
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