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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

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  #191  
Old 05-09-2012, 07:38 PM
Slave Slave is offline
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I fail to see anything wrong with removing variance and adding a raid mob shout that declares who was first to engage it. This will have nothing but positive impact on the raid scene and will actually add depth and complexity to the strategy aspect of hunting gods and dragons.

Casuals will have an opportunity to raid while hardcores will have an opportunity to level alts, auction in EC, and play with their cats because they are not on 24/7 batphone alert.

Best of all, it is absolutely Classic. All these complicated ideas for rules and mechanics are, to put it very frankly, completely retarded. There is no reason whatsoever to add such nonsense when we have a perfectly elegant and Classic solution right under our noses.

Remove variance and add a FTE shout to the raid mob being engaged. That's it!!
  #192  
Old 05-09-2012, 09:29 PM
Arteker Arteker is offline
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u guys forgot what first mean casual raidin in classic.

in classic a casual raidin would be hit /fear /hate / sky/kael(thurga armour) and maybe if enough well geared people( hot).

We are in a classic server or supsoed to be in one , what u guys seek is everything .

1: little effort no job : loot.
2: what u couldnt do back in live now can be done but in a cheap way , u couldnt beat the game in 2000 and now u want to try it but still fail.
3: u cry about no enough content for casual player . this isnt the age where u got augmentations and got shit from lost dungueons of norrath .
4: there will be always a topr aid guild and this situation will rinse and repeat over and over .


Growth up . EQ isnt wow or other games who followed it . Most people i believe never where in a real raid event back in live and dont know what it cost .


If people in tmo got all the candys is because they log in euro time est time or space time to raid.

they would conetst any mob . that doesnt stop trying to contest mob .
  #193  
Old 05-09-2012, 10:07 PM
HarrisonStillPosting HarrisonStillPosting is offline
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Quote:
Originally Posted by finalgrunt [You must be logged in to view images. Log in or Register.]
Here is my proposal:

Facts:

- On many live servers, competition was never what it is here (ridiculously hardcore), because raiding playerbase was much smaller.
- On many live servers, there was a rotation going for many targets, and EQ was still considered a hard game which needed investment. Also because somehow back then, guild leaders knew about playing nice and fairplay.

Proposition

GMs from this server write down a list (which can be updated by them) of the bosses and give each of them one of the following status:

Status could be:

[Rotation] which means the boss is put to rotation. Rules are:
- any guild can ask to pass a test to enter the rotation. Target will be spawned by a GM, no loot will be received from that event of course. GMs will decide if it's a number of attempts or amount of time required to "clear" the test.
- guilds who are granted a kill due to rotation rights have 2 attempts max or an hour before it's open to other guilds who are part of the rotation on a FTE basis (see below).

[Tiered Rotation] which means the boss is put to rotation too but this time, it's left to the player base to come to an agreement which are the requirements to enter/leave the rotation.
- guilds who are granted a kill due to rotation rights still have 2 attempts max or an hour before it's open to other guilds who are part of the rotation on a FTE basis (see below).

[Contested] which means open to race / competition on a FTE basis (see below).

FTE rule changed to:

Each guild appoints a raid leader who must now claim engagement. There will be 2 shouts from that person:

First one requires at least 10 members from guild/alliance to be in the target's zone: "<Guild Name> is willing to be part of the hunt for <Target>". It notifies any other guild that they are now part of the effective rotation.

"<Guild Name> is engaging the target now!" which announces for a FTE claim.

From this point, the guild must engage under a minute.
If the guild engages under a minute and kills the target, grats. If it's a wipe, other guilds can claim engagement, as long as they also engage under a minute and the target is back to full health when they do so.
If a guild fails to engage under a minute, it loses one turn and must wait for the next guild to claim FTE and do its attempt. This rule stops applying if 10 minutes have passed without an engage from any competiting guild.

Punishment
Failing the rules will result in a 15 days raid ban guild wise.

Variance
Will be removed.

Example 1 (overly complicated, to show the boundaries):

Gorenaire is set this month to [Contested] and spawns.
TMO races and are first in the zone. As long as no other guild / alliance shows up with 15 players, they can't claim to be on the rotation, and TMO may have as many attempts as they want.
BDA has got 15 players in the zone, and thei raid leader shouts:
"<BDA> is willing to be part of the hunt for <Gorenaire>".
From that moment, TMO raid leader or BDA leaders must now shout their respective engagements before going in.
Let's say TMO shouts for engage and fails again. There is still no restriction.
Divinity enters the raid scene, and shouts for rotation inclusion and are gathering their raid forces.
TMO thinks BDA is about to engage but they're not totally ready, so TMo shouts for engage, but can't engage immediatly. More than a minute passes with no engage from TMO, they lose their turn and can't engage. Either BDA or Divinity now have 10 minutes to claim their FTE, or TMO can go again. BDA engages but is wiping.
TMO claims again FTE before Divinity, as BDA is losing their members. TMO here gambles that BDA will have wiped and Gorenaire will be back to full health under a minute.
BDA tanks & healers heroicly survive more than a minute, and TMO lost it's gamble, the "lost turn or 10 minutes" rule applies again.
Divinity claims FTE after 5 minutes, and kills the target.

Example 2:

Venril Sathir is set this month to [Rotation] and spawns. BDA is the guild which has got engage rights. BDA takes some time to gather and buff, and do their first attempt after 45 minutes. The hour mark is hit, and BDA is not ready to go again. TMO shouts for rotation inclusion, and immediatly shouts again for FTE. They wipe. As BDA is about to shouts for FTE, TMO shouts for FTE again as they rush back to the room. They are allowed to so since they engaged under a minute the previous attempt, and kill it.

If the logic here is flawed lemme know.

Why would this be good?
It's easily monitored by players themselves, and GMs won't have to watch if they don't want to. It allows for competition and casual friendly environment. Like on live, mind you.
Also this system is very flexible (easily customized) to reflect what the GMs/devs want to do with their server by putting the status they want, what tests must be passed, and how much they'll have to manage the rotations (them or the player base).
This makes sense but the punishment needs to be extreme. TMO are massive repeat offenders, multiple raid suspensions, training, exploiting, etc.

15 day raid suspension is weak.
  #194  
Old 05-09-2012, 11:04 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by HarrisonStillPosting [You must be logged in to view images. Log in or Register.]
This makes sense but the punishment needs to be extreme. TMO are massive repeat offenders, multiple raid suspensions, training, exploiting, etc.

15 day raid suspension is weak.
My quote server to sum up your post
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Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #195  
Old 05-09-2012, 11:20 PM
HarrisonStillPosting HarrisonStillPosting is offline
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You guys haven't been raid suspended multiple times? You have never been caught exploiting a mechanic in the game as a guild in VP? You haven't been caught training other guilds numerous times?

I'll await your lies here.
  #196  
Old 05-10-2012, 07:31 AM
Maze513 Maze513 is offline
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You get outta this game you put into it... same as life, work, relationships, you know the drill. And besides anything thats just handed to you just lessens the feeling of accomplishment.
Its like Sky quest items. Ya it takes umpteen hours to get the items a chance youll screw up the hand in, but when you get it, its a great feeling! That your hard work and time wasted earned you something.
Now if I can just hang in 3500 gnoll teeth to Captin Tillin for JB legs, yea it seems like a good idea. But then its just WoW and people are just handed what they want, and that takes away from any feeling of worth for the people that have devoted time and effort into advancing themselves. So I guess I just feel like, if people wanted to play End Game they would, they only thing stopping they is themselves and we've all seen there is little you can do to protect people from themselves. (harrison)

TL;DR
I wated more life then you so I get gear Fool!

/rabble off
  #197  
Old 05-10-2012, 07:41 AM
HarrisonIsStillPosting HarrisonIsStillPosting is offline
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Abusing the server's lack of punishment for exploiting, training, and gaps in the rules to poopsock etc. isn't "putting in work" it's pathetic.

Stop trying to act like you're some dedicated, hard-working, upstanding individual that is trying hard against all odds to overcome some difficult thing.

You're just not getting punished for what you should be getting punished for, that's it.
  #198  
Old 05-10-2012, 07:43 AM
Slave Slave is offline
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Quote:
Originally Posted by Maze513 [You must be logged in to view images. Log in or Register.]
I just feel like, if people wanted to play End Game they would, they only thing stopping they is themselves
In many cases, the only thing stopping them is other people in a giant guild.
  #199  
Old 05-10-2012, 07:47 AM
Slave Slave is offline
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Let's look at this in a different way: is there any good reason whatsoever that anyone can think of for why unClassical variance exists on this server?
  #200  
Old 05-10-2012, 08:14 AM
HarrisonIsStillPosting HarrisonIsStillPosting is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Let's look at this in a different way: is there any good reason whatsoever that anyone can think of for why unClassical variance exists on this server?
The variance was originally put in place to stop poopsocking.

All it did was make the no-talent clowns in DA poopsock harder, and now they're in TMO.

The only thing that will change the end game is a GM team willing to come down hard on these people, and no one has had the balls to do it yet. Hundreds of confirmed(probably thousands unconfirmed by now) cheaters running rampant that never got banned, entire guilds(multiples of them) exploiting in front of GMs(TMO pulling mobs through walls while Amelinda watched for hours) without punishment, some even on video, etc.

We need a team that doesn't take shit like they have been. The limpwristing of punishments has gone on long enough. It is disgusting what groups of people get away with on this server.

Why are there even rules if when they're broken blatantly, in front of the GMs, nothing is done about it?

Quote:
Originally Posted by Server rules on front page
Third Party Tools, Exploiting
We do not tolerate cheating on Project 1999. Any program that provides an unintended advantage or gleams access to information not otherwise available is very strictly prohibited. Please be aware that while other EQEmulator servers may allow the use of such programs, we do not. We have many systems in place to detect the presence and usage of these programs passively, with regular sweeps to purge users that have utilized them. This is typically a permanent ban.

Do not make the mistake that you may get away with it because you used it on Live Everquest. We put much more effort into the detection of these utilities than SOE ever did. You will be caught and banned if you use them.

The same holds true for exploiting. If you have the slightest doubt that what you are doing may not be intended, please cease immediately and seek clarification from the server staff. Failure to do so and discovery of your actions will lead to disciplinary action
.
TMO was seen by Amelinda pulling through walls in VP for hours. I can dig up the quotes of her saying she watched them do it, but that is very public knowledge anyways. Was TMO banned for it? Of course not. We need GMs who don't limpwrist these punishments that are right on the front page.
Last edited by HarrisonIsStillPosting; 05-10-2012 at 09:13 AM..
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