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  #1  
Old 10-31-2011, 11:12 AM
yraapt yraapt is offline
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Quote:
Originally Posted by brybear [You must be logged in to view images. Log in or Register.]
I had just started playing again too ......
I'm in the same boat. I just returned. I started a bunch of alts (bard, druid, and rogue) trying to figure out which one I will stick with. I'm actually having fun back in the newbie zones again.
  #2  
Old 11-01-2011, 03:22 PM
RattyZ RattyZ is offline
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Quote:
Originally Posted by brybear [You must be logged in to view images. Log in or Register.]
I had just started playing again too ......
Yeah, I had literally just learned about Project1999 when the newest Progression server was announced in EQLive.

So I came with my buddy, and we rolled Dual Mages to enjoy the Classic world with some of the refinements that made life not so hard.

Sadly I guess we need to rethink our duo strategy, as the Pet Exp change really makes leveling impossibly slow for that combo (due to drained mana pools versus low xp gain).

Enchanter / X is out as well.

I truly hope this nerf is repealed. It's really depressing to once again abandon my Magician in Everquest (as I did in Live for a long time).

Nice to meet you all.
  #3  
Old 11-01-2011, 03:40 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by RattyZ [You must be logged in to view images. Log in or Register.]

Sadly I guess we need to rethink our duo strategy, as the Pet Exp change really makes leveling impossibly slow for that combo (due to drained mana pools versus low xp gain).

Enchanter / X is out as well.
2 mages:
Pet 1 does 30% of damage. Pet 2 does 30% of damage. DS does 20%. Mages do 10% each. Full xp.

Chanter/X:
Charmed pet does 99% of damage. Break charm and CC old pet while finishing off now fleeing mob. Full xp.
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  #4  
Old 11-01-2011, 04:46 PM
Chokan Chokan is offline
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Quote:
Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
2 mages:
Pet 1 does 30% of damage. Pet 2 does 30% of damage. DS does 20%. Mages do 10% each. Full xp.

Chanter/X:
Charmed pet does 99% of damage. Break charm and CC old pet while finishing off now fleeing mob. Full xp.
Not sure how 10%>30%?
  #5  
Old 11-01-2011, 05:10 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by Chokan [You must be logged in to view images. Log in or Register.]
Not sure how 10%>30%?
If A pet does 50% or more of the damage it takes 50% xp. If 2 pets are working on a mob the casters should have to do very little to ensure neither pet can take 50% of the mobs health.

Correct me if I'm wrong but I believe that is how it works.
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  #6  
Old 11-01-2011, 12:34 AM
Diggles Diggles is offline
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nektulos is the new kithicor
  #7  
Old 11-01-2011, 12:42 AM
Lazortag Lazortag is offline
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Boat routes aren't classic either. Kodiaks walking the south desert wall in West Commons isn't classic. Bixies all over Nektulos isn't classic (I don't think? I don't remember seeing them there). There's a few things that aren't classic, so why make pet exp classic all of a sudden?
http://web.archive.org/web/199911272...=show&BID=1713

Quote:
--Submited by: Seket On: 10/1/1999 1:21:03 PM
Bixies DO spawn in Nektulos Forest -- due SOUTH of Neriak's entrance there is a log. If you stand at the north end of the log, facing WEST, you should see a boulder in front of you. Every hour or so ONE bixie will fly up to the rock, hover for perhaps 3 seconds then disappear. If you are lucky (and patient) enough to wait for it, target and use a low level spell to kill it, you may get a bixie stinger (which is all I received).
Quote:
--Submited by: DymunQ On: 9/26/1999 6:21:47 AM
I have never seen any bixies in Nektulos Forest, ...
If you look at later posts there are lots of disbelievers, but still a lot of proof (including someone who claims to have a screenshot) that there were bixies in Nektulos, just that they were very rare. You should probably bug report this since you had the time to type up that whole post about how un-classic this server is.

One thing that's surprisingly accurate to classic on p99 is that a bixie is the PH for the griffin in EC (you can confirm this via the above link).
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  #8  
Old 11-01-2011, 02:13 AM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You should probably bug report this since you had the time to type up that whole post about how un-classic this server is.
Not that typing things up takes up time, but I took the time to post that to show how un-classic this server is, not to try to get minor problems like bixies in Nektulos fixed. I sense a hint of sarcasm in your post, but it's true.

Know what else isn't classic? The Priest of Order in Qeynos. Who the heck is that? I've never even heard of him let alone seen him in classic.
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  #9  
Old 11-01-2011, 05:08 PM
MrSparkle001 MrSparkle001 is offline
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How does that work? I thought players had to do 50% of the damage or they lose 50% of the XP.

I would think damage shields would make it harder, because that's more damage not being done by the player.

Players have to outdamage the pets + DS, right? If mages only did 20% of the damage then they lose 50% XP. That's how I've always thought it worked. It's not that they have to make sure the pets do less than 50% of the damage, it's that they have to make sure they themselves do more than 50% of the damage.

I would like clarification of this as well. Damage shields are a neutral source of damage, but if what matters is how much damage the player does vs how much the pet does, damage shields might make it more difficult. They'd make killing faster overall but each kill potentially 50% less XP.

Here's the question: Do we have to make sure the pet does not do 51%+ of the damage, or do we have to make sure we as players do 51%+ of the damage? There's a huge difference between the two, and I always thought it was the latter. If in a party of multiple pets, do we have to make sure one individual pet does not do 51%+ of the damage? (which I can't see happening). In my experience in a pet-heavy party, three pets gave us a whopping XP penalty unless we nuked the crap out of the mobs as well. It was bad enough the cleric with us was imploring us to nuke away so the XP wouldn't suck so bad. No one single pet did 51%+ of the damage, but between the three of them they did the majority of damage.
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Old 11-01-2011, 05:18 PM
Extunarian Extunarian is offline
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Yeah...found an explanation:
Quote:
Originally Posted by http://everquest.allakhazam.com/story.html?story=960
In the old scheme, if a pet did more than half of the damage to a monster, it took half the experience reward.
So if you have 2 mages and 2 pets, it should not be difficult to prohibit a single pet from doing 50% of the damage.
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