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#1
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#2
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So I came with my buddy, and we rolled Dual Mages to enjoy the Classic world with some of the refinements that made life not so hard. Sadly I guess we need to rethink our duo strategy, as the Pet Exp change really makes leveling impossibly slow for that combo (due to drained mana pools versus low xp gain). Enchanter / X is out as well. I truly hope this nerf is repealed. It's really depressing to once again abandon my Magician in Everquest (as I did in Live for a long time). Nice to meet you all. | |||
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#3
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Pet 1 does 30% of damage. Pet 2 does 30% of damage. DS does 20%. Mages do 10% each. Full xp. Chanter/X: Charmed pet does 99% of damage. Break charm and CC old pet while finishing off now fleeing mob. Full xp.
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Jorg Shaman
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#4
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#5
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Correct me if I'm wrong but I believe that is how it works.
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Jorg Shaman
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#6
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nektulos is the new kithicor
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#7
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One thing that's surprisingly accurate to classic on p99 is that a bixie is the PH for the griffin in EC (you can confirm this via the above link).
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||||
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#8
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Know what else isn't classic? The Priest of Order in Qeynos. Who the heck is that? I've never even heard of him let alone seen him in classic.
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#9
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How does that work? I thought players had to do 50% of the damage or they lose 50% of the XP.
I would think damage shields would make it harder, because that's more damage not being done by the player. Players have to outdamage the pets + DS, right? If mages only did 20% of the damage then they lose 50% XP. That's how I've always thought it worked. It's not that they have to make sure the pets do less than 50% of the damage, it's that they have to make sure they themselves do more than 50% of the damage. I would like clarification of this as well. Damage shields are a neutral source of damage, but if what matters is how much damage the player does vs how much the pet does, damage shields might make it more difficult. They'd make killing faster overall but each kill potentially 50% less XP. Here's the question: Do we have to make sure the pet does not do 51%+ of the damage, or do we have to make sure we as players do 51%+ of the damage? There's a huge difference between the two, and I always thought it was the latter. If in a party of multiple pets, do we have to make sure one individual pet does not do 51%+ of the damage? (which I can't see happening). In my experience in a pet-heavy party, three pets gave us a whopping XP penalty unless we nuked the crap out of the mobs as well. It was bad enough the cleric with us was imploring us to nuke away so the XP wouldn't suck so bad. No one single pet did 51%+ of the damage, but between the three of them they did the majority of damage.
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#10
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Yeah...found an explanation:
Quote:
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Jorg Shaman
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