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  #191  
Old 08-23-2011, 06:43 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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Coin, no global ooc, no yellow text.
no full visibility on /who all
no xp relation to deaths
  #192  
Old 08-23-2011, 06:49 PM
boss boss is offline
Aviak


Join Date: Jun 2011
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Definitely need global ooc
  #193  
Old 08-23-2011, 07:15 PM
Misto Misto is offline
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Join Date: Dec 2010
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Quote:
Originally Posted by boss [You must be logged in to view images. Log in or Register.]
Definitely need global ooc
nope

Maybe have a permanent server MOTD saying /join red99 for global chat.

Don't need wankers spamming and Abacab advocating bestiality in OOC.
  #194  
Old 08-23-2011, 07:36 PM
Amuk Amuk is offline
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I'd plug on my lvl 14 alt to not get YT'd, I haven't ran into a person who zones faster than me in ages and find it pretty funny when people don't TBH, you really are going to keep zone tagging and letting me backstab the shit out of you? Hope there's a lot of you honorable people around on red99.
  #195  
Old 08-23-2011, 07:39 PM
Amuk Amuk is offline
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Kymarial is the first that comes to mind, guy literally takes like 60 seconds to zone and I've only seen him plug once at Sola, every other time hes just let me kill him haha.
  #196  
Old 08-23-2011, 08:00 PM
God-King Abacab God-King Abacab is offline
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I can zone into places in under 20 seconds at most, it's how I managed to keep ahead of Sniperfire on QvF when he was stalking me with an OP ranger
  #197  
Old 08-23-2011, 08:42 PM
Galacticus Galacticus is offline
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Join Date: Aug 2011
Posts: 988
Default .

Item loot = NO.

It encourages people to bag things or play the game half naked(not fun). It gives certain classes advantages over others where gear is more important for non-casters. It also encourages a lust for gear that is filled by backstabbing, tricking people to meet you somewhere to gank them with a hit squad waiting to port in and ambush them. Also once you hit the bottom tier of the highest level of people, aka the first guild that pushes into the planes and get the no drop gear, it creates a huge gap between those who are in those top end guilds and those who are just joining or just getting to that level. Having one guild do all the top end PVE content because they can contest it the best because they have the most no drop gear with the best stats, and even if the no drop armor would be loot-able, you would just have people bagging gear again at the sign of a fight.

On a pvp server, you want to eliminate the reasons people do not engage in pvp. Being afraid you will lose gear you spent hours and hours camping or raiding for or w/e is a sure shot way to make people not want to stay.

You invest time in your character, and one of the best ways to show your investment is the gear you got. Taking that away is a huge part of what makes this game what it is. Spend a total of 40+ hours over multipul weeks camping something just to have it looted by a group of a wizard 3 mages a bard and a necro and losing just because your guildies werent online that night to group with you will make 90% of people want to stop playing and most of them quit.

Coin = YES.

Coin is trivial in the sense that it is only worth what is on the market, or what you can buy with it. You can still function at full capacity and pvp with or without coin on you. It doesn't have any major risk factors. We all know what mobs drop money, and where to get it, its something everyone can obtain. It doesn't stop pvp or make people want to quit the game because there isnt much time investment to get the money, and you can protect your money if your smart by making regular trips to the bank.

XP Loss = YES. XP Gain = NO.

If you lose xp when you die, that sucks for you. Its how it is if you get killed in pve. But if you tell people, go out there and kill someone over and over again for xp, and you start encouraging people to pvp not for the sake of pvping but for the sake of getting xp. I think that sends the wrong idea, people will not want to let others LnS, people will want to cc others just because they can get that free easy xp depending on who they are killing.

I think it would work at maybe + or - 8 levels from the top at 42-50 or 52-60, if all you do is pvp and raid there would be a good way for you to earn back xp from pvp deaths. But it would be too tempting to be a druid in a zone at 25 and have a monk at 20 and a paladin at 20 and you just track and kill them everytime they get their bodies or after they get them just because its like a free yellow mob with your class advantages of snare and sow at that level.

Thats my opinion, former SZ, RZ, TZ, and Blue server player since the begining of eq.
  #198  
Old 08-23-2011, 08:54 PM
Tamiah2011 Tamiah2011 is offline
Sarnak


Join Date: Aug 2011
Posts: 290
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Quote:
Originally Posted by God-King Abacab [You must be logged in to view images. Log in or Register.]
I can zone into places in under 20 seconds at most, it's how I managed to keep ahead of Sniperfire on QvF when he was stalking me with an OP ranger



Rangers suck in classic.They dont even get good tell after AAs
  #199  
Old 08-23-2011, 09:07 PM
Tamiah2011 Tamiah2011 is offline
Sarnak


Join Date: Aug 2011
Posts: 290
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Quote:
Originally Posted by Galacticus [You must be logged in to view images. Log in or Register.]
Item loot = NO.

It encourages people to bag things or play the game half naked(not fun). It gives certain classes advantages over others where gear is more important for non-casters. It also encourages a lust for gear that is filled by backstabbing, tricking people to meet you somewhere to gank them with a hit squad waiting to port in and ambush them. Also once you hit the bottom tier of the highest level of people, aka the first guild that pushes into the planes and get the no drop gear, it creates a huge gap between those who are in those top end guilds and those who are just joining or just getting to that level. Having one guild do all the top end PVE content because they can contest it the best because they have the most no drop gear with the best stats, and even if the no drop armor would be loot-able, you would just have people bagging gear again at the sign of a fight.

On a pvp server, you want to eliminate the reasons people do not engage in pvp. Being afraid you will lose gear you spent hours and hours camping or raiding for or w/e is a sure shot way to make people not want to stay.

You invest time in your character, and one of the best ways to show your investment is the gear you got. Taking that away is a huge part of what makes this game what it is. Spend a total of 40+ hours over multipul weeks camping something just to have it looted by a group of a wizard 3 mages a bard and a necro and losing just because your guildies werent online that night to group with you will make 90% of people want to stop playing and most of them quit.

Coin = YES.

Coin is trivial in the sense that it is only worth what is on the market, or what you can buy with it. You can still function at full capacity and pvp with or without coin on you. It doesn't have any major risk factors. We all know what mobs drop money, and where to get it, its something everyone can obtain. It doesn't stop pvp or make people want to quit the game because there isnt much time investment to get the money, and you can protect your money if your smart by making regular trips to the bank.

XP Loss = YES. XP Gain = NO.

If you lose xp when you die, that sucks for you. Its how it is if you get killed in pve. But if you tell people, go out there and kill someone over and over again for xp, and you start encouraging people to pvp not for the sake of pvping but for the sake of getting xp. I think that sends the wrong idea, people will not want to let others LnS, people will want to cc others just because they can get that free easy xp depending on who they are killing.

I think it would work at maybe + or - 8 levels from the top at 42-50 or 52-60, if all you do is pvp and raid there would be a good way for you to earn back xp from pvp deaths. But it would be too tempting to be a druid in a zone at 25 and have a monk at 20 and a paladin at 20 and you just track and kill them everytime they get their bodies or after they get them just because its like a free yellow mob with your class advantages of snare and sow at that level.

Thats my opinion, former SZ, RZ, TZ, and Blue server player since the begining of eq.



Dude no risk factor means no pvp..People play pvp for reward not for the fun of killing unskilled players.Coin loot is gay cause noone with half a brain would have coinage on them.Most smart player used mules.Without Item loot you have a bunch of twink players logged in dungeouns ganking people.
  #200  
Old 08-23-2011, 09:17 PM
vinx vinx is offline
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Join Date: Nov 2009
Location: Greater 'Faydark
Posts: 596
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wait.. which is it? no pvp or twinked players ganking people?
(you cant stop twinking on any mmo)

casters rule on an item loot server for the simple fact, they dont need items.
any melee has to have 2 available open bags at the rdy
(or one if you really dont care except a couple items)

the reward imo, should be a leaderboard
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