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  #1  
Old 12-04-2011, 06:30 PM
Uthgaard Uthgaard is offline
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I have a screenshot somewhere of me running a bolt in circles, as a 53 bard with Selo drums. So the correct speed should be slightly below whatever that comes out to be.
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  #2  
Old 12-05-2011, 02:41 PM
Nirgon Nirgon is offline
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I have no bolt graphic, is that something I have set up wrong? I'm looking for the little sun looking thing that usually shot out. Sometimes I see a little gbs graphic floating from others but for me they always look to cast as a DD.
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  #3  
Old 04-23-2012, 06:35 PM
Honest Honest is offline
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Default Bolt Spells

I've noticed since the patch that Bolt Spells (at least bolt of flame) Will cast, take mana, say "target is bathed in fire" but then not do any dmg. Also there is no resist msg. Below is a screenshot. This has happened 3 out of 5 bolts.

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  #4  
Old 04-23-2012, 08:23 PM
Treats Treats is offline
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That is your pet proccing his fire DD on the gargoyle.

If your bolt isn't landing most likely you are starting another spell before the bolt reaches the target.
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  #5  
Old 10-09-2013, 06:36 PM
Retti_ Retti_ is offline
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Default mage bolts (from other bug thread)

Posting this OP and link to the thread for Alecta (not sure if this falls into your jurisdiction or if you read the other bug threads). Relevent for PvP especially with talks and changes to line of sight.

Quote:
Originally Posted by furny [You must be logged in to view images. Log in or Register.]
1. All bolt spells are too slow. They can't keep up with a mob walking away. They need to be sped up 3x or 4x faster. I remember it being slightly faster than a sow'd player.

2. If you cast ANY spell while a bolt is in air, it will never hit it's target and still uses your mana. On live you used to be able to cast a couple bolts in succession, while pulling, and you'd land the second shortly after the first one. Here you just can't cast anything until the first one lands... and since theyre so slow, you sit there waiting for a long time.

3. If another mob paths in the way of a bolt, it should take the hit. Here that doesn't happen. On the other side of the coin, the bolt can "miss" if say a player (not in duel, as they should take dmg if they're pvp flagged) or pet walked infront of it.
http://www.project1999.org/forums/sh...ad.php?t=45895
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  #6  
Old 01-20-2014, 05:59 PM
Haynar Haynar is offline
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Bolts need rewritten.

Its on my list. Probably take a bit of work to do.

H
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  #7  
Old 01-20-2014, 06:17 PM
uygi uygi is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Bolts need rewritten.

Its on my list. Probably take a bit of work to do.

H
You have no idea how much <3 you will get from the SKs if wizard bolts are worked into the fix! /fingerscrossed
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6 hybrids in one group.. i believe you may actually LOSE experience per kill.
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  #8  
Old 01-20-2014, 07:46 PM
Nirgon Nirgon is offline
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Maybe Telin can do the bolt particle effect
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  #9  
Old 01-21-2014, 11:22 AM
Telin Telin is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Maybe Telin can do the bolt particle effect
I think they have to use an object instead of a sprite. I haven't seen the bolt on p99 yet, but I have a theory that they can use an object with a particle effect on it. With a small object, I could increase the size of the particle to its appropriate size using the classic rotating fire particle.
Last edited by Telin; 01-21-2014 at 11:24 AM..
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  #10  
Old 01-21-2014, 12:52 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
I think they have to use an object instead of a sprite. I haven't seen the bolt on p99 yet, but I have a theory that they can use an object with a particle effect on it. With a small object, I could increase the size of the particle to its appropriate size using the classic rotating fire particle.
Telin, get with me on IRC if you need more details. Currently we use the gbs model as it can be placed globally :
i.e.
Code:
IT1_ACTORDEF=Long Sword
IT5_ACTORDEF=Throwing Knife
IT8_ACTORDEF=Basic Staff
IT10_ACTORDEF=Arrow
IT14_ACTORDEF=Basic Hammer
IT16_ACTORDEF=Basic Spear
IT27_ACTORDEF=Book
IT35_ACTORDEF=Mod Rod
IT62_ACTORDEF=Flaming Sword
IT63_ACTORDEF=Small Bag
IT64_ACTORDEF=Large Bag
IT65_ACTORDEF=Scroll
IT66_ACTORDEF=Forge
IT67_ACTORDEF=Voodoo Doll
IT68_ACTORDEF=Glowing Black Stone
IT69_ACTORDEF=Oven
IT70_ACTORDEF=Brew Barrel
IT73_ACTORDEF=Kiln
IT74_ACTORDEF=Pottery Wheel
IT78_ACTORDEF=Campfire (Oven)
IT128_ACTORDEF=Loom
IT177_ACTORDEF=Shattering Hammer
IT203_ACTORDEF=Round Shield
IT210_ACTORDEF=Shimmering Orb
IT400_ACTORDEF=Globe of Slush Water
IT401_ACTORDEF=Red Mushroom
IT402_ACTORDEF=Blue Mushroom
IT403_ACTORDEF=Yew Leaf
IT10511_ACTORDEF=A Soulstone Shard
IT10512_ACTORDEF=Orb of Exploration
IT10630_ACTORDEF=Fish Sword
IT10661_ACTORDEF=Blade of Walnan
IT10714_ACTORDEF=Augmentation Sealer
IT10725_ACTORDEF=Shuriken
If that could somehow have the flare on top of it, would be cool lol.
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