![]() |
|
|
|
#1
|
|||
|
Feburary update just dropped! I recommend you check it on the site here because there more images and videoes than I will be posting here.
[You must be logged in to view images. Log in or Register.] Hi all! The big theme from last month involved our focus on the Friends & Family testing that we kicked off at the end of the year. Read more about that in last month’s update. The testing has continued and we’ve stayed busy reacting to the feedback. While that’s been going on, we’ve also been steadily working on the assets, pipeline, and other changes needed for our Proof of Concept. Our current goal is to get the game to a state that we’re comfortable showing during the Public Stress Test. This test will be a very early in development look at the game, in which our focus will be technical stability. It’s risky, because it’ll give everyone a firsthand view of the game as it is now, and not everyone will be able to frame their expectations accordingly - but the hope is that we’ll get technical information that’ll save us development time in the long run. Our target for that is the end of March, but we’ll update everyone via the livestreams and Discord, should we need to push it until later. Fingers crossed, and maybe we’ll see you in game before the next update. [You must be logged in to view images. Log in or Register.] Character Art & Concepts
[You must be logged in to view images. Log in or Register.] Environment Art & Concepts
[You must be logged in to view images. Log in or Register.] Game Design Content
[You must be logged in to view images. Log in or Register.] Itemization
Tomb of the Last Wyrmsbane Several named can no longer have certain status effects such as Mez, Charm, etc. applied to them Sungreet Strand Added some placeholder base mob population Vale of Zintar Adjusted and added to placeholder base mob population [You must be logged in to view images. Log in or Register.] Abilities Changes General Abilities
Archer New Ability: Deadeye (Level 2) Bard Redesigned. More work on this to come. Siren's Call now properly charms (hotfixed) Songs now work while sitting Druid Moonflame damage reduced from 4 (L1) to 7(L4) to 3 (L1) to 6 (L4) Elementalist Pet abilities Elemental Fire and Bolt of Water damage changed from 225/175 Damage (L60) to 125 (L60) Fire and Water Pets do 50% less physical damage and are now Wizard class Earth Pets do 25% less physical damage Air Pets are now Monks Enchanter New Ability: Runeskin (Level 12) Necromancer Blood Pact is now beneficial and self casted only Shaman Malady now correctly does 3 Damage Per Tick, up from 2 Consume now only works on yourself Healing Spores line now has a 30 Meter Range, up from 20 Meters Spellblade Can now use Shoot (Archery) [You must be logged in to view images. Log in or Register.] Tech
[You must be logged in to view images. Log in or Register.] In Closing As mentioned above, this month we also welcomed Patrick (vgfx) to the team. We’ll get a bio added for him on the Team page, but for now: Patrick is a senior character artist within the games industry, who has also worked on MMOs in the past. He brings close to 20 years of experience with him, and has been following the project for quite a while now. We’re excited to have him on board! ~~~ So, to wrap things up - we’ll continue to be focused on driving towards a public playtest this month. You can follow that progress via our new Twitch category and the VODs we post on YouTube. Join the Discord and Mailing List if you haven’t already. And we’ll get word out on the upcoming playtest as soon as we know more. ~~~ Thanks again for reading this far and for being a part of the community!
__________________
| ||
|
#2
|
|||
|
March update just dropped! I recommend you check it on the site here because there more images and videoes than I will be posting here and this month has a bunch of cool character stuff so check it out.
[You must be logged in to view images. Log in or Register.] Hi all! We said last month that we were hoping to have a Public Stress Test by the end of March. After running through the feedback and issues from a recent Friends & Family Stress Test, we’ve decided to push the public test until the end of April (28-29th). We’ve posted more information about this in our Discord, so we hope you take the time to swing by and read the rest of the details. [You must be logged in to view images. Log in or Register.] Again, check our Discord for more info on the upcoming stress test. As I type this, over 800 people have expressed their interest in trying to smash our servers that weekend, so… well… it may end up being chaotic, but it’ll be a fun milestone either way. And until then, here’s some data we’ve pulled from our Friends & Family Testing. [You must be logged in to view images. Log in or Register.] And so… while the upcoming Stress Test has been a big focus for design and tech, we’ve also got plenty of other work done, and a ton of new art to look at. Enjoy! Character Art & Concepts This month we completely rebuilt the character texture loading system. Ali revamped the tech and the art team prepared new human male model and textures, and also transitioned a bunch of old textures to the new system. Also:
[You must be logged in to view images. Log in or Register.] A note from Goblin regarding the Concepts Above: “I wanted to include this to give context to our new armor system and how it affects concept art. Each gear slot has a maximum of 3 different colors we can apply to the piece of gear. It's enjoyable for me to problem solve what 3 colors gets allocated to what gear slot, but it also pushes some nice repetition, and complexity to the designs. Take for example the torso slot. It overlaps the shirt slot, so we essentially have 6 possible overlapping colors on that one area. This only gets more complex when mentioning shoulders and capes, which can share the shawl space. Zukan and Patrick (vgfx) were incredibly prolific in their desire to simplify the system we had - and this revealed a manageable complexity to our armor system, while also offering more novelty in the designs.” [You must be logged in to view images. Log in or Register.] Audio & Animation
[You must be logged in to view images. Log in or Register.] Environment Art & Concepts Night Harbor
[You must be logged in to view images. Log in or Register.] Game Design Content
[You must be logged in to view images. Log in or Register.] Tech
[You must be logged in to view images. Log in or Register.] In Closing Last but not least: We’ve had the pleasure of adding another member to the team again this month! Brandon (“First” in Discord/game) will be supporting us on the design side of the house. First’s contributions during Friends & Family testing and subsequent discussions we had on topics like worldbuilding, lore, and design in general, made it a no brainer to ask if he’d be interested in working with us. We’ll get a bio up for him on the Team page soon. ~~~ Obviously, we’re going to be very focused on preparing for the stress test at the end of the month. You can follow that progress via our new Twitch category and the VODs we post on YouTube. Join the Discord and Mailing List if you haven’t already. ~~~ A massive thanks for being a part of the community!
__________________
| ||
|
#4
|
|||
|
I was watching a lot of the streams and Youtube videos until the second baby arrived.
Can't wait for this. Old school MMO in a smooth engine is long over due. LanternEQ may compete for my attention a bit if they ever get that finished up, but I plan to throw my money at Monsters and Memories. Hoping to have the whole family subbed and working through content! | ||
|
#5
|
|||
|
bump, loving how this is going.
__________________
![]() | ||
|
#8
|
||||
|
Hey guys here's some of the take aways from the internal friends and family stress tests we did over the weekend, as we prepare for the public alpha which will hopefully be a lot more people. [You must be logged in to view images. Log in or Register.] Theres a bunch of techno-bable that goes over my head but the short of it is our tests were really successful! Things held up, and the stuff that had some issues we've got solutions or already have resolved.
Quote:
__________________
| |||
|
#9
|
||||
|
Details on Public Test released this morning, here is aLovingRobot's post from our Discord
Quote:
__________________
| |||
![]() |
|
|