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  #191  
Old 06-01-2011, 03:02 PM
Humwawa Humwawa is offline
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The difference is partly psychological, but also the loophole in the rules that allowed the practice maintained that you maintain 15 people at the spawn point, at their keyboards. Rollcalls could be randomly requested, with a time limit of one minute, to ensure you weren't "faking it."

It was miserable.
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  #192  
Old 06-01-2011, 03:03 PM
Troy Troy is offline
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edit: already covered by other posters.
  #193  
Old 06-01-2011, 03:04 PM
snwbrdr642 snwbrdr642 is offline
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Quote:
Originally Posted by Vidrata [You must be logged in to view images. Log in or Register.]
imo, the camp rules need changed for anything to fixed. KS'ing, afk camping (wtf?) and GM intervention in anything (minus exploits), should all be gone.
i mean to claim the camp, as i read in the sticky, you basically need to be able to kill the mob as soon as it spawns. so if your at the camp waiting for your group and another group shows up, i think its perfectly fair for them to ask you to pull the mob right now so they can get their shot at it next. if you can't pull the mob, or you do and die, isn't it their turn?
  #194  
Old 06-01-2011, 03:04 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
The difference is partly psychological, but also the loophole in the rules that allowed the practice maintained that you maintain 15 people at the spawn point, at their keyboards. Rollcalls could be randomly requested, with a time limit of one minute, to ensure you weren't "faking it."

It was miserable.
To clarify, this was last summer. Guilds actually moved into a zone with a force of 15+ to get first claim to a mob and then had to wait anywhere from 5 to 9 days for the mob to spawn again. If the mob had priority they would move to the zone well before the window even opened.
  #195  
Old 06-01-2011, 03:07 PM
Aadill Aadill is offline
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Quote:
Originally Posted by snwbrdr642 [You must be logged in to view images. Log in or Register.]
i mean to claim the camp, as i read in the sticky, you basically need to be able to kill the mob as soon as it spawns. so if your at the camp waiting for your group and another group shows up, i think its perfectly fair for them to ask you to pull the mob right now so they can get their shot at it next. if you can't pull the mob, or you do and die, isn't it their turn?
Yep! That only goes for XP/loot camps, not boss mobs.
  #196  
Old 06-01-2011, 03:09 PM
snwbrdr642 snwbrdr642 is offline
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so scenario:

mob spawns and 2 people from 2 different guilds are tracking it. it spawns! mass texting!!!!!
both guilds are racing to get a large enough force there.

guild A has 15 people there and claims the camp, but for this mob they know they will need more players and a few specific players that are still around X min away from being there.

guild B shows up seconds later with a complete raid force and is ready to go.


my questions, using the "rule set" as it is right now:

1. how long does guild A have to get those people who are X min away their before they have to forefit their camp.
2. if guild A pulls, assuming that the rest of their group will make it there in time to save them from death, but this doesn't work out and they wipe, does guild B get their shot next?
3. is guild A and B likely to train/KS/or otherwise grief each other in a scenario like this?
  #197  
Old 06-01-2011, 03:11 PM
snwbrdr642 snwbrdr642 is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
Yep! That only goes for XP/loot camps, not boss mobs.
oh where's the sticky for boss mobs?
  #198  
Old 06-01-2011, 03:12 PM
Aadill Aadill is offline
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Those rules don't apply anymore; there is no claim to a boss mob using 15 people unless you look to last year's raiding rules. (it used to be 15 people in zone, anywhere). Back in the day Guild B would be able to roll call Guild A and give them 1 minute to respond with all 15 people otherwise Guild B would get first shot at a mob.

As far as back then, there were instances where some petitions were made by both sides, and some situations worked out without petitions. It was a very complicated set of raid rules that have since been dropped.

As far as the sticky for boss mobs: Most of it doesn't apply even if you find it: Variance is 3 day +/- 24 hours or 7 day +/- 48 hours depending on the mob, and it's simply FTE... work stuff out amongst yourselves.
  #199  
Old 06-01-2011, 03:16 PM
snwbrdr642 snwbrdr642 is offline
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so right now rule set is first come first serve, but with mob variance? and with (high?) potential of griefing in the case of a close race
  #200  
Old 06-01-2011, 03:19 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]


Yeah actually most kills are races and not what you describe above, you really sound like you have no idea how the raiding scene on this server works.



Shows how clueless you are again, most of my guildmates have jobs and/or family. Im working too and guess what i even get to kill kunark stuff!


Mostly, mostly...
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