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#1
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Actually KoS was worked out with a previous rule already stated by the GMs (triggered mobs). Dojorn only worked if players made agreements to make a rotation.
The lack of shitstorms that happened that were predicted with the loss of the poopsocking rules was due to the fact that variance stayed in and therefore still played a part in who was able to race to a mob and engage it first. It had very little to do with two guilds forcibly fighting over a spawn that they would know would happen at an exact point in time ala Dojorn. snwbrdr642: griefing isn't allowed on this server and as such is petitionable. Sometimes it causes loot to change hands but most of the time it isn't provable. | ||
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#2
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I was kind of skeptical, but Skope is pretty much owning the thread.
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#3
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He's not doing a dang thing until he outlines the magical set of rules he's going to propose that somehow allow disallow poopsocking, allow first to engage, and won't result in a massive GM timesink, but his entire solution hinges on something that he only wants to share with certain people.
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#4
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Quote:
The point of my outline and posts is to provide the reasons why it's so fucking screwed. Now you're looking for a magic bullet that i can provide. Whatever I say will ultimately be debated back n' forth with idiots agreeing and disagreeing, and reasonable people making points against and for. But whatever i say doesn't mean jack shit until rogean/nilbog read and/or decide. This includes my opinion and yours. unfortunately for you, only one of us is fucking coherent. Now go ahead and ask me why i didn't propose anything on these forums? want the answer? because you clearly didn't give a shit what I had to say until now. | |||
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#5
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I haven't PMd you because i'm not going to jump through hoops to hear your idea. Get it out in the light of day and there are more than a few reasonable people here who want to talk about it, in a group setting like this. Maybe we can refine it and improve it or point out things you didn't think about?
__________________
Shiftin Anout
Formerly of Tunare | ||
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#6
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Quote:
Humwawa, i'm not going thru your arguments as their flawed and i frankly don't think i have to. Reread what I wrote and you'll find your answers. I will answer the last one, though. The noobie shouldn't be forced to join a big guild because of a dumbass limitation to truly be in a raiding guild. Currently, this is the way it is. That isn't everquest, that's your version of everquest. | |||
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Last edited by Skope; 06-01-2011 at 04:38 PM..
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#7
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nou ur flawed lololol
Seriously? If that's as far as we can go, then so be it. And saying that a noobie shouldn't be expected to join a guild to raid is easily the most thoroughly, heartbreakingly innocent thing you've said yet. Maybe he should get his five other buddies he met in Crushbone in days of yore, ride their stardust ponies to the planar gates and crush the forces of evil with their camaraderie and good will. Are you serious? Best of luck in uniting the hordes, Skope Khan.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | ||
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#8
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Quote:
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#9
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does this mean i won?
I'd love to host an honest and open forum. Forum or not, though, unless the Nilbog/Rogean read and tell me to fuck off or digest some of what I've said it's all for nothing. | ||
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#10
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skope, shifts shouting aside, i really appreciate the time you put into your numerical outline near the top of this page, post 204.
i would like to hear your idea and i will PM you. also, i would like to share my initial impression on one aspect of your post. i'm kind of skeptical whenever you bring up the idea of recreating the classic spirit of raiding. while i think it is a noble goal and i would very much like to see it recreated or emulated as closely as possible, i believe that it is entirely impossible under all rule sets. this is because it is not dependent on the rule set at all, it is dependent on the player base, the goals of that player base and additionally the proportion of the player base that is looking to achieve experience A, B or C. (meaning the amount of players that want to get one thing out of the game relative to the amount of players looking to get something else out of the game). | ||
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