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  #191  
Old 11-09-2020, 07:13 PM
Gustoo Gustoo is offline
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This is a legitimate post and these non classic changes seem pretty dumb, since there are some rock solid exploits happening anyways.

And none of them are exploits just game features milked dry.

Don't know what to say

Add money back to the rogue guild smuggling quest in rivervale too geez I only did that quest during beta when multi boxing was allowed (ran 16 dudes back and forth for platinubs) but no one ever did it for money besides that one time.
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  #192  
Old 11-09-2020, 07:26 PM
loramin loramin is offline
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Simple fix: throw out all quest XP reductions/eliminations, across the board. Replace them with a simple (unclassic, but way more classic) limit: you can only get X% (10%? 20%?) of your XP from quests.

This solution requires very little programming for the devs: they just track your "XP from quests" in a separate DB table, and then when "XP from quests" > X% of your total XP, quests stop giving XP.

This addresses the devs' core concern: people in classic generally didn't level off bone chips! It also addresses any other possible quest XP "hack" anyone can ever invent: it doesn't matter how many accounts you have, how many items you save up ... you have to play the game and kill stuff (at least 100% - X% of the time).

But it does allow for normal players, playing classic EQ, to see their bar move when they turn-in the Crushbone Belts they earned in Crushbone.
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  #193  
Old 11-09-2020, 07:27 PM
loramin loramin is offline
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er "separate DB column"

(Damn un-editable RNF!)
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  #194  
Old 11-09-2020, 07:28 PM
conoutoftrol conoutoftrol is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Simple fix: throw out all quest XP reductions/eliminations, across the board. Replace them with a simple (unclassic, but way more classic) limit: you can only get X% (10%? 20%?) of your XP from quests.

This solution requires very little programming for the devs: they just track your "XP from quests" in a separate DB table, and then when "XP from quests" > X% of your total XP, quests stop giving XP.

This addresses the devs' core concern: people in classic generally didn't level off bone chips! It also addresses any other possible quest XP "hack" anyone can ever invent: it doesn't matter how many accounts you have, how many items you save up ... you have to play the game and kill stuff (at least 100% - X% of the time).

But it does allow for normal players, playing classic EQ, to see their bar move when they turn-in the Crushbone Belts they earned in Crushbone.
nice idea should pitch it for green 2.0
  #195  
Old 11-09-2020, 07:30 PM
White_knight White_knight is offline
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Kunark in 4 days?
  #196  
Old 11-09-2020, 07:54 PM
Ravager Ravager is offline
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Originally Posted by Woke Locc [You must be logged in to view images. Log in or Register.]
You should add in the time it took you to farm the scrolls
Can probably do a quick Fermi calculation to figure that out...


Not sure what a turn in of 4 scrolls will do on green at 54, but I did one turn in on my 54 Wizard on blue a few years ago, only got something like 1% (probably a little less) and decided quadding was much faster, granted, I wasn't buying scrolls.


Assuming he starts at level 51, since he's 1 kill away from a ding at Kunark drop, and each turn in is roughly 1%, maybe more for some levels, but certainly less for higher levels, he'll need 100 turn-ins each level for 9 levels. At 400 scrolls per level that comes to 3600 scrolls. Now the GM said something like 50 accounts were used. 3600/50=72 scrolls each account. Each character could only hold 4 scrolls. There are only 8 character slots, 72/8 averages 9 scrolls per character. Obviously, it's preferable to keep sets of 4 together just for ease of tracking and using, so there's definitely some corpsing going on.


Now I definitely could be wrong, I'm not sure what the turn-in exp rate on Green is for 51+ scrolls. But they don't know what it is either, so this is the math you have to assume...


Now that our rough estimate is figured, let's imagine the tremendous undertaking all of this would entail and then feel extreme pity...


If he's farming the scrolls himself, I would guess half hour to collect a set if you're in Paw as reasonable. Sometimes it'll go faster, sometimes slower, but this feels about right to me. He's not doing this. He's rich, he's buying his scrolls and also conscripting others to buy his scrolls. Even still, not all scrolls are for sale, and it takes time to /auction scrolls all day. So there's probably a combination of farming and buying.


I didn't time the run, but I feel like it's safe to say it takes 10 minutes to get from Qeynos to South Karana with SoW. He's probably bound at the Quest Mob, so it's just a gate back, but 10 minutes to get back is kind of a lot of time considering how many scrolls it's gonna take, even if my estimates are wayyyyy over what it'd actually take.


He can only carry 4 scrolls at a time.


So, this numbnuts spent the last 6 months running to SK, farming or buying 4 scrolls at a time (maybe for 5 minutes or an hour depending on how things are dropping and who's selling), gating back. Dropping the scrolls on the ground. Picking them up with a toon on another account. Either logging out or corpsing that toon. Running back to SK to do it again. And doing that on 50 accounts.


Then, the plan was to log on day 1 Kunark, hand in the 4 scrolls he has on hand. Log out to another toon. Drop the scrolls on the ground. Log back on. Pick them up. Turn them in. Log back out. Log back in. Loot a corpse. Drop the scrolls on the ground. Log out. Log in. Pick them up. Turn them in and repeat 900 times to possibly get to level 60.


This assumes he does it all legit without boxing and on his own. Maybe he has some demented minions to help him out and they're the suckers doing all the logging out and logging in. But that makes it even more ridiculous, because that means he's got a spreadsheet for all the toons with their login info and their inventories to give to other people to do all this for him.


Unless I'm missing something or my math is wrong, which both could be true, it seems really pathetic.
  #197  
Old 11-09-2020, 08:17 PM
7thGate 7thGate is offline
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Based on the XP rates listed on the wiki and the wiki XP per level table, I am going to guess you need about ~1000 scrolls to go from 51 to 60. That fits on 50 accounts. You definitely want someone to help you with this, it halves the number of login/logouts you need to perform and removes the problems with drop transferring.

I'm not really surprised people were doing this, as its the obvious go-to for "leveling" while the cap is still 50. Likewise, its not very surprising they blocked it.

I am a little more surprised they blocked all quest XP, but I was helping at least one person do research on XP awards for little done quests; he called the gnoll scroll nerf ahead of time, so there were definitely backup plans in motion that this also squelched.

It still would have been possible to execute this the day before Kunark dropped and repeatedly corpse yourself, then hire clerics to 90% rez you to 60 after it dropped. It would run the risk of Rogean doing something silly like disabling rezzing in qeynos though, which would be brutal.
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  #198  
Old 11-09-2020, 08:27 PM
BiG SiP BiG SiP is offline
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too much armchair elf theory dissertation posts
  #199  
Old 11-09-2020, 08:31 PM
7thGate 7thGate is offline
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I love a good elf dissertation though. Definitely my favorite part of the game.
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  #200  
Old 11-09-2020, 08:32 PM
Castle2.0 Castle2.0 is offline
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The "50+ accounts" was a comment from Khikik who, I don't believe, knows how many accounts there actually are. I can just say it's technically accurate because he kept the "+" in the statement, but not actually close to the number.

I'll have to show you all how it was done. ETA ~26 days [You must be logged in to view images. Log in or Register.]
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