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#191
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__________________
Bob the Broker
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#192
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#193
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Summary ogre argument so far: 1) Troll/Iksar is the best race when not taking hits. 2) Ogre is the best race when taking hits. 4) Therefore Ogre is the best race. | |||
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#194
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![]() I just dinged 30 on my ogre shaman, compared to barb.. and GOD DAMN this shit is a pain in the ass to buy spells and sell loot for plat.. I mean, god damn the troll Sham guild leader killed me while i was going to train! lol
One thing I noticed was while doing some soloing was I was waiting for the mob to run up and hit me, before I began casting root. Thats a side effect of the barb sham.. soon, I started casting root as the mob was running at me, he'd hit me halfway through cast, AND ID CONTINUE CASTING LOL thats pretty cool -______________- [You must be logged in to view images. Log in or Register.] | ||
Last edited by iruinedyourday; 04-07-2015 at 01:40 AM..
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#195
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#196
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yes of course you can be pushed to interrupt spells but when what I've been fighting SO FAR, it is how i described. I'm not playing imaginary eq in my head here. mob runs at me to attack, it hits me, I haven't been interrupted. fact. on barb did that same exact thing with the exact same mobs cause me to get interrupted? yes. is the strategy different, and in this particular case nice? absolutely. will a mob push me in the future? duh. | |||
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#197
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![]() I pull with slow if I care, or I nuke if I don't. Then I time the next spell for after the initial hit which that hit usually falls in the cool down spot.
Some people like to play the game on Hard mode instead of meh, I want it to be easy and not worry about timing. | ||
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#198
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![]() Troll shaman with inn click necklace-
Being able to control runners in tight dungeons/packed mobs without having to root and take the extra hits from lvl 15 till forever equals = XP saved (from add deaths) or time/mana over the coarse of your entire playing time. If you're a smart solo'r it's not even a argument. /thread. I'll get the lights | ||
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#199
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#200
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![]() No-one is saying which race you HAVE to be or even basing decisions on the hardest things in game, simply that if you're min/maxing (what this question is all about) you should min/max for difficult situations, i.e. being hit by multiple or hard-hitting mobs for whatever reason (breaking camps, root breaks, trains, difficult solo mobs), not for easy situations (being able to cast 1 more Talisman of Kragg every 10 minutes while buffing a raid).
__________________
Wazzock - Ogre Warrior
Pillock - Iksar Monk Urgh - Troll Shadowknight Twerp - Ogre Shaman Numpty - Halfling Warrior Tosser - Gnome Enchanter | ||
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