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#1
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who cares about whether class R gets 5 or 10% more or fewer targets or whatever. The point is to make the game FUN.
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#2
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Quote:
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Last edited by iruinedyourday; 10-28-2014 at 10:42 PM..
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#4
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Well there is a couple of major problems and some proposed fixes from myself.
1st major problem. -GM's Are Slaves to the FFA and allocated Lawyering bitch-fest for all boss mobs. They obviously hate it and are not in favor of anything that involves them. We all know they rather talk to little johnny about getting that virtual cat out of the tree. 2nd Major problem -Rules Rules Rules We, (the raiding players) and GM's all carry grand library volumes of RULES.. FFS.. this is a game right? Proposed Solution/points, (bits for the whole package). 1st point Code the rules, (no GM's needed = happy GM's) If you work out how many man hours of effort have been put into the bitch fests that have been serviced by GM's. A whole new EQ mud could have been written. -suggested ideas for the code. 1: all boss mobs that are contested over before they spawn. Sample the zone. (who) 2: an additional agro sample is taken, ( larger radius), EG: trakanon's sample takes the whole room area, (apply the check for guild tags, and non guild tags). Apply rules decided on and DC the players that fail the rules, (remember them for 1 hour). 3: Boss mob spawns.. ( say an FFA one ) Ensure FFA mobs have a different colour name tag a player engages *(Apply check for the player (guild tag.. non tag), *(apply room area check (( is there enough guild players in my room area check?)) apply rules against that player and guild tag.. if not DC the player'(s) in the list .. and announce banished .. blaa blaa.. # say a 2nd raid force is in / outside the room waiting for a chance.. they all file in and engage. checks as above... and pass.. raid mob does the usual announce. .. fights and dies horribly.. 2nd Point Change all allocated mobs to be 24 hours before it goes FFA. Ensure FFA mobs have a different colour name tag This will solve the bitching to the gm's as they will say "GAF", ("give a FFF" it is programmed and I don't care.. now where is little johnny and his virtual cat) so play and put up with it.. | ||
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#5
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that's why i don't raid here poop socking not fun guys
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#7
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Holy crap, you guys are nuts. How can you keep discussing the same unsolveable shit over and over? Reminds me of Congress. Keep calm and post on, though.
__________________
The Ancient Ranger
Awake again. | ||
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#8
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C/C/R would solve this. If the real problem here is overlap, I don't see why Class-R would be unhappy about this.
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#9
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solid write-up Dald
and I agree, the bag limit thing is something Class R could compromise to help Class C benefit more from a rule set like this I dont think unlimited bag limit is the way to go, but 4 mob limit ( doubling the current ) would be something I think R could get behind | ||
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#10
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But, but, I thought class R is supposed to get all the mobs? Isn't this CustomEZP99. You guys are the biggest bunch the crybabies. Then you get Taken in here coth duck socking 40+ strong and saying they aren't prepared for Class C. What a joke and a half. | ||
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Last edited by Clark; 10-29-2014 at 10:05 AM..
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