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#1
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![]() definitely needs that shift if you wanna get it closer to classic; the amount of resists you see at like 100-120+ should be enough to convince any caster not to try and cast any of these 0 modifier or -10 modifier nukes on you
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#2
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![]() Ya 140 should be like you're making small hits if anything per cast with most being full resists on the DD lines.
I guess once we nail down direct damage/dot lines, we can test stuff like mez/blind/stuns and let you know. Not sure what is tied to the other behind the scenes. An NPC we can hail on beta to full our hp/mana would be insanely nice to have for all this and probably the minimum we'd ask [You must be logged in to view images. Log in or Register.] | ||
Last edited by Nirgon; 08-12-2014 at 02:29 PM..
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#3
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![]() tested draught of fire (-10 resist mod) at 208 fire resist, 460 is max hit
460 full resist 363 439 261 460 full resist 92 460 full resist 460 265 312 full resist | ||
#4
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![]() can we try one of the lower models? I think after the draught tests it's safe these spells are hitting to hard
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#5
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![]() Quote:
Its not just constant changes, there are a few equation changes too. Will work on getting changes pushed to svn later after i do a little testing. H
__________________
Haynar <Millennial Snowflake Utopia>
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#6
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![]() ^ No, a full resist on a direct damage spell (with no resist mod) from an even con target at 248 fire resist should be the most common thing that happens.
You should have to dispel and debuff a fully resist geared target accordingly to damage them. This makes the risk vs reward good (hi everquest) both ways with item loot. If you are confident enough to wear a froglok crown/diamond resist ring? Good. You are risking (something easy to get tbh) for that reward in pvp. If any arguments arise that try to make it seem "impossible" to harm other players, I am happy to provide strategic details in private [You must be logged in to view images. Log in or Register.]. Minds have been rotted by the current "everything is a lure spell" system. What WILL be impossible is to just spam lava bolt or whatever on someone fully buffed in a resist suit without dispelling them and/or debuffing them. Item loot is also good to alleviate the "everyone running around in full resist gear at no risk" issue (h8d this about Sullon/non item loot pvp servers... but they were teams so o well). Item loot is also fun, provided you don't have a nervous break down over losing a 9mr necklace or froglok crown (which can't be looted if the killer already has one..). It keeps people logging in and camps contested. People logging in is good, contested areas to seek pvp outside of 50 people waiting on a raid mob spawn is also good. | ||
Last edited by Nirgon; 08-12-2014 at 04:08 PM..
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#7
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![]() Quote:
Damage-wise? Practically nothing. The difference is that in the former case, spells like shock of lightning that were used to interrupt will still have an effect (hi strategy that nirgon is always talking about but doesn't seem to understand) instead of being resisted so often that it's stupid to even think of casting it. Quote:
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#8
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![]() nirgon has already stated numerous times there will be outlying spells that have their own unique effects, like shock of lightning, and shouldn't fall under the general resist code
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#9
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![]() Unless Nirgon is Haynar, then anything he claims is irrelevant.
And Nirgon's not gonna be the one who has to chase down all these exceptions and then spend time cluttering up the codebase with special-case PvP-only rules for all of them just to preserve this artificially classic resist system that's in the works. | ||
Last edited by Technique; 08-12-2014 at 04:58 PM..
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#10
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![]() Quote:
I was told that there would never be blue sparkle emitters on 39+ caster buffing... I was told bolts would never work/change... I was told invis pulling could never be fixed... I was told the devs have no control over the software they are working with here... I've been told a lot of things over my nearly 4 years posting in the bugs section on this account. Guess how much I listen to naysayers? I have absolutely 0 control over what goes in. I can only share my experiences playing with the devs. I think from that they are able to put in what they feel is the "closest to classic" thing they can implement... and whatever is patched in I feel like hits the nail on the head pretty hard. Where the many others in the community and I differ is understanding how this process is going to work. After a change goes in, we need to look around for odds and ends that need to be addressed after a huge mechanical change goes in and constructively report that information, and hopefully they can take care of that too. What I see happening is that usually something that wasn't even working before is implemented and there's some strange behaviors/unintended things that happen as a result. This is just going to happen and is a given for any major change. Instead of using these outliers as an excuse to tear everything down, I'd suggest reporting your findings as specifically as possible. What's even better is Haynar has been all over the bugs section knocking out crazy shit that's been untouched for years. And to be quite honest? He's been super interactive and responsive, I suspect because he takes a lot of pride in his efforts. To that end, if you scum up the Holy of Holies (bugs section).. he is probably going to put you on ignore or worse you may discourage him from wanting to help... which puts us back to... guess where. There's going to be things to resolve after these changes go in, and I'll do my best to test every single spell on the beta cuz I'm a big classic junkies/sucker. Much moreso than that, there is going to be quite a large play style adjustment for people who aren't familiar with how things SHOULD work... I might be a huge classic junkie, sucker and coach to anyone thinking about quitting as a result.. if yer a good pal 2 me [You must be logged in to view images. Log in or Register.]. - From the desk of Dr. Nirgon DDS, dictated but not read PS: I guess if your hope was that they couldn't change/fix things to make them classic here and you liked the broken mechanics.... that hope is beginning to wane.. and you better start hoping for classic EQ... cuz it looks like its comin'. | |||
Last edited by Nirgon; 08-12-2014 at 05:04 PM..
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