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Old 11-15-2014, 12:50 PM
SamwiseRed SamwiseRed is offline
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so this been broke for this long?

just came back a few days ago. a ton more resists for my roots lately but didnt think it was a big deal til I was getting a WD resist per hour.

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dat aint right.

as for the off topic necro dispelling shit. buff stacking still isnt classic on this server. i cant find my old post but when you get buffed, it should always go on the first empty slot even if you already have that buff.

example:
[] empty
[] empty
[] skin like nerd
[] sow

someone casts sow on you and lands, it should look like this
[] sow
[] empty
[] skin like nerd
[]empty

worked like this on eq mac. i remember it this way in classic. I have screenshot proof somewhere but cant find. anyways bump.
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  #2  
Old 11-15-2014, 08:01 PM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
so this been broke for this long?

just came back a few days ago. a ton more resists for my roots lately but didnt think it was a big deal til I was getting a WD resist per hour.

[You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]

dat aint right.

as for the off topic necro dispelling shit. buff stacking still isnt classic on this server. i cant find my old post but when you get buffed, it should always go on the first empty slot even if you already have that buff.

example:
[] empty
[] empty
[] skin like nerd
[] sow

someone casts sow on you and lands, it should look like this
[] sow
[] empty
[] skin like nerd
[]empty

worked like this on eq mac. i remember it this way in classic. I have screenshot proof somewhere but cant find. anyways bump.
Haynar has already mentioned next patch should fix spells with a -neg resist modifier like Winged Death to not be resisted. The last patch broke some things in regards to -neg resist modifiers. So this should be fixed.
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  #3  
Old 08-12-2019, 05:24 PM
Sunderfury Sunderfury is offline
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Moving to resolved due to age and the amount of patches since 'last patch', other data was sporadically listed throughout the thread. Can create any new/consolidated threads from the data to make it easier to interpret from the dev team.
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