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  #1  
Old 02-27-2014, 04:58 AM
Volkier Volkier is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Full agreement there, the faction hits just from being in the vicinity is silly and broken to the extreme. I assume the final line of your post is not directed at me since I've not made such a claim.

Danth
Not at all. Just at the numerous people who go on about how "this was classic - suck it up", when it wasn't [You must be logged in to view images. Log in or Register.]

EDIT:
Point is - the faction hit is proof that Sitting generates aggro by itself, instead of being the correct mechanic as to where it boosts the existing aggro of a player.
Last edited by Volkier; 02-27-2014 at 06:22 AM..
  #2  
Old 02-27-2014, 01:47 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Volkier [You must be logged in to view images. Log in or Register.]
Not at all. Just at the numerous people who go on about how "this was classic - suck it up", when it wasn't [You must be logged in to view images. Log in or Register.]

EDIT:
Point is - the faction hit is proof that Sitting generates aggro by itself, instead of being the correct mechanic as to where it boosts the existing aggro of a player.
I think the problem is the way they're using proximity aggro. Instead of being added to the 'awareness' list they're being added to the normal hate list. The awareness list should mean the mob is aware of that person and will go murder them as soon as he's done murdering his current target.

Who is actively being pummeled still matters who has the higher number regardless of which list they're on, so a sitting player who is on the awareness list can still have a higher amount of hate than someone who threw a dagger at the mob and missed. The sitter shouldn't receive faction hits if they didn't do anything else.

Faction hits should only be given if the person took a negative action against the mob (either assisting a player fighting the mob, or fighting the mob yourself).
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  #3  
Old 02-27-2014, 03:28 AM
Quineloe Quineloe is offline
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taunting isn't guaranteed, but if the taunt is on top of the hate list, but a caster is just below and then sits down, is he moved above the warrior on the hate list? Or is he still second, and therefore taunt cannot work?
  #4  
Old 02-27-2014, 01:48 PM
Nirgon Nirgon is offline
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Everything about my experience last night was very classic as far as sit and proximity aggro.

I think we need the faction hits removed from indirect hate, though.

Getting used to it after having played so much P99 EQ without it took just a little adjusting.

I hope pet aggro fixes are next!
  #5  
Old 02-27-2014, 02:12 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I think we need the faction hits removed from indirect hate, though.
I laughed out loud last night when I got summoned by a 95% mob in south purely because of sit aggro, heh [You must be logged in to view images. Log in or Register.]
  #6  
Old 02-28-2014, 09:51 AM
Yoite Yoite is offline
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Nirgon plenty of people have posted evidence via links from 99 era showing that sit agro is not correct. If you really think its correct why dont you post some evidence proving so?
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  #7  
Old 02-28-2014, 10:00 AM
casdegere casdegere is offline
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Is this still a question at this point? There is definitely a separation between live and P1999 as far as Sit agro and faction hits.
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  #8  
Old 02-28-2014, 10:06 AM
Colga Colga is offline
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Over the past couple of days, I have made some errant pulls and informed my party to just let me die (warrior so no FD). So the party does nothing, and the mobs will run to them if they're sitting down.

This definitely isn't right since the party shouldn't even be on the agro table. Example, I was pulling an Orc Centurion from the tents in CB to my party at the bridge by trainer hill, and accidently grabbed 3 legos. I died at the tents, and the pull ran all the way around by the cabin to the bridge to kill my party who was just sitting down.

I didn't start playing EQ until Dec 99 so maybe this was "classic" for March 99, but it sure as hell isn't Kunark mechanics. I had to play ghetto monk many times when I would screw up a pull in KC/Seb.
  #9  
Old 02-28-2014, 02:07 PM
Swish Swish is offline
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Quote:
Originally Posted by Colga [You must be logged in to view images. Log in or Register.]
Over the past couple of days, I have made some errant pulls and informed my party to just let me die (warrior so no FD). So the party does nothing, and the mobs will run to them if they're sitting down.

This definitely isn't right since the party shouldn't even be on the agro table. Example, I was pulling an Orc Centurion from the tents in CB to my party at the bridge by trainer hill, and accidently grabbed 3 legos. I died at the tents, and the pull ran all the way around by the cabin to the bridge to kill my party who was just sitting down.
Seems fishy to me. I took a faction hit the day after the supposed fix from just sitting near drolvargs being killed in KC (ungrouped). For those preserving their faction that'll sting if it happens too often. Maybe something got patched in but sit aggro still needs a tweak :s

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  #10  
Old 02-28-2014, 02:26 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Seems fishy to me. I took a faction hit the day after the supposed fix from just sitting near drolvargs being killed in KC (ungrouped). For those preserving their faction that'll sting if it happens too often. Maybe something got patched in but sit aggro still needs a tweak :s

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Iirc that should happen if you sit around max-kos NPC's. You get added to their agro list as a result of being close regardless of whether you engage. It's broken if you get added to the agro list when the mob is non-kos to you.
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