![]() |
|
#1
|
|||
|
![]() Derubael,
What's wrong with leaving it the same, and incentivizing grouping by adding a bonus? People will still prefer to group but they don't have to rely on them if there are not enough people. The people who level quickly are the ones who already have toons on this server and are twinked.. The only ones that will be hurt by it are actual newbies who don't have the same thing. Also, if other people have valid points, why are you only personally thanking people that agree with your propos? | ||
Last edited by dreama1; 02-17-2014 at 06:19 PM..
|
|
#2
|
||||
|
![]() Quote:
| |||
|
#3
|
|||
|
![]() Finally had time to read through the thread. Derubael i agree with you on the ooc part.
But the xp bonus is needed to stay in... it may not need to be all the way up at 400 % or whatever you say its at atm. But when the server is this top heavy, despite it being far from classic, then the game in fact doesnt start until 52. And we need to bring new players up there. In an ideal world, your arguments for removing the xp bonus are valid, but this server is far from ideal. 95 % of the server pop is 51 or higher, i even think fearie made it past 50. And I dont think it will help us to drag out the pain before new players can interact with the others. Its a multiplayer game, even more than blue server is imho. I like a couple of the other ideas proposed, mostly hotzones, giving the few lowbies an increased chance to meet would help. There is a good chance though that any hotzone will be unrest 2.0, ei. the place where all the lvl 20 rogues with epics are camped. I strongly disagree that it has to get worse before it can get better, it WAS much worse and it has been alot better. Since i was running around on eurotime with 3-4 others on the entire server we re up to 10-20 times as many. Ride some of the good things that helped us get back up there instead of butchering them... we do not want single digits again. Also, Stasis, you re too angry calm the fuck down. Wouldnt matter if you gave people the recipe for eternal life or the cure for cancer, but when its delivered with so much anger, noones gonna read it.
__________________
Ruban Poodlehumper
Cleric of Ak'anon also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin. | ||
|
#5
|
|||
|
![]() -+4 lvl rng is going in???
| ||
|
#6
|
|||
|
![]() None of these are confirmed, it's my personal viewpoint until someone else on the staff chimes in.
| ||
|
#7
|
|||
|
![]() Once all of Alecta's core mechanics are fixed then engage in social experimentation, I think they only sure-fire improvement spoken of thus far would be +/- 4.
If you want to implement grouping bonuses and removal of global, do so upon launch of a new red server, be it teams of ffa. THAT makes sense. Crippling this already limping horse makes none. I'm no p99 historian, so correct me if I'm wrong but wasn't the population like 25 people without exp bonuses and global ooc, and a series of changes were implemented which brought said bonuses, communication, YT among other things which brings us to our current 100-200 pop? Why would removing these things help? | ||
|
#8
|
|||
|
![]() mite as well turn off red box if xp nerf happens
| ||
|
#9
|
|||
|
![]() when alecta says 'done!' start a seperate red server with
+/- 4 group bonuses global ooc viewable for 46+ if ffa or not if teams item loot give places like runnyeye a zem profit. | ||
|
#10
|
|||
|
![]() People say mean things on the forums a lot. Can we disable this as well? It deters a lot of new players from sticking around.
| ||
|
![]() |
|
|