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  #1  
Old 07-28-2013, 10:44 PM
Faerie Faerie is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
Indeed good and evil is all a matter of perspective and there is not much that can be considered wholey one or the other...

Sacrifice... both good and evil versions
Loyalty... both good and evil versions
Mercy... lol (how many times have you seen mercy end in great evil in tragedies and drama?) (Or RL for that matter =/)
Love...

Everything has its positive and negative attributes and can be altruistic or vile.

Even hatred and vengeance. Its peoples irreconciliation of these attributes that leads to bad things.
We could talk pseudophilosophy until everything is literally meaningless (I've done it a bunch, can be fun), but SZ teams are the only ones that really make the most sense. VZ teams could be awesome too, but 4 is kinda pushing it with our population.
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  #2  
Old 07-28-2013, 10:46 PM
runlvlzero runlvlzero is offline
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Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
We could talk pseudophilosophy until everything is literally meaningless (I've done it a bunch, can be fun), but SZ teams are the only ones that really make the most sense. VZ teams could be awesome too, but 4 is kinda pushing it with our population.
Agreed
  #3  
Old 07-28-2013, 10:35 PM
Bazia Bazia is offline
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pras teams and pras wipe

rogean has smiled upon us again
  #4  
Old 07-28-2013, 10:35 PM
Tradesonred Tradesonred is offline
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Are we really speculating that server might get rebooted?

Heres my dream server:

- FFA 4 levels, at all levels.

- Item loot, one item, no weapons or slot at the bottom, only the stuff thats unbagged.

- No xp loss

- One time dev effort to automatize an event like the halloween event of 2001 on Rallos where people are allowed to loot no drop gear to offset the harshness of item loot. Once its done, it can be turned on by a GM at will i assume.

- A little more effort would be to patch in a set of moderatly powerful no drop gear in a couple of events over the map. One low tier, say level 15 ish mobs, One mid tier, say level 30-35ish mobs and maybe top tier, 50ish, but maybe raid loot covers that.

-------

If devs still think item loot would be too harsh, second best option to me would be to patch in a voluntary system of flagging for people who want to add spice to their pvp. Like you hail a NPC, it flags you for a week, you are not able to unflag yourself for a week. You can now loot and be looted by other people who also flagged themselves. DMG % must be attained by flagged characters before looting is allowed, to prevent exploiting. To be tweaked by people with more experience in EQ than me.
  #5  
Old 07-28-2013, 10:36 PM
Rikimeru Rikimeru is offline
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2 teams
  #6  
Old 07-28-2013, 10:37 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Rikimeru [You must be logged in to view images. Log in or Register.]
2 teams
bitch better not join nilly this time.
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  #7  
Old 07-28-2013, 10:40 PM
Junkman Junkman is offline
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wtf scrolled through all this and not one gm response DISAPPOINTED
  #8  
Old 07-28-2013, 10:41 PM
Giovanni Giovanni is offline
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Nizzar has already stated that he would go evil.

I will go neutral (if 3 teams) or neutral/good (if two teams).
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Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
  #9  
Old 07-28-2013, 10:47 PM
Mittens Romney Mittens Romney is offline
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I think teams would be fun if there was no level limit to who you could attack. Otherwise OOR healing would be a major problem.
I like the idea of zone control fights and raiding an enemy teams home towns. Pvp battles at the end game for raid mobs would be massive.
There would be a huge problem with trains. Unless there was a constant GM presence on the server having rules against anything other than hacking/boxing would wreck a lot of the fun because everyone would cry about soandso training and no one enforcing the rules.
  #10  
Old 07-28-2013, 10:53 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Mittens Romney [You must be logged in to view images. Log in or Register.]
I think teams would be fun if there was no level limit to who you could attack. Otherwise OOR healing would be a major problem.
I like the idea of zone control fights and raiding an enemy teams home towns. Pvp battles at the end game for raid mobs would be massive.
There would be a huge problem with trains. Unless there was a constant GM presence on the server having rules against anything other than hacking/boxing would wreck a lot of the fun because everyone would cry about soandso training and no one enforcing the rules.
This was totally fun in WoW, before they patched in battlegrounds. It ranks on my top5 MMO experience, when we sat 50 hordes in Kings room in Undead city, defeding it against about 100 alliance players trying to gank him.

Also enjoyed a Dalaran raid (an alliance city) where 10 warlocks ported us at the bottom of a pool, where we had all been waterbreathed first. We came out of the pool like 40 of us Braveheart style AHHHHHHHHHHH!!!!

I could totally see a custom raid boss spawning inside a city for an event. But you could also do this on a FFA server.

It would not take much to design events, in my mind, that would create loads of fun for players, making them tear other to pieces for hours on end. Just design the event once, and then just have a GM flip the switch once in a while.

At least i assume its that easy, maybe its not.
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