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  #191  
Old 05-22-2013, 03:18 PM
nilbog nilbog is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
And stayed in for well over a month now with you admitting that it favors a particular set of players on here.

Nilbog, it isn't even remotely fair yet that's what you're asking us to deal with. It's also the exact opposite of what we thought we'd see. It's still going to be here in 10 minutes and will likely still be here two weeks from now.
? I was showing you that it wasn't intentional to begin with, and therefore likely not something I agreed upon.

I still want to progress with simulated patch day respawns and fte shouts. If that doesn't improve the scene, then we can try something else.

It is interesting to note that the pvp server is currently requesting a variance system because one guild kills targets in off time where fewer people can be online. Even though there's a system in place (pvp) that resolves multi-guild poopsocking, the grass is always greener.
  #192  
Old 05-22-2013, 03:25 PM
nilbog nilbog is offline
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Originally Posted by Enslaved [You must be logged in to view images. Log in or Register.]
Are we allowed to ask what happened to this or will Sirken forumban us all instantly while furiously self-manipulating to enhance his illicit pleasure at the act?
I'm still on board with this. There will be content parts and source parts necessary.. and I'm ready to start with mine. I think adding the extra, random raid target chance per week would help a lot.. and fill the gaps of missing npcs over the past 2 years. I have heard people claim it will flood the server with loot, but I don't agree with them; it means raids which can kill the target will get loot. We've been making great progress with Velious which will also help alleviate the issue.
  #193  
Old 05-22-2013, 03:29 PM
Splorf22 Splorf22 is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I'm still on board with this. There will be content parts and source parts necessary.. and I'm ready to start with mine. I think adding the extra, random raid target chance per week would help a lot.. and fill the gaps of missing npcs over the past 2 years. I have heard people claim it will flood the server with loot, but I don't agree with them; it means raids which can kill the target will get loot. We've been making great progress with Velious which will also help alleviate the issue.
The biggest thing this project needs is another source developer. It's been 8 months since that original post. I have nothing against Rogean and Kanras for putting limited time into 1999, but surely we can find someone who is interested.
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  #194  
Old 05-22-2013, 03:41 PM
Skope Skope is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
? I was showing you that it wasn't intentional to begin with, and therefore likely not something I agreed upon.
Sorry, then replace "agreed upon" with "indifference even though you admit that it's a shitty idea." Either way it's dumb and it's still here.

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I still want to progress with simulated patch day respawns and fte shouts. If that doesn't improve the scene, then we can try something else.

It is interesting to note that the pvp server is currently requesting a variance system because one guild kills targets in off time where fewer people can be online. Even though there's a system in place (pvp) that resolves multi-guild poopsocking, the grass is always greener.
And that's still a massive improvement over the current system.

Nilbog, you guys had alter the way NPCs behave to keep people from using M+KB recorders just to maintain this horrible FTE/poopsock system we have. Couple that with the added variance that we're having to deal with (on top of dealing with this crap variance for three years), I think you can understand the frustration here.

I know you're level-headed and you're looking out for everyone here, but recently things have gone awry more than usual. Additional variance is added, Sirken makes dumb posts claiming that you can either join the zerg or don't bother (truer words never spoken), and you're going so far as to change the behavior of NPCs to address problems that can easily be solved via a much-needed raid scene makeoever.

When variance was added, people were barking from rooftops (I told you so?) that it would be abused via SEQ. A year later that was proven true more. Now you're forced to deviate even further from classic to placate and pander to these same idiots who've found newer toys. Why contort even further when you can knock out two birds with one stone and bring it back towards something more classic?

Honestly, I just don't get it.
Last edited by Skope; 05-22-2013 at 03:44 PM..
  #195  
Old 05-22-2013, 03:44 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Sorry, then replace "agreed upon" with "indifference even though you admit that it's a shitty idea." Either way it's dumb and it's still here.



And that's still a massive improvement over the current system.

Nilbog, you guys had alter the way NPCs behave to keep people from using M+KB recorders just to maintain this horrible FTE/poopsock system we have. Couple that with the added variance that we're having to deal with (on top of dealing with this crap variance for three years), I think you can understand the frustration here.

I know you're level-headed and you're looking out for everyone here, but recently things have gone awry more than usual. Additional variance is added, Sirken makes dumb posts claiming that you can either join the zerg or don't bother (truer words never spoken), and you're going so far as to change the behavior of NPCs to address problems that can easily be solved via a raid scene makeoever.

When variance was added, people were barking from rooftops (I told you so?) that it would be abused via SEQ. A year later that was proven true. Now you're forced to deviate even further from classic to placate and pander to these same idiots who've found newer toys. Why contort even further when you can knock out two birds with one stone and bring it back towards something more classic?

Honestly, I just don't get it.
not sure what you expect sirken to say. he said if other guilds joined up they could compete against tmo or fe for mobs. everquest has always rewarded the guilds that put in the most time, mobilized fastest, had refined strats, etc up until they went with instances. not sure why people expect different outcomes here.
  #196  
Old 05-22-2013, 03:45 PM
arsenalpow arsenalpow is offline
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Thanks for chiming in Nilbog.
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  #197  
Old 05-22-2013, 03:48 PM
Skope Skope is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
not sure what you expect sirken to say. he said if other guilds joined up they could compete against tmo or fe for mobs. everquest has always rewarded the guilds that put in the most time, mobilized fastest, had refined strats, etc up until they went with instances. not sure why people expect different outcomes here.
That favors them with non-classic mechanics and P99-specific problems.

If things were remotely close to classic EQ you wouldn't have nearly as many people complaining nor would a post like Sirken's seem so idiotic.

And, as Chest said, thanks for chiming in with some feedback, Nilbog. It does mean a lot.
  #198  
Old 05-22-2013, 03:48 PM
Agatha Agatha is offline
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was going to post something but then i erased it cause it doesn't matter, heres a cute duck.

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  #199  
Old 05-22-2013, 03:51 PM
rsloans84 rsloans84 is offline
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U dont have to raid just stay outta the drama
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  #200  
Old 05-22-2013, 03:56 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
That favors them with non-classic mechanics and P99-specific problems.

If things were remotely close to classic EQ you wouldn't have nearly as many people complaining nor would a post like Sirken's seem so idiotic.

And, as Chest said, thanks for chiming in with some feedback, Nilbog. It does mean a lot.
classic didn't have stagnant content for years on end...

also variance is as much a pain for tmo/fe as it is for anyone else. pretty sure even though you insinuate it helps us both of our guilds would gladly see it gone.
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