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Old 06-13-2013, 04:29 AM
Phats Phats is offline
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Originally Posted by Faerie Blossom [You must be logged in to view images. Log in or Register.]
Why is no one else excited about the prospect of the proposed pvp changes coming with this patch?
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Not true sir. Undead that had only been proximity agro'd would switch targets to whichever KOS & non-IVU player in agro range they were closest to (well, actually, they would start with any sitting chars in agro range, sit agro was a bitch.) Spectres in Oasis that were trained past other players (with proximity agro only) would happily gib a player, or two, or six, or twenty, and then resume chasing the player that had trained them if still in the zone. Because of that you could often tell when it was a deliberate train in Oasis, tho the guides (and some GMs) seemed just as clueless as the newbs who got slaughtered. Classic undead agro also made Unrest on live a lot more dangerous than it is on this server.
This right here. Could not say it better myself. Now to find some wayback confirming this.
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Old 06-13-2013, 08:44 AM
Messianic Messianic is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Not true sir. Undead that had only been proximity agro'd would switch targets to whichever KOS & non-IVU player in agro range they were closest to (well, actually, they would start with any sitting chars in agro range, sit agro was a bitch.) Spectres in Oasis that were trained past other players (with proximity agro only) would happily gib a player, or two, or six, or twenty, and then resume chasing the player that had trained them if still in the zone. Because of that you could often tell when it was a deliberate train in Oasis, tho the guides (and some GMs) seemed just as clueless as the newbs who got slaughtered. Classic undead agro also made Unrest on live a lot more dangerous than it is on this server.
This is accurate. If you merely proximity aggro'd undead - i.e. you didn't debuff or damage them - and ran them into another player, they would attack that player.

I'm going out on a limb on this one, but I remember it was also true with certain weird classes of mobs that were KOS to all - such as sand giants, cyclops, I *think* griffins were also a part of this, etc. It wasn't the case with bears, wolves, guards, etc...
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #3  
Old 06-13-2013, 02:09 PM
nilbog nilbog is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Not true sir. Undead that had only been proximity agro'd would switch targets to whichever KOS & non-IVU player in agro range they were closest to (well, actually, they would start with any sitting chars in agro range, sit agro was a bitch.) Spectres in Oasis that were trained past other players (with proximity agro only) would happily gib a player, or two, or six, or twenty, and then resume chasing the player that had trained them if still in the zone. Because of that you could often tell when it was a deliberate train in Oasis, tho the guides (and some GMs) seemed just as clueless as the newbs who got slaughtered. Classic undead agro also made Unrest on live a lot more dangerous than it is on this server.
Scientist kanras is working on undead aggro mechanics.

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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I've only been able to get 1 or MAYBE 2 up at a time here.

Betta check ya'lls spawn tables, that shit is classic right there.
Code:
select count(sp2.id) from npc_types npt left join spawnentry spt on (spt.npcid=npt.id) left join spawn2 sp2 on (sp2.spawngroupid=spt.spawngroupid) where sp2.zone = 'oasis' and spt.chance > '0' and npt.name like '%sand_giant%'
34. Kill more mobs noobs.
  #4  
Old 06-12-2013, 07:56 PM
Gustoo Gustoo is offline
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Where is the sweet info regarding things like racial hide found? It doesn't make sense that racial hide doesn't work versus undead, when rogue hide does. I don't remember from live because I never used hide back then.

Just wanna see what other harmful changes are going to be implemented way late game here =/
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  #5  
Old 06-12-2013, 08:01 PM
Nirgon Nirgon is offline
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Unfortunately not everything that worked a certain way or another is logged :/.

But I know my dark elf hide would hide me from players (occasionally, more like rarely) whereas the rogue version worked very consistently and at a certain point let them sneak around vs some of the mobs in plane of hate.
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Old 06-12-2013, 08:19 PM
kaev kaev is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Where is the sweet info regarding things like racial hide found? It doesn't make sense that racial hide doesn't work versus undead, when rogue hide does. I don't remember from live because I never used hide back then.

Just wanna see what other harmful changes are going to be implemented way late game here =/
Racial hide did not work vs. undead, that was a rogue class special and it will be a good correction. My live wood-elf ranger, hunting wisps in WC at a level lower than ranger class gets hide, learned to look and see if a skel was pathing his direction before hiding to meditate or whatever after getting killed a couple times despite having verified that hide had worked (by conning a live mob.) I was very surprised when I found that non-rogue hide works vs. undead here (and I have exploited the hell out of it, of course.)
  #7  
Old 06-12-2013, 08:22 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
I was very surprised when I found that non-rogue hide works vs. undead here (and I have exploited the hell out of it, of course.)
^
  #8  
Old 06-13-2013, 12:19 AM
Nirgon Nirgon is offline
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Now... why is it that dragon aoe's like Quarm's go through walls on EQ Mac but Vox/Naggy breaths are blocked by them here?

I remember getting feared by Vox in Kunark pre 52 cap from down the ramp unless I was way OOR.
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Old 06-13-2013, 02:29 AM
pasi pasi is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Now... why is it that dragon aoe's like Quarm's go through walls on EQ Mac but Vox/Naggy breaths are blocked by them here?

I remember getting feared by Vox in Kunark pre 52 cap from down the ramp unless I was way OOR.
AFAIK, AOEs were always blocked by walls provided the dragon/npc was not in line of sight. I don't know of any guilds that did not wall Aaryonar or Ventani.

Quarm is a funny example since we bone melted/ignite bones/chill bones our first dozen kills of him so that his AOEs would hit significantly less people due to smaller hitbox/walls. I haven't played EQMac, but I remember people thinking his AOEs were unavoidable until we fought him as a skeleton. Maybe this had to do with the shrinking of the hitbox?

People who got feared from Vox down the ramp were generally behind the door boulder, I think?

Kinda drunk and forumquesting.
  #10  
Old 06-13-2013, 10:02 AM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Now... why is it that dragon aoe's like Quarm's go through walls on EQ Mac but Vox/Naggy breaths are blocked by them here?

I remember getting feared by Vox in Kunark pre 52 cap from down the ramp unless I was way OOR.
DirectX IIRC
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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