Quote:
Originally Posted by Porphyro
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So, the question is: how is this working on the p1999 server? Earlier model, or later patch? Tried to do some data collection myself, but it's tough to be conclusive without confirmation from a dev.
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If your pet does more damage than the rest of the group (you + the other players + their pets), it eats 50% of the xp, otherwise nothing. For obvious reasons, you only need to make this calculation based on the pet that has done the most damage.
Quote:
Originally Posted by Porphyro
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Also, I remember a 1999 patch was put in place that limited the amount of damage that a DoT could do if the mob was moving (and not feared):
This 'damage when moving' penalty was also removed, sometime before the release of Planes of Power. How is this implemented on this server?
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If a mob is moving and is not feared, it takes 66% dmg from the DoTs. Fear it or root it and it takes full damage. This penalty was lifted some time early Velious IIRC.
Quote:
Originally Posted by Porphyro
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Finally - we used to give our pets fine steel daggers, and they'd become shredding machines. Pets took the delay from the weapon, but not the damage. Is this possible on p1999 (dual wield issue notwithstanding)?
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This only work some time after realease on Live and was stopped before Kunark days IIRC. On our server, giving weapons to a pet can only serve two purposes:
- Make the pet dual wield if the pet is at this (narrow) level range where he can dual wield but beeds weapons (max level 24 pet and all level 29 pets for necro IIRC)
- Give him an extra proc (2 sword of runes (mag 29 spell), for example).
Maybe there are some other use but I've obviously missed them
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Quote:
Originally Posted by Porphyro
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Cheers for any input =)
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You are most welcome.
Nagash