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  #1  
Old 06-18-2010, 12:35 PM
Thorjorkill Thorjorkill is offline
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Originally Posted by Lukan [You must be logged in to view images. Log in or Register.]
As a former Cleric I can only say that I seemed to spend a lot of time using my click stick rezzing in the DPS classes whenever a stunnable warrior decided they wanted to take a turn at MT. Once that stun hits you start spinning like a top and whichever mob you are on start rampaging through the rest of its hate list.
This
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Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #2  
Old 06-17-2010, 09:50 AM
Kinamur1999 Kinamur1999 is offline
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Last I knew ogre frontal stun immunity isn't working quite properly.

http://www.project1999.org/forums/sh...re+stun&page=3
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  #3  
Old 06-17-2010, 12:47 PM
Yoite Yoite is offline
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eh we had a halfing war as a MT and he was fucking awesome. just need good weapons with hate procs
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  #4  
Old 06-17-2010, 01:00 PM
Neach Neach is offline
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If I remember correctly ogre stun immunity isn't working on p99, and even if it is most raid mob stuns are spell based which bypass the stun immunity I think. So needless to say the stun immunity is really most useful in grps/soloing situations. Once kunark is out lvl 55 warrior kicks stun I don't see much of a difference in tanking ability.

It also comes down to the player skill. I have seen so many people (who say they have played forever) completely suck at playing classes. Some people just can't rage tank with the best of em I guess.
  #5  
Old 06-17-2010, 02:01 PM
Audacious93c Audacious93c is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Code
  • Haynar: Ogre Frontal Stun Immunity was adjusted to be more useful.
Ogre stun immunity helps you position the mob and lets the Ogre continually build aggro. The difference between an Ogre and other races isnt so noticeable till Avatar of War truthfully. The stun immunity and highest hit points of all the warriors only allows for Ogres to be the tanks at that point and time. Others generally die quickly or cant keep aggro.

As for something a little closer to 2010: Plane of Sky has some mobs that are pretty stun worthy, however their death touch component negates the skill / benefit of any particular warrior. The dragons of Kunark will be where particular tanks will really start to shine in positioning, aggro and livelihood.
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  #6  
Old 06-17-2010, 06:10 PM
Neach Neach is offline
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Others generally die quickly or cant keep aggro.
Somewhat. good heal chain doesn't matter or hurt. I have played raid war/pally/mage ect... and I have picked up raid target agro as a pally quick as fuck and held it for like 30% of vindi and others health, and done this numerous times when shit hits the fan. not gonna lie its nice to be ogre. It is a plus but seriously isn't gonna make a big enough difference that people don't want you to MT.
Play what you want man.

Skill+gnome warrior > nub/semi with ogre war (fail)
Last edited by Neach; 06-17-2010 at 06:12 PM..
  #7  
Old 06-17-2010, 06:18 PM
girth girth is offline
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Ogre stun immunity works PERFECTLY for non casting classes.

It's the ogres that are used to going in corners to make them almost invulnerable to interrupts that still suffer currently. I had a spell interrupted 6 times in a row the other day while fighting a FG. That suuuuucks, I wish I was a troll currently.

Ogre stun immunity works correctly, its the fact that NPC melee has a base chance to interrupt because there is no 'melee push' currently in game, which being in a corner almost eliminated, but at the moment, does ABSOLUTELY nothing.
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  #8  
Old 06-17-2010, 06:27 PM
Phallax Phallax is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
Ogre stun immunity works PERFECTLY for non casting classes.

It's the ogres that are used to going in corners to make them almost invulnerable to interrupts that still suffer currently. I had a spell interrupted 6 times in a row the other day while fighting a FG. That suuuuucks, I wish I was a troll currently.

Ogre stun immunity works correctly, its the fact that NPC melee has a base chance to interrupt because there is no 'melee push' currently in game, which being in a corner almost eliminated, but at the moment, does ABSOLUTELY nothing.
Not true, im a barb and when i get in the shit i shove myself in the corner with 5+ things beatings my ass and still get my heals/gate off that I wouldnt if I were just standing in hte middle of the room
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Old 06-17-2010, 06:20 PM
Zordana Zordana is offline
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ogre stun immunity works as intended -- also the SLAM (bash without shield) is a GREAT addition for a raid tank imho - you can interrupt mobs alot with that
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  #10  
Old 06-17-2010, 06:25 PM
girth girth is offline
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Yeah to be honest the current problem hurts everybody that used to get in a corner to lessen interrupts. It has nothing to do with ogres, its just that people who used to play ogres and get in corners are the ones really noticing this issue.
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