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#1
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Im not in a raid yet so I dont have a 1st person view but I hear a lot about this and am interested because it will eventually concern me.
One comment id like to make is that... there isnt much raid content in the 1st expansion. This would be why two guilds have it locked down. Im surprised it isnt one guild locking down all raid mobs. Once kunark comes out it will make it harder to lock down all mobs. Also once they have all the loot they will want to move on. It just takes time for the top raid guilds to get their fill of loot and move on to the bigger harder challenges. That being said.. instead of a rotation which I agree is pretty lame (we had one on our server that was community enforced) make that a guild is not allowed to kill a raid encounter more than twice in a row or something like that. my servers community enforced raid rotation on classic EQ did work well. During kunark there were two top raiding guilds. They fought and KS'ed, and trained each other. GM's banned but did not get involved. A lot of hate. Kinda where this server is headed. A third guild came up and got involved... it just got ridiculous at that point. I think the third guild opened their eyes that the hate wouldnt solve the problem. mob rushing wouldnt solve the problem,. Thats when they began the rotation. To resolve it the three guilds they hashed it out and came up with an gauntlet you had to pass before being allowed into the rotation. You had to kill three mobs in a row on the first attempt. Think it was Nag vox... and someone else. You contact them they let your guild know when the spawns are up for your attempts. I remember all of this because it was three guilds on the rotation for the longest time. My guild was the 4th member. Shortly after that there was a 5th and by velious there was a 6th. It would have been chaos and hate on that sever without that player made rotation. some helpful chap kept a scheduled online where you could keep track of who killed what and when it was your guilds turn. Only major problem there ever was, was when some dipshit guild felt they didnt have to be in the rotation as it was player enforced. With the six top guilds on the server and the majority of the server behind this they would always either conform or break under the pressure. | ||
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Last edited by oldhead; 06-13-2010 at 12:24 PM..
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#2
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Back in Velious days, my guild used to do weekend-long raids on Halls of Testing. People would just sub in and out for sleep as need be.
If we could manage to kill things for 48 hours, I could see being able to wait for a mob for a while no problem. As others have said, once Kunark (and eventually, Velious) are released, we won't be seeing quite as much of this. There will still be the obvious camping of epic mobs, but there will be raid content available to other guilds as well. I do think something needs to change, though, or we will be seeing one guild monopolizing the cleric epics for weeks on end.
__________________
Branaddar - Barby Shaman
Talinor - High Elf Pally Razormaw - Iksar Monkey-to-be ex-Tholuxe Paells player If I spent half as much time playing as forum-ing, I'd be 50 by now. | ||
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#3
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Its a bummer but i see IB alts all the time sitting around while some large beasty heals them.
Ah well. We all know that raid mobs are on lockdown while the big three (typically two) are on alts with IP exemptions. They are technically not boxing, but locking down raid encounters like this sucks. I myself think its outside the spirit of the rules of the no boxing policy , but whatever. | ||
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#4
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Quote:
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#5
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Quote:
Since removing IP exemptions doesnt seem realistic, why not, for the 4th time, let guilds kill a raid mob or a 25+ named mob once, then they have to pass the next kill to someone next in line that isnt of the same tag. But then, someone can just drop from guild and guild still is perma-locking the best mobs by passing kill rights to unguilded guildy... I vote for FFA. | |||
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#6
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Quote:
If you're just talking shit to talk shit, whatever. | |||
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#7
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If you play on other servers where boxing is allowed and where MQ2 is allowed then watch people here its not hard to spot whos doing what.
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#8
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On my server (luclin) I was a cleric and what we decided to do as a server was make a cleric epic wait list. If I remember right after naggy was down it was a 4-7 day window for the mob to pop. First the cleric had to post evidence that they were on the step ready to kill the dragon. (Posting a SS of your pearl with a timestamp and such) I was in the top guild and at any point we could have been dicks and took it, but I waited in line 3 months for my turn. Why can’t we do this for such things as the cleric epic mob?
PS. The cleric that was up had to sit at the camp 24hours until it popped. This is a fair and easy way to handle this matter and shouldn’t be an issue… Editing this part..... On a side note when epics are released we must get rid of mob varience, this is going to be an issue with things like NAGGY and such that could spawn in the window when you want to kill the cleric epic guy. I would be so pissed to wait 5 days at the spawn to have naggy pop on me 2 days earlier than he should and then I would have to wait another week camping 24 hours a day. | ||
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Last edited by eqholmes; 06-13-2010 at 12:40 PM..
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#9
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Mob variance (normally) prevents guilds from monopolizing a spawn. Though with the rules in place, it is somewhat pointless, as a guild is just going to sit there with 15 people waiting anyway.
__________________
Branaddar - Barby Shaman
Talinor - High Elf Pally Razormaw - Iksar Monkey-to-be ex-Tholuxe Paells player If I spent half as much time playing as forum-ing, I'd be 50 by now. | ||
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#10
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Oh I fully agree branaddar, but I'm saying that its going to cause some nasty issues when epics are out. The variance could cause someone camping the cleric epic weeks of their time on this one spawn when naggy keeps spawning early in the variance and the cleric epic guy spawns late. See the point I'm trying to make clear? Maybe just take off the variance on a few mobs that this involes? Since its not like every god/dragon is the key to a spawn for the epic.
edit* man I suck at spelling | ||
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Last edited by eqholmes; 06-13-2010 at 02:23 PM..
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