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  #11  
Old 11-18-2009, 02:23 PM
Tanknstein Tanknstein is offline
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druids have 2 sorts of dots. one is the stinging swarm line and the second is the fire based dot with an AC debuff in it.

The fire based dot does not stack. Its because of the AC debuff.

The stinging swarm dot does stack. I can stack all upgrades of the spell on eachother. and if i'm grouped with another druid. that druid can cast all his dots of that spell line on the mob as well.

But this is just how it should be. You can read comments about it here:
http://everquest.allakhazam.com/db/spell.html?spell=259
  #12  
Old 11-18-2009, 02:28 PM
JohnPublic JohnPublic is offline
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That's how it became later on. Read this page archived from June 6, 2000:
http://web.archive.org/web/200008221...ds.com/dot.htm
  #13  
Old 11-18-2009, 02:46 PM
Jify Jify is offline
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Quote:
Originally Posted by JohnPublic [You must be logged in to view images. Log in or Register.]
EDIT:
If I am right, then everyone should immediately reroll as necros, druids, and shaman. That's all we really need. = P
Reroll Mage IMO. Do that 3k Dmg in 20s.
  #14  
Old 11-18-2009, 02:48 PM
Tanknstein Tanknstein is offline
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Quote:
Originally Posted by JohnPublic [You must be logged in to view images. Log in or Register.]
That's how it became later on. Read this page archived from June 6, 2000:
http://web.archive.org/web/200008221...ds.com/dot.htm
ok. then it's not working correct right now. And it's a big issue. its a lot of extra damage thats being done.
  #15  
Old 11-18-2009, 03:02 PM
JohnPublic JohnPublic is offline
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Quote:
Reroll Mage IMO. Do that 3k Dmg in 20s.
The difference is that the necros can sustain that damage at full mana while not picking up aggro. I also didn't mention that they could stack in another 5-6 lower level dots each for even more dot stacking insanity.

But since mage pets look to be out-tanking warriors, I'll let them in the list as well.
  #16  
Old 11-18-2009, 03:07 PM
entilza entilza is offline
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I appreciate the comments so far, as it seems to have brought up a lot of good discussion.

I think the 15 Debuff Limit is also a key issue too because then technically the raid would have to decide who is going to do what spells. I also remember this as a 15 limit. As you said there are many lower level debuffs that could be chained for even more added damage, by all classes.
  #17  
Old 11-18-2009, 03:12 PM
JohnPublic JohnPublic is offline
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Quote:
Originally Posted by entilza [You must be logged in to view images. Log in or Register.]
I think the 15 Debuff Limit is also a key issue too because then technically the raid would have to decide who is going to do what spells. I also remember this as a 15 limit. As you said there are many lower level debuffs that could be chained for even more added damage, by all classes.
QFT.

A major component of raiding was deciding who would cast which dots/debuffs and which were the most important and in some cases what order certain debuffs would be placed on. Without that limit and with dots stacking every encounter is possible as a giant zerg with everyone just casting everything they have as fast as they can.
  #18  
Old 11-18-2009, 03:42 PM
messiah_b messiah_b is offline
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Dots and debuffs were certainly mob based.

Trying to summarize some of the rules / discussions of this thread

Known:
1) The same exact spell could not stack regardless of source.
2) Hard cap of 15 negative effects on a mob

Under review:

Debuffs (I am thinking a mob would only accept one effect per attribute, ie only one -ac, only one -atk speed, only one -run speed etc)

Spell line stacking - ie downcasting various levels of druids swarm series. Pretty sure you could stack these, but with the other limits in place such as only the highest level debuff of a given attribute taking hold (preventing stacking of fire/ac debuff from druid line), as well as the 15 hard cap (would discourage stacking a lvl 15 dot on Nagafan)


Any thoughts on these?
  #19  
Old 11-18-2009, 03:43 PM
guineapig guineapig is offline
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On a side note though, raid bosses usually have high resists and I would assume that the lower level versions of some spells simply won't land... unless of course you can stack tash/malo as well.

Could be wrong though. Somebody stated that dots that include debuffs don't stack with earlier versions. I will check this tonight on my chanter with: Choke / Suffocating Sphere. Both of those dots have a debuff component.
  #20  
Old 11-18-2009, 04:08 PM
JohnPublic JohnPublic is offline
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Quote:
Spell line stacking - ie downcasting various levels of druids swarm series. Pretty sure you could stack these, but with the other limits in place such as only the highest level debuff of a given attribute taking hold (preventing stacking of fire/ac debuff from druid line), as well as the 15 hard cap (would discourage stacking a lvl 15 dot on Nagafan)
Flamelick and Immolate would not stack in the original game.
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