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#1
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forgot to say I quoted this dude because he said things right I just wanted to make it pithy and add a thing or two.
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"...we're gonna be doin' one thing and one thing only... killin' Nazis."
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#2
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My friend's corpse rotted while he was offline in classic. I'm pretty sure it lasted for 1 week, and he was too lazy to log on to get it.
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Landis the Gnome
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#3
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thank you for your input.
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"...we're gonna be doin' one thing and one thing only... killin' Nazis."
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#4
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I am almost positive that a corpse's duration was variable by level, at least a little:
Quote:
Also to confirm, the rez window is 3 hours of in-game time. If you log out of your account (not just your character), the timer was paused.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | |||
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#5
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Quote:
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Alleusion - Enchanter of Quellious and Lanys T'Vyl
Daestra - Rogue of p1999 and to those that remember... Zaredi the War Kitten | |||
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#6
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Quote:
Plus, when they made that change, it didn't quite take as long to level through the first ten levels as it did at the beginning. | |||
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#7
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Corpses below level 6 lasted for 30 minutes. 6 and beyond was a normal corpse. I remember the race.
Rez time was 2 hours until I think Luclin. It might have been near end Velioius but that time frame is very blurry.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#8
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Quote:
The 7 day online timer(account not character) is also correct. | |||
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#9
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From the patch notes of Sept 29, 1999
Corpses that are older than 2 hours cannot be resurrected. Corpses that are produced from a duel cannot be resurrected after 10 minutes. From the patch notes of June 22, 2000 Previously, players had to be resurrected within two hours after death in order to receive any experience back as part of the resurrection. Due to the increased size and difficulty associated with Kunark zones, we've raised this limit from two hours to three. This should assist players and make it easier for them to obtain an experience-returning resurrection within the time limit. From the patch notes of July 19, 2000 Resurrection: The resurrection confirmation box will now report the name of the person casting the spell as well as what spell they are casting. Furthermore, experience will not be "removed" from your corpse until you accept the resurrection by choosing YES. Previously, any resurrection spell, if declined, would cause the experience to be unrecoverable. So... Resurrections: Res timer was 2 hours, became 3 hours during Kunark. Corpses resulting from duels had a 10 min res timer. These time limits only counted down while the account was on character select or logged in with any character. The first xp res you took removed the xp on the corpse. Future resses were possible (with any res effect or spell) up through 2 hours (or 3 hours or 10 min as appropriate), but no more xp return. Basically, the amount of xp lost on death would be stored on the corpse. The first xp res that was accepted authorized a return to the character of a certain % of this xp (based on the spell or effect). At the same time, the corpse lost all the xp stored on it. Future res spells still within the res timer would work, there would just be no xp to return a % of. Corpses: Level 1-6, 30 min, online or offline Level 7+, 24 hours online (char select or any character on the account logged in) or 7 days offline, whichever came first as long as there was an item on it. If there was no coin or item on a corpse, 30 min. | ||
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#10
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corpse decay 7 days, online rez time 3 hours or offline 24 hours wich ever came first, online time also counted down if you were on any character of the same account ... thats all i can remember >< i dont know when it got changed to that ... but it was definatly before velious
oh and yeah aeolwind is right before lvl 6 was horrible due to 30 min corpse decay
__________________
[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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