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Old 06-11-2010, 08:28 AM
Ektar Ektar is offline
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forgot to say I quoted this dude because he said things right I just wanted to make it pithy and add a thing or two.
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  #2  
Old 06-11-2010, 09:29 AM
Landis Landis is offline
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My friend's corpse rotted while he was offline in classic. I'm pretty sure it lasted for 1 week, and he was too lazy to log on to get it.
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Old 06-11-2010, 09:38 AM
Ektar Ektar is offline
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thank you for your input.
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Old 06-11-2010, 09:39 AM
Qaedain Qaedain is offline
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I am almost positive that a corpse's duration was variable by level, at least a little:

Quote:
At low levels, possibly below level 10, corpses last for 30 minutes, and after that will decay. At higher levels, a corpse will not decay until 7 real life days have expired, and it will be rezzable for 3 playing hours.
Source: http://www.paullynch.org/Everquest/Death/

Also to confirm, the rez window is 3 hours of in-game time. If you log out of your account (not just your character), the timer was paused.
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Old 06-11-2010, 09:56 AM
Alleusion Alleusion is offline
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Quote:
Originally Posted by Qaedain [You must be logged in to view images. Log in or Register.]
I am almost positive that a corpse's duration was variable by level, at least a little:


Source: http://www.paullynch.org/Everquest/Death/

Also to confirm, the rez window is 3 hours of in-game time. If you log out of your account (not just your character), the timer was paused.
^^ this
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Old 06-11-2010, 11:17 AM
Gaaaaavin Gaaaaavin is offline
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Quote:
Originally Posted by Qaedain [You must be logged in to view images. Log in or Register.]
I am almost positive that a corpse's duration was variable by level, at least a little:


Source: http://www.paullynch.org/Everquest/Death/

Also to confirm, the rez window is 3 hours of in-game time. If you log out of your account (not just your character), the timer was paused.
But take note of the date that info was written. 2002. They made that change later in the game, if I'm not mistaken. I seem to remember lowbie corpses sticking around just as long as every other corpse. I also seem to remember the change being made to prevent people from making giant stacks of lvl one corpses in various places.

Plus, when they made that change, it didn't quite take as long to level through the first ten levels as it did at the beginning.
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Old 06-11-2010, 11:23 AM
Aeolwind Aeolwind is offline
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Corpses below level 6 lasted for 30 minutes. 6 and beyond was a normal corpse. I remember the race.

Rez time was 2 hours until I think Luclin. It might have been near end Velioius but that time frame is very blurry.
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Old 06-11-2010, 03:10 PM
Phallax Phallax is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Corpses below level 6 lasted for 30 minutes. 6 and beyond was a normal corpse. I remember the race.

Rez time was 2 hours until I think Luclin. It might have been near end Velioius but that time frame is very blurry.
This is spot on for classic. It was 2 hour rez timer, and as Reiker? I think? stated after the first rez you could be revived unlimited times untill the corpse rotted or was fully looted. But I dont think it was limited to just revive, clerics would use their sprinklers for this as well, you just wouldnt be granted the exp of course.

The 7 day online timer(account not character) is also correct.
  #9  
Old 06-11-2010, 04:30 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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From the patch notes of Sept 29, 1999

Corpses that are older than 2 hours cannot be resurrected.
Corpses that are produced from a duel cannot be resurrected after 10 minutes.

From the patch notes of June 22, 2000

Previously, players had to be resurrected within two hours after death in order to receive any experience back as part of the resurrection. Due to the increased size and difficulty associated with Kunark zones, we've raised this limit from two hours to three. This should assist players and make it easier for them to obtain an experience-returning resurrection within the time limit.

From the patch notes of July 19, 2000

Resurrection:

The resurrection confirmation box will now report the name of the person casting the spell as well as what spell they are casting. Furthermore, experience will not be "removed" from your corpse until you accept the resurrection by choosing YES. Previously, any resurrection spell, if declined, would cause the experience to be unrecoverable.

So...

Resurrections:
Res timer was 2 hours, became 3 hours during Kunark. Corpses resulting from duels had a 10 min res timer. These time limits only counted down while the account was on character select or logged in with any character. The first xp res you took removed the xp on the corpse. Future resses were possible (with any res effect or spell) up through 2 hours (or 3 hours or 10 min as appropriate), but no more xp return. Basically, the amount of xp lost on death would be stored on the corpse. The first xp res that was accepted authorized a return to the character of a certain % of this xp (based on the spell or effect). At the same time, the corpse lost all the xp stored on it. Future res spells still within the res timer would work, there would just be no xp to return a % of.

Corpses:
Level 1-6, 30 min, online or offline
Level 7+, 24 hours online (char select or any character on the account logged in) or 7 days offline, whichever came first as long as there was an item on it. If there was no coin or item on a corpse, 30 min.
  #10  
Old 06-11-2010, 11:46 AM
Uaellaen Uaellaen is offline
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corpse decay 7 days, online rez time 3 hours or offline 24 hours wich ever came first, online time also counted down if you were on any character of the same account ... thats all i can remember >< i dont know when it got changed to that ... but it was definatly before velious

oh and yeah aeolwind is right before lvl 6 was horrible due to 30 min corpse decay
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